Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 I promised that if I were not put on the block that I'd give the HOH the choice. TLO, I'll PM you shortly to see who you want. Quote Link to comment Share on other sites More sharing options...
rackcs Posted August 16, 2019 Share Posted August 16, 2019 11 minutes ago, TLO said: I nominate counselor and rack. Yes he’s just rack. There’s only one true CS in this game, and it ain’t him. I actually prefer to be called rack so that works for me Quote Link to comment Share on other sites More sharing options...
mission27 Posted August 16, 2019 Share Posted August 16, 2019 14 minutes ago, TLO said: There’s only one true CS in this game, and it ain’t him. Man Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 @Malfatron TLO has made his decision Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 @Malfatron TLO demands that six selections are to be made and there is to be a total of nine veto players he says he does what he wants 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted August 16, 2019 Author Share Posted August 16, 2019 Just now, Adrenaline_Flux said: @Malfatron TLO demands that six selections are to be made and there is to be a total of nine veto players he says he does what he wants nope you only get 3 Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 Just now, Malfatron said: nope you only get 3 I imagine @TLO would agree that this is an outrage. if it must be only three, the selections are as follows: Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 @mission27 1 Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 @Dwight_Schrute 2 Quote Link to comment Share on other sites More sharing options...
Adrenaline_Flux Posted August 16, 2019 Share Posted August 16, 2019 @Outhouse31 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted August 16, 2019 Author Share Posted August 16, 2019 the veto players have been selected. the comp will be announced posthaste 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted August 16, 2019 Author Share Posted August 16, 2019 spoiler: its going to be a good warmup to battlebots Quote Link to comment Share on other sites More sharing options...
TLO Posted August 16, 2019 Share Posted August 16, 2019 4 minutes ago, Malfatron said: nope you only get 3 Your wife tells me I only get 3 pumps before I have to deliver her the goods. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted August 16, 2019 Author Share Posted August 16, 2019 VETO 4: Conflict Critters @TLO @rackcs @Counselor @mission27 @Dwight_Schrute @Outpost31 Moves are due by Saturday 8 PM CST NO WORKING TOGETHER. No discussing strategy, animal selections, anything. Each Animal has its own point distribution. Some animals allow further point distribution, some do not. Each animal has its own quirks, including advantages, disadvantages, extra points, less points, etc. The base line for point distribution is 15 extra points. Some animals have more than others, but with questionable point distribution or negatives versus positives. The base preset is: Health 5 + 2X (Once you get to 0 health, you’re out) Attack 1 +X The amount of damage done on a successful hit Aim 1 +X Higher the aim, higher the chance to hit. Compared to target’s Dodge Dodge 1 + X Each point higher than or equal to your opponent’s aim, there will be an additional 10% chance opponent misses. Your opponent’s aim is 3, your dodge is 4, there’s an 80% chance opponent hits. Opponent aim 3, your dodge 3, 90% chance your opponent hits. Opponent aim 4, your dodge 3, they have 100% chance to hit. Percentage of dodge can’t go lower than 50%. This of course means that you cannot have a better than 50% chance of dodging. Aim 1, Dodge 1 = 90% chance of hitting. Aim 1, Dodge 2 = 80% chance of hitting. Aim 1, Dodge 3 = 70% chance of hitting. Aim 1, Dodge 4 = 60% chance of hitting. Aim 1, Dodge 5 = 50% chance of hitting. So you cannot go more than 4 dodge over any aim. Defense X Reduces impact of being hit by the value you select. Cannot be reduced to 0. Speed X Higher speed, higher starting order to attack. Fastest player has a 70% chance at an extra attack at the end of each round Each Player Must Select an Animal Animals can be selected by multiple players You must distribute any available points Then, you must provide your strategy Strategy This is where you'll tell your critter as to which OTHER critters it will attack.The publicly available information for your critter to make choices about are:* Stats (Attack, Aim, Dodge, Speed, Defense, etc)* The critters current HP,* the attacks made by the critters earlier in the round or in the previous round* Which particular animals to attack first, etcYou will basically choosing which critters to attack based on certain information about the critter. You CANNOT decide to attack based on the critter's owners. Your program will ALWAYS attack Alive critters. Your critter will never attack itself, so you don't need to worry about that either. Animal Selection - You can choose from one of the following animals. Pay special attention to their point distribution. Chameleon - Has a 20% chance at the start of each round to disguise itself, avoiding any attacks and sending the attacker to the next opponent on their list. If successfully disguised, will not be targeted the entire round. Points to Distribute: 2 Health - 9 Attack - 2 Aim - 5 Dodge - 5 Defense - 2 Speed - 0 Tortoise - Has considerably more health to start at the cost of speed. Points to Distribute - 1 Health - 25 Attack - 1 Aim - 2 Dodge - 1 Defense - 5 Speed - Negative One Skink - The first successful attack against the Skink, regardless of attack number, completely misses as the Skink drops its tail and escapes the attack. Points to Distribute - 1 Health - 15 Attack - 2 Aim - 2 Dodge - 5 Defense - 2 Speed - 2 Rat - Rats are not trustworthy. The rat has no strategy. Its attacks are random every single time. Still, they are very tough to kill and even more tough to catch. Points to Distribute - 0 Health - 13 Attack - 3 Aim - 3 Dodge - 5 Defense - 3 Speed - 2 Rattlesnake - Rattlesnakes are venomous. Their attack is 0 on each successful hit, but their venom takes one health at the start of every round for every successful hit they had on each opponent. For example, if there was a successful hit, it would take zero health for that round, but each subsequent round it would take one health away. Rattlesnakes are immune to the venom of other rattlesnakes. Points to Distribute - 1 Health - 11 Attack - 0 Aim - 6 Dodge - 4 Defense - 2 Speed - 2 Snapping Turtle - Low health and low defense, but incredible aim. Points to Distribute - 1 Health - 7 Attack - 4 Aim - 6 Dodge - 3 Defense - 4 Speed - 1 Raven - Deceivingly intelligent, Ravens get to choose their own setup. Points to Distribute - 15 Health 5 + 2X Attack 1 + X Aim 1 + X Dodge 1 + X Defense X Speed X Stone Crab - Has a 15% of removing its own claw at the end of each round, which drops its attack down to 1, but raises its health by 3. Points to Distribute - 1 Health - 15 Attack - 6 Aim - 3 Dodge - 3 Defense - 3 Speed - 1 Honey Badger - Immune to venom, once eliminated, has a 15% chance of not actually being dead and instead having two more health. Points to Distribute - 1 Health - 15 Attack - 3 Aim - 3 Dodge - 2 Defense - 2 Speed - 2 2 Quote Link to comment Share on other sites More sharing options...
MacReady Posted August 16, 2019 Share Posted August 16, 2019 **** yes, Conflict Critters! Quote Link to comment Share on other sites More sharing options...
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