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Black Ops 4


iknowcool

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2 hours ago, showtime said:

Seriously, what is the point of allowing quick scoping?  I just don't understand.  It's by far the most frustrating way to die in the game.  Aren't snipers supposed to be at a severe disadvantage in close/medium quarters if they have a sniper and someone has a SMG/assault rifle?  Well, not in this game.  This is extremely disappointing and needs to be adjusted in some way. 

It is even worse in this game because not only do all other guns have a higher TTK, they actually made a sniper specifically for quickscoping, with quickdraw attachments. AND  there is no flinch. Just ridiculous. Sniping in BO3 was perfect; I don't know why they messed with it.

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33 minutes ago, Heimdallr said:

 

This is outrageously bad.  I'm straight up not buying this game if it is kept this way.

Also, yes, sniping in Black Ops 3 was really good.  I'm honestly not sure why they changed it, either.  One of the MANY things I hated about CoD WWII was quick scoping was so frustrating to deal with and it seems like this game is going to be the same way.  Luckily this is the beta, so they have time to change these things.

Also, get rid of body armor.  

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I do like the quick heal ability. That's pretty cool. Lake of grenades is frustrating cause I would bounce those angles like crazy haha. I haven't run into anybody quick scoping but that does seem pretty lame. Or at least have it not do so much damage. Like on BO3, there was a quick firing sniper but it took a few hits on people.

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* Alright so, there has to be some reason that several of the CoD games over the past 6 or 7 years have quit featuring dominating killstreaks.  Black Ops, as a series, has had really good killstreaks, but this beta is really bad as far as that goes.  The killstreaks need to be improved.

* The body armor has to go.

* The framerate and lag was horrendous during the beta.  Obviously this stuff will be fixed at launch, but it's hard to get a good feel for the game in this state.

* Maybe lower health to 125 or possibly 100.  I would like to see different variations during the beta run this upcoming weekend to see what plays the best. 

* Nerf quickscoping

If they do those things, the game will become so much better.

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It is funny that people were calling this Black Ops 3.5, because it plays NOTHING like BO3. Much different than any other COD.

I like the high TTK; it rewards players with better aim, allows for more tactical gunfights, and eliminates some of the weird lag comp issues where you get instantly deleted

The specialists are less lethal, but at the same time more powerful than BO3. I love them. 

Streaks definitely jeed big buffs.

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1 hour ago, Heimdallr said:

I like the high TTK; it rewards players with better aim, allows for more tactical gunfights, and eliminates some of the weird lag comp issues where you get instantly deleted

I like high time to kill as well, but this is too high.  The problem with it is that Call of Duty is not tactical.  It's a run and gun twitch shooter.  Also, because the game is that, it's so hard to kill 2 people that run into a room together because it takes too many bullets to kill someone.  Some people say the time to kill needs to be cut in half, but I think that's way too much.  Just lowering the health from 150 to 125 would be a huge improvement.  That's still a higher time to kill than traditional CoD games that had 100 health.

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14 hours ago, showtime said:

Some people say the time to kill needs to be cut in half, but I think that's way too much.  Just lowering the health from 150 to 125 would be a huge improvement.  That's still a higher time to kill than traditional CoD games that had 100 health.

Mainly semantics, but it makes more sense to keep the health high, and just raise the weapon damage to lower the TTK. The reason Treyarch increased the health is so they have more room to tune weapons and damage ranges (which makes sense), not necessarily because they wanted to increase TTK. 

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I really don't have a problem with the body armor. I think the stimpack and acoustic sensor are FAR more powerful. The acoustic sensor is just broken right now; the range and precision it has are way too high, and if you are even a semi-aggressive player, the stimpack is a complete crutch. I rarely didn't use it. 

Armor is sort of annoying, but it only blocks ~1 bullet worth of damage, doesn't regen, doesn't help with headshots, doesn't help with explosives, and is completely negated by AP rounds. Really easy to counter, and really only useful for really bad players that are constantly respawning. 

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The armor in this game is for people who are bad at the game.  I hate when games go out of their way to blatantly give advantage to people who are bad.  People who die more and more take more advantage of armor.  If you are the better player and you happen to run into a scrub who has armor, he has advantage because he can take more damage without dying.

It's absolutely terrible.

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2 hours ago, showtime said:

The armor in this game is for people who are bad at the game.  I hate when games go out of their way to blatantly give advantage to people who are bad.  People who die more and more take more advantage of armor.  If you are the better player and you happen to run into a scrub who has armor, he has advantage because he can take more damage without dying.

It's absolutely terrible.

Of all the shooters out there, COD is meant to be the most casual and noob-friendly. I don't really have a problem with that.

I bet armor is banned in competitive play though

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On 8/5/2018 at 4:38 PM, showtime said:

This is outrageously bad.  I'm straight up not buying this game if it is kept this way.

Also, yes, sniping in Black Ops 3 was really good.  I'm honestly not sure why they changed it, either.  One of the MANY things I hated about CoD WWII was quick scoping was so frustrating to deal with and it seems like this game is going to be the same way.  Luckily this is the beta, so they have time to change these things.

Also, get rid of body armor.  

The quickscopers (predominantly 12-year-olds) aren't old enough to be playing this game, anyway, it's 17+ last I checked. I still remember all the quickscoping kiddos crying and sending Vonderhaar death threats over the DSR nerf in BO2 (which wasn't nerfed enough BTW) like it was yesterday. xD

They should just be happy it was VAHN nerfing their precious DSR. If it were up to me, believe me, they would up the ante tenfold with the death threats. 

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The one thing I love about this so far is that Treyarch is being very proactive.  They're actively listening to feedback on a daily basis and implementing changes.  That's one extremely positive thing so far.  I'm really excited to see what the build looks like this upcoming weekend when the beta rolls out again.

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On 8/3/2018 at 1:40 PM, showtime said:

The only thing that I just can't get past and literally the one thing that's holding me back from dropping my $60 right now is the fact that we have to pay for DLC.  Not only is that such a terrible business model, consumers have to pay more, but it also creates fragment within the community.  Even greedy EA knows not to do that with Battlefield 5.

I don't know why companies can't see the free to play cosmetic model is the most lucrative way to make money for a game.

The highest selling COD sold just under 31 million units, making about $1.8 billion in sales at $60 a pop. I'm assuming most of this was done in 2012, so the inflation is really not that much, and they probably sold most of their units through third parties and in physical copies, I'm ignoring special editions as well although they obviously factor in.

Fortnite made $126M in February, $223M in March, $296M in April, and $318M in May, totaling $963M across 4 months. January may have very well brought that to over a billion as well, and I see no reason why June and July weren't also at least around $300M each, so Fortnite could very easily be at $1.6 billion in 7 months already, without selling through third parties (unless sony/microsoft/apple get v-bucks cuts on those platforms) and without making physical copies.

League of Legends made over $2 billion last year and has been making over $1 billion per year since 2014 with sales of $624M back in 2013.

EA and activision, and these other notorious publishers don't even need to make their games free to play. Release BF or CoD at $60 and then give it free DLC for the rest of it's lifecycle while selling cosmetics, either through a standard store like League, a limited option shop like Fortnite, or through lootboxes like Overwatch, but NO competitive changes at all. Boom, highest grossing game of the year.

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