Jump to content

ny92mike

Veteran Members
  • Content count

    8,658
  • Joined

  • Last visited

Community Reputation

397 Veteran

Favorites

  • NFL Team
    New York Giants
  • NBA Team
    Thunder
  • College Team
    Oklahoma State

Recent Profile Visitors

927 profile views
  1. TCMD - Forum Wide GM Mock Draft Discussion

    Getting moderator support is one key factor needed to successfully launch this mock, while I don't think we'll have too many if any teams without a GM thats a fan of the team. Getting that GM a staff is what concerns me. Knowing that the moderators planned to step in and help fill those voids would be a huge welcome. I'm hoping that the moderator selected to monitor this sub forum will help me get more people involved.
  2. TCMD - Forum Wide GM Mock Draft Discussion

    Understanding The Free Agency - continued FA Bidding Rounds The workbooks are designed to make creating the contracts easy and error free. The criteria required is displayed and flags if a contract fails and passes inspection. There are 12 rounds of bidding, more if needed. Each round takes approximately 3 days to complete, 2 days for the GM and War Room Staff to game plan and to submit the contract offers, and 1 day to post the results and manually update the roster and fa workbooks. There are 3 types of contract offers at your disposal. Reserve Bidding 6 contract slots located in your private workbooks, that you can use to create contracts that are only used should another team make an offer on one of them. Otherwise, the reserve bids do nothing toward signing the player. Consider these contracts as a standby or back pocket offers that never hit the table until another team puts money on the table. You can change the listed player or offered amount of these contracts as you see fit, but must still meet the criteria to be accepted as a qualifying offer. Reserve bidding provides a 6% increase to the amount being offered, this is calculated in the FA Master workbook. Resign Bid There is 1 contract offer available used to resign a player. Unlike the reserve bid, the resign bid is calculated into the FA Master workbook regardless if another team makes an offer or not. This Resign Bid also provides a 6% increase to the amount being offered to be calculated in the FA Master workbook. UFA/Resign Bid You are provided 3 contract slots used to either sign UFA and/or Resign. By using the drop down list within the workbook to change the contract type from UFA to Resign, you are given a 8% increase to the amount being offered, calculated in the FA Master workbook. The percentage used to calculate the resign advantage is higher because you're using one of your limited UFA slots in an attempt to retain the player. Basic criteria requirements for submitting a contract Player is eligible to be signed either as UFA or Resign Base Salary is not less than the vet min. Contract amount being offered is greater than or equal to the player's Expected APY value. Contract amount being offered is less than or equal to the team's available salary cap. More criteria is added if we use multi-year contracts, the guidelines are currently being set up for one year deals (to be discussed later).
  3. TCMD - Forum Wide GM Mock Draft Discussion

    Understanding The Free Agency - continued Expected APY & SB Values The workbooks calculate and display all of this information and will flag any issues with the contract, preventing errors when creating the structured contract offer. Every single player in the mock draft is assigned an Expected APY value. This value is the minimum amount that an unsigned player will accept, anything less the contract is void. The Expected APY values are created by taking the higher value of either the previous years salary or using a grading system created by Pro Football Focus (PFF). This is calculated beforehand and displayed next to each players name, saving you time. Most of these APY values are "expected" but there are minimal inaccuracies to the grading system. In addition, not everyone values players the same, some may be considered to high or low in value. The system resolves these issues by design. Undervalued - If a player's Expected APY value is considered to low, GM's will typically find these types and simply increase the APY value, increasing the odds of landing the undervalued talent. Overvalued - In the event the player is overvalued, after each round of bidding all UFA Expected APY values are decreased 10% (not to decrease below the player's vet min value). Waiting for the APY value to decrease is a calculated risk as not every member is going to value players the same. Aging/Declining talent APY values decrease more rapidly, typically hitting the vet min by Round 6. Expected APY values are also used in calculating the minimum amount required to extend a players contract.
  4. TCMD - Forum Wide GM Mock Draft Discussion

