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  1. Jets reveal new uniforms

    Helmet: -The main positive is the color change. As great as the throwbacks were, they lost their luster during this decade. I largely attribute it to the tone of green, which had darkened significantly since the days of Namath and became a Forest Tone. A dark tone. Dark tones, unless properly supplemented by a contrasting color or bolstered by a kind of dominant tradition(think Penn State) will tend to look uninspiring and drab. Even the white of the throwbacks eventually failed to properly compliment the Forest tone. This is a more deep kelly type of green, which comes out much better. -Sadly, the white helmet is replaced, going back to the 80's-90's look that was honestly rather ho-hum as far as designs go. The logo is a step up from the old Jets design of that era, but is honestly no better than the 'Giants' lettering their in-stadium counterparts wore around that same time. -The black facemask fits a little better than gray or green, I will admit. Facemasks are good for contrast. White might've been better though. Jersey: -I'm not terribly offended at the difference between the Helmet color and the Jersey color. I sincerely doubt you're going to find a fabric that jumps off the page like the helmet paint would. -The biggest peeves are the frills. The shoulder swoosh nags at me because the NOB cuts the back end, leaving an asymmetric look(Cleveland has the same exact problem). The New York text is redundant, but so is all jersey text. Thankfully, that's the extent of the bells and whistles. -I do like the accenting on the numbers. I believe this was done during the nadir(I believe that means low point?) of the Jets, during the despicable Kotite years before the switch to the throwbacks. Regardless, it works to add a little more to the uniform. -NOB is now text-standard. I thought the throwback text turned into a font you would see in the old west and looked a bit out of place for a New York outfit(looks okay on Dallas though). Pants: -Rudimentary. Even the wing-tip striping isn't much to speak of- thankfully it's not attached to the jersey by way of lousy side-piping. The good part is the organization seems set on making the Jersey-Pant combo properly contrasted; White pants for green shirts, green pants for white shirts. No promises though; they'll probably try an all-green look for sure, and maybe a boring battle white look for especially hot days in the south(if their opponents don't do so first). I have no qualms with the former, but the latter is yawn-inducing. Black Outfit: -Would've gone better with green pants, but that's the OCD Symmetry coming out of my brain. It's not the eyesore that that San Fran black look was. And the Green accenting jumps out a little better than something like a red or a blue. Even so, it's a mild disappointment. All in all, I would've just gone for a color tone change in the throwbacks, but I'm rather conservative when it comes to innovation.
  2. NFL All-Decade Teams, Decade-by-Decade

    The 1930's All-Decade Team: The Quick Recap for people struggling to read through by Babushka Doll Cluster[BLEEP] of the 1920's, this is a team assembled out of the best players of this decade to do battle with Aliens for the fate of the world. There are limits; the strategies and rules have to be from the decade, aside from some exceptions the players have to have spent five years in the NFL during said decade, and we're employing "Wine Cellar" rules for the players; selecting the best year they've ever had from a performance or talent perspective. Team Roster- The Cliff's Notes Version:
  3. NFL All-Decade Teams, Decade-by-Decade

    Just a quick note about what happened- evidently I need more practice with the "spoiler" parts. None of what I wrote is erased... it's just a forum Babushka Doll now. Click one spoiler and reveal the next one at the end, and so on. I also added a 'Cliff Notes' version of the team at the top for anyone who doesn't wanna bother reading, and then a small bit at the end only discussing the designated stadium and weather conditions. I'd be interested to know what else you would like me to discuss during these decades, because I'm out of ideas for additional stuff.
