Jump to content

MathMan

Veteran Members
  • Content count

    39,968
  • Joined

  • Last visited

  • Days Won

    3

MathMan last won the day on May 14

MathMan had the most liked content!

Community Reputation

1,518 All-Pro

1 Follower

Favorites

  • NFL Team
    Packers
  • MLB Team
    Brewers
  • NBA Team
    Bucks
  • NHL Team
    Wild
  • College Team
    Wisconsin

Recent Profile Visitors

1,439 profile views
  1. HOH: Battle Bot Squad no working together or you will be evicted mission, as outgoing HOH, you will not compete. Deadline to get moves in: Wednesday 5 PM CST You will spin the wheel for failing to send in moves. How to Play: In this game you design a stable of 4 robots (using Stats), and you devise a Strategy (by deciding what criteria to chose to attack) then I run it through a battle royale. The last owner left with surviving bots wins! Feel free to name each bot! Stats: You will now create stats for 4 Bots. Each bot has a different number of total available points to dispense. Bot 1: 20 points Bot 2: 18 points Bot 3: 16 points Bot 4: 14 points X indicates the amount you are spending on each stat. HP: 2x + 5 HP falls as the battle royale goes on. If reduced to zero then you're eliminated. Maximum points to put for "X" in this stat: 8 Attack: X + 1 This is the amount of damage that can be done on a successful hit. Maximum points to put for "X" in this stat: 10 Aim: X + 1 The higher it is then the greater the chance of scoring a hit. This will be compared with your opponent's Dodge. Maximum points to put for "X" in this stat: 5 Dodge: X For each point higher than or equal to your opponent's aim, there will be an additional 5% chance that your opponent will miss. (For instance, if your opponent's aim is 3, and your dodge is 5, there's an 90% chance your opponent will hit). (if your opponent's aim is 3 and your dodge is 3, there's a 95% chance your opponent will hit) (If your opponent's aim is 4 and your dodge is 3, there's a 100% chance your opponent will hit). Maximum points to put for "X" in this stat: 5 Defense: X Reduces the impact of being hit by the value you select. It can not reduce something to less than one. Maximum points to put for "X" in this stat: 6 Speed: X The higher one's speed the earlier in the turn order they get to attack. The player(s) (if any) who have the highest speed in the round have a 50% chance to get an extra attack at the end of the round. Maximum points to put for "X" in this stat: 5 MP: 3x This stat is used for Magic. Magic takes MP to consume. If your robot doesn't have enough MP to use, it will automatically use Attack instead. Strategy and Moves: This is where you'll program each of your robot as to which OTHER robots it will use a move on. The publicly available information for your robot to make choices about are: * Stats (Attack, Aim, Dodge, Speed, Defense, etc) * The robot's current HP or MP. * the moves made by the robots earlier in the round or in the previous round *any other discrete information you can think of. You will basically choosing which robots to attack based on certain information about the robots. You CANNOT decide to attack based on the robot's owners. Your program will ALWAYS attack Alive robots, so you don't need to program that part. Remember, it's up to you to program the robot to your liking. Also, moves that benefit robots automatically apply you robots in your stable, and destructive powers always apply to robots in a different stable. MOVES: Attack - The basic attack move that you are used to. A robot will always attack a robot of a different stable. Heal - Use 2 MP for every 1 HP you would like to restore. Let me know how much HP you want to restore. A robot will always heal another robot from the same stable (potentially themselves too). A robot cannot be healed to an amount over their initial HP value. Raise - Temporarily raises either Attack, Aim, Dodge, or Defense (specify which one). If an offense stat (Attack or Aim), it will apply to the target's next move. If a defensive stat (Dodge or Defense), it will apply to the next time your target is targeted. With this move, a robot will always target another robot from the same stable (potentially themselves too). The cost is 3 MP for every 1 Skill point raised. Tell me how many skip points you want to raise, and I'll subtract the appropriate MP. Power Attack - cost 4 MP. Unless the target has Power Reflect cast on them, it does damage equal to 1/4 of the target's HP (rounded to the nearest 0.5). With this move, a robot will always attack a robot of a different stable. Power Reflect - Cost 3 MP. The target has a Reflect Shield cast over them. If another player casts Power Attack on them, the Power attack move fails, and bounces cast toward the caster, dealing damage equal to half of their remaining HP(rounded to the nearest 0.5). With this move, a robot will always target another robot from the same stable (potentially themselves too). The power shield disappears either when used, when attacked normally, or when one full cycle (based on the speed level in which is was cast).
  2. Rather lose in the playoffs or Super Bowl?

    the further you get the better its not when you lose, its how you lose
  3. Financial Experts say...

    i mostly see old people eating ice cream so maybe its a good idea anyway
  4. the hoh will be posted tomorrow enjoy the final 4 whicker mission shady ragnarok
  5. gopher is evicted hoh will be posted tonight or tommorrow
  6. What movie are you watching v1

    tbh though its nothing like the lobster or in bruges you are looking for something subtle and well crafted. i will have to reflect
  7. What movie are you watching v1

    watch Turbo Kid, and like it or not, i will think of another to recommend.
  8. What movie are you watching v1

    yeah man. i love the lobster. a different side of me loves turbo kid. the lobster is objectively better. but turbo kid is fun, and has some heart. and most certainly not a kids movie. however, its got a synth track, and thats strikes me because im an 80s child. but this movie does so much more than say "remember the 80s" i stand by it and will die for it. and its gory af
  9. lawful evil get rid of all except one. ones that find good players 56.7% into analytics the ability to lead offense and defense i would try to buy the best FA for the value i would try to buy the best FA for the value i would only take good deals draft blue chip players. never trade down, unless you can fleece someone. trade up for weird teams planning for the future excellence walk up to each man personally, shake his hand, thank him for trying, and then say sorry, you have been released. no whichever ones were happy to be on the PS, and get my coffee right
  10. What movie are you watching v1

    i let you off the hook too early, @jfinley88 watch Turbo Kid.
  11. What Are You Thinking About v.CC

    well, if you use that 60 towards the new madden for tank bawse, all is forgiven
  12. @mission27 you have until Sunday 9 pm to cast the deciding vote to lynch Rag/gopher. otherwise, it will be randomized and you spun
  13. WR Vincent Jackson officially retires

    now i am.
×