    Understanding the Free Agency With this mock draft we use a single free agency system to manage it all. Blind bidding is done using privately distributed workbooks, linked to a hidden master workbook. The private workbooks, known as FA Transaction Docs allow you to create error free contracts in a matter of minutes. These qualifying contracts are automatically collected into the master workbook, which automatically calculates each offer to determine the highest amount being offered. After each FA submit deadline the workbooks are locked to prevent altering. The results of each round of bidding is posted in the forum, showing the awarded teams and outbid contracts within the hour. The workbooks remain locked until I have updated the team rosters and free agency listing and are reopened typically the same day, so that you and your staff can start preparing for the next bidding round. Each round of FA bidding typically last 3 days, to allow for sound game planning and adequate time to manually update each workbook. Any longer, we get bored and start looking to trade or release players just to have something to do. Statistics Number of free agents signed by FA round. (Data collected from the 2018 TCMD) FA Bidding Round Total # of Contracts Submitted # of Outbids per Rnd UFA Resign Reserve Total # Signed % Signed FA BIDDING ROUND 01 131 64 46 18 3 67 51.1% FA BIDDING ROUND 02 121 46 50 22 3 75 62.0% FA BIDDING ROUND 03 100 34 46 17 3 66 66.0% FA BIDDING ROUND 04 84 21 47 14 2 63 75.0% FA BIDDING ROUND 05 52 9 33 8 2 43 82.7% FA BIDDING ROUND 06 65 8 43 9 5 57 87.7% FA BIDDING ROUND 07 28 6 17 4 1 22 78.6% FA BIDDING ROUND 08 35 4 23 6 2 31 88.6% FA BIDDING ROUND 09 29 2 22 5 0 27 93.1% FA BIDDING ROUND 10 11 0 10 1 0 11 100.0% FA BIDDING ROUND 11 9 2 7 0 0 7 77.8% FA BIDDING ROUND 12 3 0 2 1 0 3 100.0% 668 196 346 105 21 472 70.7% Rnd 1-3 Avg. Signed 117.3 48.0 47.3 19.0 3.0 69.3 59.1% Rnd 4-6 Avg. Signed 67.0 12.7 41.0 10.3 3.0 54.3 81.1% Rnd 7-9 Avg. Signed 30.7 4.0 20.7 5.0 1.0 26.7 87.0% Rnd 10-12 Avg. Signed 7.7 0.7 6.3 0.7 0.0 7.0 91.3% Teams are signing on average a total of 14 players under this fa system (not including the waiver wire, tags, erfa, rfa, tender offer sheets, trades and the draft).
  5. TCMD - Forum Wide GM Mock Draft Discussion