  4. NFL All-Decade Teams, Decade-by-Decade

    Oh Dear. Get ready to drown in text. Lots and lots of text. So much text that your brains will need gills to cope. The 1920's All-Decade Team: There's actually a reasonable excuse to start in the deepest reaches of history rather than the most recent events. As with all beginnings, no matter the league or sport, things are the most basic around that time. The complexities emerge later on, so starting with the 1920's gives both myself and the lot of you the chance to settle into the routine and take each oncoming complexity in proper sequence. This also provides the bonus of a psuedo history lesson; you'll get far better details looking the facts up compared to listening to me, but I'll probably be the foot in the doorway for you. Team Roster- The Cliff's Notes Version:
  5. So. All-Time Teams. If you followed the history of any particular team sport you liked, then you probably dabbled once or twice in selecting the best of the best. I have too. More than once or twice. As a casual mostly, but at least once where I tried to be more... academic about it. Back on the Draft Countdown forums(dead and erased by the way) in 2012 thereabouts I made a sustained effort to create a series of All-Decade Teams. They weren't casual selections based purely on merit, or at least that was the aim. They were meant to signify what a genuine attempt to make the best possible functioning team out of the pool of available players. These teams would play according to the rules of their times, their strengths and restrictions. They would ideally have an answer for just about everything that could've been conceivably thrown at them from those time periods. These were supposed to be teams that could mesh together and not chafe within the confines of a locker room and the depth chart. But most importantly, these were supposed to be teams that could compete and win under the most brutal and desperate of circumstances. This thread will be a revival of this long-abandoned project. While my ego would disagree, what follows is largely no different from any other attempt at creating All-Time Teams. It's a lot of speculation(though reinforced with lots more research than the average casual go) mixed in with ample doses of the 'wishful thinking' syndrome, funneled through a series of restrictions that can admittedly be more malleable than one would want. This is NOT done by a genuine expert in the field(I was speculated to be one once, which tickled me pink, but still...), but rather a rank amateur trying to make a serious run of things. This is how it's going to work; First, I'm going to provide the general details of what my process is. Then I'm going to work my way up the various decades of existence the NFL has had. I will start from the 1920's and make it all the way to the 2010's(If all goes according to plan, this will admittedly be finished before the 2019 season has ended, so the 2010's may not be 100% complete). I will also respond to collected questions/critiques before each Decade is posted. At the same time, feel free to contribute your own All-Time or All-Decade teams if you wanna just use the thread as a more general All-Time thread. Enjoy. ---------------------------------------------------------------- The Process: (Apologies to anyone reading this verbal diarrhea. If someone could point out how to spoiler the text on this site...) I would say, ninety-nine times out of a hundred, creating an all-time team just means name recognition and personal merit. It makes sense; usually the most well-known players are universally regarded as the best. They are almost always Champions, Hall-of-Famers, Record Holders, Larger-than-Life Characters. Then those names get slapped onto a list. Sometimes(in the more serious ones) they get slapped onto the appropriate position they play instead of a vague indication(Actual All-Time Teams as dictated by early century sportswriters and the like are guilty of this sort of vagrancy. No distinction between the Left Side or the Right Side. And everyone's a Back in the backfield). There's no consideration over the assembled group of players actually competing in a match because there's virtually no need for it. After all, it'd only be in your head(or some bastardized concoction created by Madden's Create-A-Player). My ego claims this will be the 100th time. The concept I run with owes its existence to Bill Simmons and his Book of Basketball, as one of the final chapters discusses an All-Time NBA Team and introduced elements and concepts that revolutionized my way of thinking about this back in 2009. I will be doing a rather sloppy and lousy attempt at paraphrasing his concepts because, quite frankly, I don't wanna copy word-for-word from an actual hardcover book if I can get away with it. The first part is the Martian Premise(which Bill attributed to Bob Ryan, a sportswriter from Boston). Basically, Space Aliens invade the Earth, causing destruction and mayhem. Then they deliver an ultimatum; your sport of choice(in the book, Basketball, Best-of-Seven), you win, you save your planet. You lose, you all die. Those are the stakes. The second part is being given access to a Time Machine in order to go back and retrieve the finest ballplayers at specific moments in their times. This leads to a concept which Bill labeled as a Wine Cellar Team. He explains that most all-time teams are selected largely out of context, paying no attention to specific turning points in certain players' careers. Magic Johnson was listed as the primary example because he evolved multiple times in the course of his career, comparing the year one would select Magic to a particular year for certain wines. He stated that there were three distinct peaks in Magic's career- in '82 he was a sixth man extraordinaire who could be fitted into virtually any position, in '85 he was the man running Showtime as a Floor General, and in '87 he evolved into a deadly clutch performer and offensive dynamo who could win key games in the end. Another example is Michael Jordan, who peaked as an All-Around