HOH: Battle Bot Squad
no working together or you will be evicted
mission, as outgoing HOH, you will not compete.
Deadline to get moves in: Wednesday 5 PM CST
You will spin the wheel for failing to send in moves.
How to Play:
In this game you design a stable of 4 robots (using Stats), and you devise a Strategy (by deciding what criteria to chose to attack) then I run it through a battle royale. The last owner left with surviving bots wins!
Feel free to name each bot! Stats:
You will now create stats for 4 Bots.
Each bot has a different number of total available points to dispense.
Bot 1: 20 points
Bot 2: 18 points
Bot 3: 16 points
Bot 4: 14 points
X indicates the amount you are spending on each stat. HP: 2x + 5
HP falls as the battle royale goes on. If reduced to zero then you're eliminated.
Maximum points to put for "X" in this stat: 8 Attack: X + 1
This is the amount of damage that can be done on a successful hit.
Maximum points to put for "X" in this stat: 10 Aim: X + 1
The higher it is then the greater the chance of scoring a hit.
This will be compared with your opponent's Dodge.
Maximum points to put for "X" in this stat: 5 Dodge: X
For each point higher than or equal to your opponent's aim, there will be an additional 5% chance that your opponent will miss.
(For instance, if your opponent's aim is 3, and your dodge is 5, there's an 90% chance your opponent will hit).
(if your opponent's aim is 3 and your dodge is 3, there's a 95% chance your opponent will hit)
(If your opponent's aim is 4 and your dodge is 3, there's a 100% chance your opponent will hit).
Maximum points to put for "X" in this stat: 5 Defense: X
Reduces the impact of being hit by the value you select. It can not reduce something to less than one.
Maximum points to put for "X" in this stat: 6 Speed: X
The higher one's speed the earlier in the turn order they get to attack.
The player(s) (if any) who have the highest speed in the round have a 50% chance to get an extra attack at the end of the round.
Maximum points to put for "X" in this stat: 5
This stat is used for Magic. Magic takes MP to consume. If your robot doesn't have enough MP to use, it will automatically use Attack instead. Strategy and Moves:
This is where you'll program each of your robot as to which OTHER robots it will use a move on.
The publicly available information for your robot to make choices about are:
* Stats (Attack, Aim, Dodge, Speed, Defense, etc)
* The robot's current HP or MP.
* the moves made by the robots earlier in the round or in the previous round
*any other discrete information you can think of.
You will basically choosing which robots to attack based on certain information about the robots. You CANNOT decide to attack based on the robot's owners. Your program will ALWAYS attack Alive robots, so you don't need to program that part. Remember, it's up to you to program the robot to your liking.
Also, moves that benefit robots automatically apply you robots in your stable, and destructive powers always apply to robots in a different stable.
Attack - The basic attack move that you are used to. A robot will always attack a robot of a different stable.
Heal - Use 2 MP for every 1 HP you would like to restore. Let me know how much HP you want to restore. A robot will always heal another robot from the same stable (potentially themselves too). A robot cannot be healed to an amount over their initial HP value.
Raise - Temporarily raises either Attack, Aim, Dodge, or Defense (specify which one). If an offense stat (Attack or Aim), it will apply to the target's next move. If a defensive stat (Dodge or Defense), it will apply to the next time your target is targeted. With this move, a robot will always target another robot from the same stable (potentially themselves too). The cost is 3 MP for every 1 Skill point raised. Tell me how many skip points you want to raise, and I'll subtract the appropriate MP.
Power Attack - cost 4 MP. Unless the target has Power Reflect cast on them, it does damage equal to 1/4 of the target's HP (rounded to the nearest 0.5). With this move, a robot will always attack a robot of a different stable.
Power Reflect - Cost 3 MP. The target has a Reflect Shield cast over them. If another player casts Power Attack on them, the Power attack move fails, and bounces cast toward the caster, dealing damage equal to half of their remaining HP(rounded to the nearest 0.5). With this move, a robot will always target another robot from the same stable (potentially themselves too). The power shield disappears either when used, when attacked normally, or when one full cycle (based on the speed level in which is was cast).