    Forum Wide Mock Draft Proposed Design I'll continue to add to this, feel free to voice your suggestions and feedback whenever. TCMD Leader Responsibilities With any mock draft there are times were the discussion becomes stagnant. So having members willing to go the extra mile makes a huge difference in the success of a mock draft. It’s the little things that we do that make or break it. I suggest having a group of guys that post within the “Inside the Locker” thread which is designed to provide news on the latest transactions, should the moderators wish to get involved this would be the place. Inside the Locker Assigned Writers, will run this thread like a news feed, broadcasting the latest news to their followers. In addition, to getting creative with their news feeds, you will be the voice of the mock draft by reporting on the following to boost discussion within the GM Mock Draft board. Provide opinionated news on Released, Traded, Tagged & Tendered players. After every 3rd round of bidding, you’ll select your favorite free agent pickups, either using columns with you selection your favorite players or actual indepth writeups. Comment and/or grade each round of the draft. Conduct GM interviews In addition to managing the “Inside the Locker” you’ll also be assigned to awarding our members at the end of the mock draft, with hopefully badges created by our forum sig designers, but also in a group discussion at the end of the mock draft where we recognize our members for their participation. We really like doing this because without your participation we wouldn’t have a mock draft. Based on the GM’s level of participation throughout the mock draft, these TCMD Leaders will also be passing out tokens throughout the mock draft, these tokens are used to sign Undrafted Free Agents (UDFA). TCMD Leaders are not restricted from participating as GM’s or other team staff members. Membership We prefer GM’s actually be a fan of the team that they are representing, but if we can’t find one willing to join we’ll allow non-fans to manage a team but they must make every effort to get forum participation within their war room. War Room Thread The initial concept behind the war room thread is the same as in past mock drafts, with adjustments to staff titles and descriptions. It still provides a local hub for communication from the most active member to the casual poster to provide their opinions on game planning and general discussion, but changing the structure and responsibilities of their war room staff, I think we can get a greater level of participation with less frustration from the GM when each transaction is being put to a vote. The thought behind this war room concept is that not all members within the group are going to commit to the same degree of participation that the GM is required to put in but giving the staff more control could get them more involved and enhance game planning. Unlike in previous mocks the positions of Head Coach and Coordinators were mainly titles that simply showed their level of commitment. Where with this proposal, those titles give them actual levels of control and the ability to make draft pick selections without the need to vote. This concept does require some very minor navigation through a single workbook, but video tutorials will be provided to make this really easy to figure out. As General Manager you are required to create a war room thread within your team’s sub-forum and assign your staff using the position titles and descriptions listed below. A sample initial post will be provided that contains all the links required to run your team’s mock draft. General Manager (One per team) Manages any vacant coaching staff positions and selecting draft picks assigned to those positions. Post war room thread, using sample. Assign coaching staff. Discuss the team needs and game planning within war room thread. Respect the other members opinions. Any private discussion needs to include everyone involved. Determines which draft pick selection based on team need is assigned to the Offensive and Defensive Coordinators Selects the 1st pick in the draft Selects, Votes or hands out draft picks 6 and 7. Head Coach (One per team) Pairs w/ the GM to determine which free agents to target, based on the information provided by the Coordinators. Free Agency includes ERFA / RFA / UFA / Tags / Tender Offer Sheets / Waiver Wire / UDFA Selects the 2nd pick in the draft. Offensive Coordinator (No more than 2 per team) Total Control over which offensive players are scouted in both the Unrestricted Free Agency (UFA) and the draft. Select the team’s 3rd or 4th draft pick (to be determined by the GM) Defensive Coordinator (No more than 2 per team) Total Control over which defensive players are scouted in both the Unrestricted Free Agency (UFA) and draft. Select the team’s 3rd or 4th draft pick (to be determined by the GM) Director of Player Personnel (One per team) Pairs with the GM in finding potential trades. Must be able to negotiate a deal with not only the other team but the coaches holding the draft picks on your own team. When discussing trades, try to attempt to work the deal publically within the team’s war room threads rather than private message. Using PM to work a trade when others are required to confirm it is very difficult. Select the 5th draft pick. Director of College Scouting (No limit) These are your scouting gurus that know the draft well enough to find the talent in the later rounds. They will create your teams big board, with the help from the Coordinators. These Gurus will manage the UDFA (12 player max) to find the best talent to fit your team’s scheme. Getting Fired - Yes, that's right, you could be terminated from your GM or coaching position, should you or your coaching staff fail to follow the guidelines. Reasons for being terminated include but not limited to: Refusal to follow the guidelines Neglecting to follow the forum guidelines Non-active membership Attempting to Game the System.
  6. FFMD

    Moved to new discussion thread.
  7. I understand its early to be discussing a mock draft, but for the person building the workbooks, threads as well as focused on maintaining the original tcmd, I'd like to start talking about this now if at all possible. I've been kicking a few ideas around with the structure of a forum wide mock draft with some others privately but if the main concern really is, finding a way for the average poster to get involved we can definitely work on that. I just don't think that ffmd when it was running really made it all that user friendly to the new posters. For those that knew ffmd, the rules really never changed which allowed them to be vaguely written, which came with a ton of questions. From all the research I've done the most common issues have been resolved using the tcmd model and workbooks. Now, the challenge is making those workbooks even easier to manage or at the very least coming up with a system that allows room for the casual poster to comment on things happening within the mock draft. This first mock draft should be a combination of ffmd II and tcmd. I still want to provide the forum with a full scale mock draft that allows members to trade, sign free agents of all types to include a waiver wire, erfa, rfa, ufa and udfa. Most importantly a draft all while maintaining a top 51 salary cap. Rather than creating "fa transaction workbooks" to manage the free agency we scale the requirements of building contracts that range up to 7 years, we make them all single year contracts A typical tcmd mock is one folder that is sent out to each GM privately which contains about 3 to 4 workbooks. These workbooks allowed the GM to manage his roster and submit free agent bids, create a trade block and big board. If we trim that down to one workbook, designed for the GM to manage while making other parts of the workbook view only, he can share these more easily. Using this trimmed down version of tcmd could eventually turn into TCMD I, with the one we currently run becoming the full bang version where teams can submit multi-year contracts.
  8. FFMD