Dynamo in '92 but peaked as a Teammate in '96. Each of those years weren't just adding new talents to an existing template; those prior skills sorta declined as new ones took over. Jordan in '96 was, what, ninety percent of what he was in '92? So you have to be careful about which year of a certain player you select. Adapting these concepts to Football is both more simplistic and more complicated. The simplicity comes from more than there being only one game for the fate of the world. The concept of peaks is more straightforward here than in Basketball, largely because there is significantly less fluidity. At best most players worth considering have two peaks to speak of; the first peak is their physical peak, and the second is their mental peak. The first peak is often at the early point in their career, before the wear and tear has set in. Unfortunately, since it is usually early on in their career, these players(with elite exceptions) have yet to develop the experience that'll make them better decision makers. The second peak is at the latter point in their careers. They've experienced so much that they can make the correct decisions in split seconds. Unfortunately they have only a fraction of the physical skills they possessed in their youth thanks to age and injuries. There are obvious exceptions to those two peaks, but the standard applies. Pro Football is usually applying polish to what a player already has, with only rare examples of a player being taught something completely new. Sometimes, like Randall Cunningham in 1998, it's more Smoke and Mirrors than genuine development. It looked as if Cunningham evolved into an Elite Pocket Passer from the Runner/Thrower dynamo he was in his youth in Philadelphia... but who wouldn't be an Elite Pocket Passer throwing to Randy Moss? The complications arise from playing styles. Bill derided most Basketball Coaches in his book, saying most were largely useless and once or twice wishing for the Player-Coach to return. Basketball is, no matter what the strategists may say, a rather uncomplicated sport in the grand scheme of things. You can fit players of varying talents together and you can be largely assured they'll pick up the nuances of playing together in practice. Football by contrast is more complex(though the earlier decades will certainly be simple enough), relying upon not just different formations at given times, but teams will often have playbooks with differing levels of terminology to decipher. This is important if you want to assemble a team with a strength beyond 'Pick-up Pub Team trying to compete with Pros' levels. You will get ample practice time to mesh and develop as a unit, but said development isn't going to be some magic wand you can just wave at a group of players and Abracadabra! That will take time and it will take teachers, which means being stuck with coaches- usually an afterthought on All-Time teams. Anyway. We have Space Aliens competing against us in one game for our Challenge. And we have the Wine Cellar rules for selecting players and coaches. I'll finish by describing how these rosters are going to go down. The reason why I'm going with All-Decade teams is largely to shine a spotlight on the decades that will, quite honestly, get shafted. You can go with a single All-Time Team, but I'll level with you. You will have only a precious few players from the 1990's and 1980's, and virtually none from prior decades. The reason is the game evolves at rates that are stupefying if you ever step back and take notice. For Linemen on both sides, the 1980's is largely the cut-off point simply because that was when linemen were reaching the 300 pound threshold. Offensive Linemen who were lighter than that quite simply could not function in the modern game unless it was as a blocking tight-end/extra-fat-fullback. Even skill players have a ruthless cut-off period in the 1980's because of athleticism, though they have a far harsher one waiting in the 2000's thanks to the evolution of Offenses. The West Coast of the 1980's is rather quaint compared to today. And I haven't even mentioned the numerous Rule Changes that will trip up earlier players! Cutting up the All-Time teams into decades nicely compartmentalizes the sport into clear-cut sections, though sometimes the 'eras' will blend. This usually comes from a specific rule change, such as 1978, when the refinement of Pass Interference caused passing numbers to surge, changing what was still largely a run-heavy league into something more connected to passing. At any rate, each All-Decade Team can adapt a specific year for the general rules of the game. Case in point, the 1970's squad can play under the 1978 rules and use the refinement of Pass Interference to create a more successful passing attack. At any rate, I will be starting off with a select year for Rules. Since this was something I did NOT uniformly do in my prior attempt years ago, this will be slightly unfamiliar territory for me. My general attitude is I'll just use the end year of the decade- 1920's would be 1929, etc.- unless a rule change or several turns out to be detrimental. It's not likely to happen, but just to be safe. I will then select Coaches and Assistants. Head Coaches must have coached a minimum of five years within the decade at the NFL level to qualify. Assistant Coaches are under the same rule, but this can be bypassed. What that means is a particular Assistant Coach can have spent less than five years of the decade in the NFL if they have gone on or left from a Coaching job at any level, including a Head Coaching job in the NFL. However, the assistants have an additional restriction- the role they will play is dependent on the year they have been picked. Let's say we're eyeing a talented assistant whose career in the decade was spent half as a QB coach and the other half as an Offensive Coordinator. If I want him as an Offensive Coordinator, then I have to pick a year he was an Offensive Coordinator. Same goes if I want him as a QB Coach. And no, I cannot pick him as an Offensive Coordinator and just have him