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I need to get some details worked out for this system we'll be using for the SIM, I know that the BDL guys are about to start their "shark tank" free agency up in a couple days, so I know you don't have much free time to comment but if you could that would be awesome. Also, with fantasy football and it just being the summer that I'm asking for a lot here but I really do need some feedback. So I get that finding time for this right now sucks, but I do need to get some details ironed out, otherwise it'll never get going, this information needs to get worked out with the next couple weeks or I'm screwed because I'm building these new books from scratch and will need enough time to do all of this.
The test version we ran a few weeks back, I set up the SIM as viewable information. This allowed you guys to see the full regular season standings in real time. This version was fairly basic and didn't take into account a lineup as the system used all your roster stats to generate the standings.
I need to know what you guys would prefer this first year.
This is what I'm thinking based on feedback provided after the test version was ran. I'd like to create a depth chart styled sheet that allows you to create a lineup that basically is listing out your starters, 2nd and 3rd string. I'd be cool if I could work out a system where you determine the percentage for rotation and a reduced grade if playing certain players out of position. I don't want to over complicate this though so any suggestions you guys could provide would be very helpful with this build.
Those that did use the sliders for both offense and defense let me know where I could improve on that. The offense slider was simple to use as it just determined what percentage you pass vs rush. Which I think worked out pretty well but I wasn't a fan of the 3 defensive sliders, so I'm changing that up. Not sure exactly how yet but I'm changing it, I'll have a better idea on this once I get the new workbook created. I'm currently working on breaking the position groups out in doing so, changing the defensive sliders will increase or decrease similar to what the test version did but easier to understand I think..haha. Of all the stuff for this Keeper League, the SIM is just one of those things that it's gonna take some time to get all the kinks worked out.
I'm going into this first year with the idea that this isn't going to be the flawless system but it's a solid base to build upon.
There also needs to be a discussion on how we'll run the reg. / post season.
My idea is to pack the regular and postseason into roughly a 6 week timeframe. Where we're voting on the outcome of the simulated results rather than voting on game plans at least during the reg. season where the postseason it's required you provide a game plan. Including a 3 max callout system would allow us to inject a well written game plan against an opponent where you believe that the SIM isn't going to give you favorable results.
I know I'm not providing you guys much to go on with this discussion request but it goes to show you guys that I really need your opinions.
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