    I understand its early to be discussing a mock draft, but for the person building the workbooks, threads as well as focused on maintaining the original tcmd, I'd like to start talking about this now if at all possible. I've been kicking a few ideas around with the structure of a forum wide mock draft with some others privately but if the main concern really is, finding a way for the average poster to get involved we can definitely work on that. I just don't think that ffmd when it was running really made it all that user friendly to the new posters. For those that knew ffmd, the rules really never changed which allowed them to be vaguely written, which came with a ton of questions. From all the research I've done the most common issues have been resolved using the tcmd model and workbooks. Now, the challenge is making those workbooks even easier to manage or at the very least coming up with a system that allows room for the casual poster to comment on things happening within the mock draft. This first mock draft should be a combination of ffmd II and tcmd. I still want to provide the forum with a full scale mock draft that allows members to trade, sign free agents of all types to include a waiver wire, erfa, rfa, ufa and udfa. Most importantly a draft all while maintaining a top 51 salary cap. Rather than creating "fa transaction workbooks" to manage the free agency we scale the requirements of building contracts that range up to 7 years, we make them all single year contracts A typical tcmd mock is one folder that is sent out to each GM privately which contains about 3 to 4 workbooks. These workbooks allowed the GM to manage his roster and submit free agent bids, create a trade block and big board. If we trim that down to one workbook, designed for the GM to manage while making other parts of the workbook view only, he can share these more easily. Using this trimmed down version of tcmd could eventually turn into TCMD I, with the one we currently run becoming the full bang version where teams can submit multi-year contracts.
  9. FFMD

    Appreciate the guidance on how to approach this. Apologies for tagging you and every other mod in here, my intentions were good just went about it the wrong way.
  10. FFMD

    Appreciate you commenting on this topic. The TCMD model does a lot of things to enhance the mock draft experience making the most complex task, easy to manage. But you're correct it doesn't carry the groupthink and comradery over to other topics of discussion. This has been the main reason I push for the return of FFMD even if it's the trimmed down version known as FFMD 2.
  11. FFMD