do double duty as a QB Coach. The only way I can do that is he spent a year doing double duty and I selected that year. On a final note, if there is a coach who started out as an assistant in a decade, then graduated to Head Coach, I cannot have both versions on the staff at the same time. Only one version of a specific coach for that decade(I CAN however, use a coach in multiple decades should it be beneficial to do so). Assistants are likely selected upon what the Head Coach usually relied upon during his career, in roles if not the actual assistants themselves. With the Coaches comes the selection of Play Style, both on Offense and Defense. This is largely a standard formation with a few tidbits. This will depend entirely on the coaches selected- or rather, the years in which they have been selected from. Don Shula of 1972 would run a Run-Heavy Clock Control Offense that can surprise with long-distance strikes from the air... but Don Shula of 1984 would be an Air-It-Out sort of coach thanks to the presence of Dan Marino. However, I can't pick 1972 Don Shula and have him run a 1984 style of offense. Otherwise I could make every All-Decade Team run Modern Game Plans and what would be too much cheese... even for a Wisconsin boy like me. The Coaches and Strategies will have an effect on Player Selection... especially those who did not play under the selected Coaches... or played in any kind of system close to the one I go with. This admittedly won't mean much very early on, when the formations were simplistic enough that getting the hang of them wouldn't take too much effort. But as we climb up through time, the strategies will start to develop a complexity(to say nothing of the Playbook Jargon that will develop) which will put those who played outside them at a notable disadvantage(or at least, a disadvantage that can't be fixed without many months of training). Onto the Players. The breakdown will be Starting Offensive Players, Starting Defensive Players(once Platoon Football is introduced), then the Bench Players. Once legit Special Teams Players(ones without actual positions on Offense or Defense) emerge, their spot will be behind the remaining Bench Players. Special Teamsters with roles on offense or defense will have their role on Special Teams listed as a Secondary Position(so a wide receiver who returns kicks will be found in the Wide Receiver section instead of in the back). The Roster Sizes will be dictated by the Limits set by the NFL in the years of the select decade (https://www.profootballarchives.com/nflrosterlimits.html ), with an exact year selected if there are too many changes within a set decade- the 1920's Team will be limited to 18 players as an example though a couple of years were spent with just 16. As for Inactive Players, I will only pay attention to the Active Roster Limits in general. That means for a Modern Day Team, I can only suit up 46 out of 53 players, so only those 46 will matter on Game Day- and there won't be any pre-game injuries to be concerned about so keeping the extra seven players is excessive. For the most part, Player Guidelines are sort of the same as the Coaches. Only one version of a player allowed on an All-Decade squad. So I cannot select multiple years of a certain player and cram the roster that way. I won't have five different versions of Randy Moss on the 2000's Team, for example. A player can only qualify for a decade if he has spent five years of his career in the NFL in said decade. However that rule can be bypassed for specific reasons, usually the player is by far the best available for his position or he has a very specific skill we need for the team. Those NFL years need to be individually qualified. So a player who has played five years in the NFL for a set decade has to have played in at least half of his team's games for each season. The lone exception to this rule would be candidates for Backup Quarterback- if you want a genuine backup who does not rock the boat while sitting on the bench, then these guys tend not to play as much. For the most part, players will be tethered to the positions they are listed as having during certain seasons(https://www.pro-football-reference.com/ lists each player and the positions he played during his career). Like the five years rule, this can be bypassed... to an imprecise extent. Left Tackles could conceivably play Right Tackle if there was a need for it, and vice-versa. Sometimes information on a player is uncovered that implied he could play multiple positions, though he never did play those positions in an actual game. Such research is acceptable for consideration, though if you need such research to justify playing a player significantly out of position, then there must be a real problem with the player pool(spoiler alert, the 1930's roster is going to have a rather large deformity, so to speak). And once someone shows me the spoiler tag stuff, not only can I place all the mountains of text in an easily hideable window, I can also provide a 'Cliffs Notes' section before the obscenely large breakdowns if that's what you prefer. A quick note about competing leagues. The 1940's section will have an All-AAFC Team as well as an All-NFL Team. Likewise in the 1960's with the AFL. The different All-Time Teams will not be merged together- but feel free to speculate on it anyways. All other 'competing' leagues in the history of Pro Football will not be included, as the AAFC and the AFL were the only ones who had comparable talent to the NFL and lasted long enough to 'qualify'. The only other League that could've conceivably been used was the USFL of the 1980's, but that's only because there were so many players who went to the NFL afterwards and would likely qualify for the NFL Team anyways. The rest- and there are more than you think- are discarded from consideration. I am also not touching either All-College Teams or Pre-NFL Teams from the 1890's on with a ten-foot pole. Stay tuned, for I will have the 1920's Team in place eventually(I've forgotten how long it took to assemble these rosters from the last time).
