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Packers Expected to sign Za'Darius Smith


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On 5/24/2019 at 11:52 AM, {Family Ghost} said:

What would you rather have .. a sack that ends the play, or a pressure that leads to a poor throw that results in an interception?

I will go with the pressure and interception.

 

What would you prefer, a sack forcing a punt or a pressure that still leads to a TD?

 

A pressure occassionally leads to INTs, but a 3rd down sack almost always leads to a punt. Punts are as good as turnovers except for usually worse field position.

 

Edited by VegasDan
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Strip sacks are nice too. 

There are a lot of ways to affect the game. A lot of times pressures lead to incompletions. Sometimes they lead to interceptions. Sometimes they’re completed passes anyway. 

Sacks are either sacks or strip sacks.

A sack, imo, is better on average.  But I’d rather have Zadarius’s 8.5 with 59 pressures than Fackrells 10.5 with 20 pressures. 

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Are people seriously arguing over what they'd rather have between a sack or an interception or has some conversation just devolved into weird attempts to win an earlier argument? 

If anybody would rather have a sack than an interception on 1st-3rd down, they really haven't quite learned football yet. 

If anybody would rather have a pressure instead of a sack, they really haven't quite learned football yet.

Sack > Pressure
Interception > Sack

It has to be September soon. 

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1 hour ago, Outpost31 said:

Are people seriously arguing over what they'd rather have between a sack or an interception or has some conversation just devolved into weird attempts to win an earlier argument? 

If anybody would rather have a sack than an interception on 1st-3rd down, they really haven't quite learned football yet. 

If anybody would rather have a pressure instead of a sack, they really haven't quite learned football yet.

Sack > Pressure
Interception > Sack

It has to be September soon. 

I generally agree, except for one thing.

A brutal sack can completely upset a QB and ruin him for that game. THEN it can have a bigger effect than an interception.

PS Agree about September seeming impossibly far away.

Edited by OneTwoSixFive
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1 hour ago, OneTwoSixFive said:

I generally agree, except for one thing.

A brutal sack can completely upset a QB and ruin him for that game. THEN it can have a bigger effect than an interception.

PS Agree about September seeming impossibly far away.

Same could be said about an INT though. Not every QB can immediately forget about an errant throw that got picked or housed. 

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1 hour ago, OneTwoSixFive said:

I generally agree, except for one thing.

A brutal sack can completely upset a QB and ruin him for that game. THEN it can have a bigger effect than an interception.

PS Agree about September seeming impossibly far away.

Some guys like Favre always seemed better after they got hit once. 

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  • 1 month later...

CheeseheadTV with their scouting report on Zadarius Smith

https://cheeseheadtv.com/blog/zadarius-smith-scouting-report-723?utm_source=dlvr.it&utm_medium=twitter

here's the criteria they used

Critical Factors

There are five critical factors needed to effectively evaluate players. Thankfully, they are pretty self-explanatory.

  1. Mental Processing- Does the player understand the play happening in front of him and how quickly does he react? How well does he implement his plan to win his assignment?
  2. Competitive Toughness- How does the player react to adverse situations? Does his play regress on the road or after giving up a big play?
  3. Athletic Ability- Quickness, agility, balance, explosiveness, etc.
  4. Play Speed- How fast does he play? It’s not always about his forty time.
  5. Play Strength- Is he often out-matched physically or can he out-muscle all or just certain players?

Grading Scale

  1. Poor- Lacks the ability to compete vs any type of NFL competition regardless of effort or coaching.
  2. Marginal- Displays a minimal ability. Will lose most matchups vs players with better tools.
  3. Adequate- Below average ability. Wins with effort and can compete against adequate competition.
  4. Solid- Has average ability to compete against most NFL competition. Should win 50 to 60 percent of matchups against other solid players.
  5. Good- Above average and can compete against a majority of NFL competition. Should win most matchups against solid or below tools.
  6. Very good- Displays a rare ability. Can compete and win against the majority of NFL competition.
  7. Elite- Has a unique ability. Wins consistently and is a dominant player.
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6 hours ago, Shanedorf said:

CheeseheadTV with their scouting report on Zadarius Smith

https://cheeseheadtv.com/blog/zadarius-smith-scouting-report-723?utm_source=dlvr.it&utm_medium=twitter

here's the criteria they used

Critical Factors

There are five critical factors needed to effectively evaluate players. Thankfully, they are pretty self-explanatory.

  1. Mental Processing- Does the player understand the play happening in front of him and how quickly does he react? How well does he implement his plan to win his assignment?
  2. Competitive Toughness- How does the player react to adverse situations? Does his play regress on the road or after giving up a big play?
  3. Athletic Ability- Quickness, agility, balance, explosiveness, etc.
  4. Play Speed- How fast does he play? It’s not always about his forty time.
  5. Play Strength- Is he often out-matched physically or can he out-muscle all or just certain players?

Grading Scale

  1. Poor- Lacks the ability to compete vs any type of NFL competition regardless of effort or coaching.
  2. Marginal- Displays a minimal ability. Will lose most matchups vs players with better tools.
  3. Adequate- Below average ability. Wins with effort and can compete against adequate competition.
  4. Solid- Has average ability to compete against most NFL competition. Should win 50 to 60 percent of matchups against other solid players.
  5. Good- Above average and can compete against a majority of NFL competition. Should win most matchups against solid or below tools.
  6. Very good- Displays a rare ability. Can compete and win against the majority of NFL competition.
  7. Elite- Has a unique ability. Wins consistently and is a dominant player.

Shout out to CheeseheadTV for showing one gif, of him entirely unblocked filling down on a run play. 

Amazing

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