    Reserved.
  12. FFMD

    The Future of FFMD @Webmaster_ I would like to convince you and the moderators that we should not let the once popular forum site ran mock draft fizzle out, simply due to a lack of interest in managing it. FFMD was for myself and others the reason we made this forum our home away from home. You said yourself that you are "hoping FFMD will return this season", stating that, "There are a lot of new features which will help in running it and it's always been a very popular with members." You did have other concerns about reviving the team forums as some have become inactive. While the disappearance of ffmd isn't the only reason and perhaps not even a top reason, I do believe it has contributed to the decline of some team forums that were active in the past that are now lacking in activity. The one thing FFMD did well was generate discussion as well as traffic to the GM Mock Draft forum but also into the team sub forums, members would voice their opinions to the GM and those opinions mattered and were meet with more opinions and discussions. The forum wide mock also created what I call friendships because it allowed us to get to know the members of not only our team forum but across the board. So much of the time I’ll see a member post a short piece of information and there will be very little discussion if any that follows. FFMD discussion is the one thing that got most of the sub forums discussing ideas and directions that they wanted to take the team during the offseason and this discussion would carry over into the regular season. These mock drafts also got members involved with knowing the draft prospects, which drove traffic to other threads. I for one decided to make this my home when I found out it housed a forum mock draft, others have said this too. BDL's gang came to this forum not just because the site allowed them to run there sim but because there were members within the forum that got excited about mocking and simulations. Yes, its a chessy idea, but a lot of us enjoy participating as well as managing these events. It seems like the respect of others opinions is fading as so many are quick to judge other people's opinions to that point that we are seeing a decline in group think. Again, the FFMD concept opened the door to having productive discussions, which contained a host of varied opinions and those differing opinions mattered to the game planning aspect of the mock. Forum friendships are formed under these mock drafts that allow for more insightful discussions to carry on after ffmd has concluded for the year. Over the last few years, moderators have soured on the idea of having to manage FFMD, because of the amount of work involved. In order to put the spark back into the moderators, I propose the idea of a new structure for how FFMD is operated and managed. Using the structure that I've designed under the TCMD moderators no longer need to concern themselves with the daily grind of updating rosters, sorting out free agent contract offers, but most importantly the complaining. The current design of FFMD, required several members to manage it. It also created the appearance of bias and at times subjective opinions, which has always been the primary reason for all of the complaints by the GM's. By allowing myself to manage the behind the scene daily grind it allows the moderators to focus on the real reason for having a forum wide mock draft. They can put their time to membership retention by being active in the group discussions. The fact is if the moderators can get onboard with FFMD, then the forum members will become more active. Now this may take a few years but I fully expect to see participation increase across the board over the next few years using the TCMD model to host FFMD. The system I've created removes the subjectiveness within its free agency design and those that have participated in any of my mocks can testify to this. It also, removes the delays or deadtime from the mock as well as provides everyone enjoyment regardless of how much the team has listed as cap space. Unfortunately, many of the moderators that control -The Future of FFMD- have lost their excitement for it and it shows. “Perhaps FFMD could use an injection of new Moderators to run with this. As someone who has ran a few of them, I can tell you - it's a grind. An honest to goodness grind. It's why I walked away from it, to be blunt.” _ EliteTexan80 Moderator, Cwood21 attempted to run the full version of ffmd in 2017, going as far as posting sign-up, discussion, rule and even included a Rules Feedback & Suggestion thread. Members voiced their ideas for a revised concept but unfortunately, no rule changes or structure design were permitted, soon after a statement was released, canceling ffmd that year due to “interest in FFMD this year was at an arguably all-time low and after discussing it with other mods, we've come to the consensus that we are going to shelve FFMD 17. With forums that have historically been flush with GM candidates, we now have nobody interested in running as GM of their team. As a result, we've decided we're going to cancel FFMD17. We hope that someday in the future that activity can sustain FFMD. For those that have shown interest in participating in FFMD, we thank you for your interest and hope you continue to be active in other mock drafts throughout the forum.” Personally, I don’t think waiting to see if the activity will improve within the team sub forums before attempting to bring ffmd back is the best idea. Rather, we should be promoting its return. If done with the right enthusiasm, forum participation would likely see an increase over the next few years. In 2016, Moderator, The LBC managed fmd II, using the draft only version. Within the GM Mock Draft only, the main discussion thread for ffmd had 954 replies and almost 44,000 views. Prior to that dhunt2402, run the full version in 2015 with a google doc designed to make the Shark Tank more manageable and less cluttered. The viewing and replies of the general discussion threads were massive, requiring two