  6. "Ideal/great slot receiver"

    I see. Now we've gone from 'Role Labeling' to 'Positive/Negative Reinforcement'. I don't mean that as a 'Goalpost-Moving' way, mind you. That's just where the crux of the problem truly lies. But like it or not, the various media that have spoken the term you are annoyed with does so for a specific reason; it's all part of selling the product. Whether it's the NFL selling the game or a local commentator selling his/her team, it's all about conveying a positive image. The negativity you're endorsing is along the lines of a Trollposter on the internet slamming a team he/she hates. And while a team may HAVE a short/slow WR lined up in the slot for reasons other to do with his talent(cheaper price, less of a headcase, smarter gridiron brain, etc.), it's defeatist-talk to ever refer to such a player in that way. Especially if you're selling a product. Hence the positivity.
  7. "Ideal/great slot receiver"

    Would "Slot Specialist" be more appealing to your senses, or is the word 'special' in the term too much of an insult?
  8. Developmental League

    About the best positive such a 'Development' League can provide for the NFL is a stable group of 'Replacements' staying sharp through Game Experience. Granted, the vast majority of these players will be the Undrafted/Training Camp Cuts/Elderly Cast-Offs and thus will lack name recognition. But someone starting for an AAF(name's just an example) club is going to be a rather appealing option for an NFL club to sign once injuries start to weaken the rosters. The problems however are as follows; 1. The expenses of Coach/Player employment and Equipment/Facility costs will be a leviathan wrapped around the neck of this league. This in turn will make NFL franchises balk at assuming any control over an affiliate that involves footing the bill, unless player salaries were at a level seen in Minor League Baseball. But that'll be a problem when it comes to keeping players, who may not earn enough to offset the potential injury issues, to say nothing of the potential quagmire of the NFLPA should this become a labor issue. 2. Playcalling and Offensive/Defensive Strategies are not guaranteed to mesh with the methods used by NFL Clubs, unless Direct Affiliation becomes a reality and an NFL Team is willing to foot the bill. Granted, this is no different than the transition from College Football to the Pros, and the players involved are likely only ever going to be fringe injury-replacements, but this is still a strike that such a league cannot afford. I'm sure if given the choice, an NFL Team would prefer a player who knows a playstyle that is at least close to what they run, though knowing the playbook as an Affiliate would be even better. 3. The technology age has created an atmosphere where fans outside of the NFL Hot Spots can still see the action. In the ages of Television, and Radio before that, you could plant a competing league outside of NFL Cities and draw in natural interest. Even in the eventual failures of the WFL and USFL during the 70's and 80's various teams playing in cities outside of the NFL could develop robust fan bases and find a Television or Cable contract to develop a nation-wide audience. Now with the internet essentially dominating the future of Television broadcasting, anybody sitting outside an NFL City is less apt to view a Minor League, even if said league has a team located right on his/her doorstep.
  9. Speaking honestly, I'll take it. The overall body of work might look underwhelming, but there wasn't anybody available out there who didn't have that, or had considerable warts which detract from the performance.