threads; 2,551 replies and 171,845 views. In 2014, I assisted the moderators in keeping track of all the transactions, with the aid of various google docs that scar988, created and that I reworked to make them more automated and easier to update. That year, the general discussion threads had high numbers in both; 3219 replies and 115,980 views. TCMD was developed and created in 2015, under the name ny92 GM Mock Draft. Its first year we had 2518 replies and 93,415 views. The name was changed to Total Control (TCMD) in 2016, where we ran two mocks; one being a forum wide mock draft as we wanted to give the forum the ability to participate in a forum wide mock after ffmd 1 failed to run it’s yearly full version. The second was an individual mock. Combined the two mocks collected; 4015 replies and 162,975 views within its main discussion threads. The tcmd gang run two in 2017 as well amassing 4288 replies and 135,370 views. In 2018, we only ran one mock draft, the main discussion thread contained over 200 pages; 3,046 replies and 40,067 views. Most of the mocks we run are ran as individual mock drafts with the option for our members to run them as a group within their team subs if they wish. I don’t have the exact number but several of them do this to keep the dream alive that ffmd will bounce back in time. A lot of traffic to the site is dismissed without an active FFMD. I truly believe that under the right structure and with moderator support, ffmd could get its fanbase back and that it would overtime increase the team sub forums activity, not only during the off season but the regular season as well. Moderators have been reluctant to alter its rules and current system of how ffmd is ran, regardless of the request made by its loyal following. Most of the moderators will tell you that it’s a grind or that a coin toss determines which unlucky moderator gets the burden of managing it. The FFMD structure simply creates far too much work for the mod but more importantly, the members asked to participate as GM. The lack of excitement from the moderators makes it difficult for it’s followers to get excited about it. If the moderators didn’t need to concern themselves with building, updating, tracking each transaction and combating the complaints they should get more excited about it and when they are excited about it, it's members get excited about it. Over the past few years, numerous questions, surveys and discussions have taken place about what members like and dislike about ffmd’s structure. Those concerning issues have been resolved under the TCMD model and with some adjustments to the workbooks to make them more user friendly for a group within their team war rooms. I feel that it would be an excellent model to use under the FFMD name. If you ask the moderators and members of the forum that have taken part in TCMD and have been a part of FFMD, most if not all of them will say that they prefer the TCMD model. “I was a pretty active participant in FFMD for a few years, even GM'd a year or two. I admit that my interest kind of fizzled...I think it either needs to be completely stripped down and just be the mock draft, or the "offseason" needs to be tweaked considerably, and my vote would be more in favor of a blind bidding that is similar to Mike's Total Control. While the blind bidding is not perfect (the formula is constantly being tweaked so that we can experiment with different things), I will admit that some of the best times of that Mock are the blind bidding results. Everyone has fun with it. In the 49er forum, we always preferred FFMD 2 because it was just the draft - nobody in our forum cared for the free agency system or participating in that. Nobody wanted to do the work involved with it, and people found it more of a hassle than anything else. This led to a large chunk of FFMD simply being disregarded by our forum.” _ Forge “I echo the others that feel the FFMD and TCMD need to be joined in some manner. I have participated in the TCMD process the last 2 years and it is hands down better than the FFMD process was for FA. As others noted the blind bidding process is much more exciting and gets the entire group of GM's waiting around like it is Christmas morning to see the reveal of the free agent awardings. Lots of discussion follows on the players won, the contracts handed out and a host of other things. With 8-10 rounds of that, it drives the opening FA and that leads into the draft.” _ squire12 “If you want to do the full season mock, which can be a total blast, I lean toward the TCMD way of doing it with the blind bidding. It is insane how fun that can be, particularly if you're doing the full on "unveiling". Yes, there are some kinks to it, particularly with the calculations, but those issues are nominal, and most of the time when they arise, the people who missed out on their player are generally easy going about it. Those are some really good times within those mock drafts. Plus, its a lot simpler to just draw up your contract and put in the offer than it is to write an entire proposal and whatnot.” _ Forge “I would have to agree with EaglesPeteC , maybe hold off with FFMD I replace it with TCMD (using Mods) and FFMD II (same using Mods) for the year. The new forum is so new and cool once it takes off with new/old blood everyone gets on board. Atleast give it a try for a season. For those that haven't tried TCMD, I haven't missed a mock in it yet. It's super cool, fun just a really cool mock to be in. This is mock that would bring FFMD back to life.” _ BringinDaPain “Because TCMD uses a system that is very user friendly and it's not about eliminating complaints but persevering through them. TCMD has the ability to do this. This is a new forum with a lot of new members. If you don't even try you won't know.” _ Counselor “If you combine the TCMD following with the FFMD following I think that will lead to higher participation in theory. The advantage that TCMD has it is more objective than subjective, so there is less room to complain (although people still will) The big advantage of FFMD is that it is simpler and less "involved". At the end of the day, I enjoy mock drafts and off seasons and there are many people on this site that do. I think it is better if we can find a way to collaborate and find a product that will help drive up interest. If we continue to be diametrically opposed in 2 camps here then I don't think that is good for anyone.”_ EaglesPeteC “The workbooks are very user friendly. The videos/tutorials are easy enough to follow and with enough veteran people that could serve as a support group for any new GM's, getting the process down would not be that challenging. Since TCMD was run twice last offseason and FFMD failed to get off the ground, I am not sure why the resistance into at least trying for the 2018 offseason using TCMD as the forum wide Mock process would not be considered.” _ squire12 “The desire to get FFMD more participation....yet not be willing to explore the options to take something that is gaining in popularity and use the extensive parts of that product for the betterment to make FFMD an option for the 2018 offseason.” _ squire12 “I'm a little late to the game but i'll speak to this from the Eagles forum standpoint. We have a TON of active members that have been here for many years that have soured on FFMD because of past issues (talent agency and whatnot). I'm not sure if this is the same across the other forums because frankly I don't visit other team forums very often. I think a re-branding of FFMD and or joint venture with TCMD would be an awesome way to introduce the same basic concept (GM-ing your teams offseason) and promote it as a site wide event.” _ Hockey5djh “I think FFMD got too big for its own good with contract committees, talent agencies and trade committees. As someone who has participated extensively in both FFMD and TCMD I honestly believe that TCMD has somewhat solved all of the subjective issues and evened out the contracts with his entirely different FA system because it forces teams to decide what they valued the most and how much they valued that resource rather than leaving the values of the resources up to other individuals. If your biggest complaint is teaching a bunch of teens, 20, and 30 something people how to use a google doc I think you should at least open up to the idea a little more than you have been.” _Hockey5djh “I've done Total Control a couple times and I love it. For me, it is more fun than FFMD. You have control since you are the only one running your team and the FA period, while not perfect, is more realistic. However, it isn't simple. Anyone who invests a little time can definitely figure it out, but if the purpose of FFMD is so that even a casual observer can hop in and offer a piece of advice, my opinion is that Total Control makes that harder to do. I just see them as targeting two different purposes, which is why it is GREAT that ny92j runs total control mock draft for the true enthusiasts.” _ Tatupu_64 “I love total control I do it every year for a reason.” _ LuckyNumber11 “The FFMD doesn't work that way. It takes the strategy out of the game. It allows the rich teams to take a shotgun method to FA. They go after any FA that is remotely intriguing. Total Control isn't perfect either. But it's a lot closer to reality. Total Control will be pretty damn good once Mike is able to get the APYs just right.” _ jrry32 “Really, the round-by-round blind bidding of TCMD makes it so compelling because you're competing with other GM's to quickly identify and prioritize the players in FA that would truly add value to your team. With tampering periods in place in the NFL, teams can't just bull-rush towards every player that they have interest in, especially if they have their sights set on high-dollar prizes. If you have a deal in place for, say, Tracy Porter at $150M annually, you can't just go offering a no-going-back deal to Byron Bell at $960K without considering the potential ramifications.” _ burnoutonme “I've participated in TCM and had a great experience with it, but it's a mock made up of veteran FF members that have done plenty of GM mocks. For the most part though, it's one person per team, making the decisions. In FFMD, a team with a full staff of members that are contributing and want to see their work pay off are going to be more competitive (it's stupid and the whole winning FFMD thing is played out, but it's the truth) and certainly won't want to risk losing out. And it will only get worse as the rounds go along, as staffs get frustrated with losing out on players and having $50 million to work with.” _ titans0021 @MrDrew @pwny @The LBC @ET80 @TheVillain112 @mse326 @D82 @The Gnat @IDOG_det @TheKillerNacho @drd23 @theJ @freakygeniuskid @zelbell @steelcurtain29 @Wyld Stallyns @Adrenaline_Flux @titans0021 @KingTitan @Acgott @Kiltman @Phire @Woz @CBears019 @X_Factor_40 @CWood21 @Heimdallr @Klomp @fretgod99 @James @Raves @y2lamanaki @RavensTillIDie @Silver&Black88 @1King @Bobby816 @bucsfan333 @bucstopshere @coordinator0 @Deadpulse @dhunt2402 @Eagles27 @elliot878 @flyingmonkey30 @Forge @gopherwrestler @HighHopes @Jakuvious @JDLefebvre @keysersoze3421 @LeeEvans @Madmike90 @marky_b27 @NickButera @Packerraymond @RamRod @roysmyboy31 @showtime @Thaiphoon @the lone star @UKTexans @whodatworm23 Other members that might have interest in this topic. @EaglesPeteC @BringinDaPain @scar988 @Hockey5djh @ChaRisMa @squire12 @Tugboat @MKnight82 @Counselor @jch1911 @LuckyNumber11 @burnoutonme @wwhickok
  13. OT Ereck Flowers 5th Year option declined

    I agree I would have liked to have drafted a couple offensive lineman in the early rounds but I understand that you can't simply draft one position, we had other needs as well.
  14. OT Ereck Flowers 5th Year option declined

    I hate that rule of not being able to make contact. I'm ready for the preseason, just hope we make the corrections if we see that he isn't working out. The running back pick is slowly starting to grow on me, but I still would have rathered picking Q. Nelson. I hope I'm wrong but Hernandez's highlights haven't impressed me to think he's going to fix our line issues.
×