Jump to content

FF Big Big Brother 8: Finn wins! Postgame show NOW


Malfatron

Recommended Posts

HOH 5: BattleBots

no working together or you will be evicted

TLO, as outgoing HOH, you will not compete.

Deadline to get moves in: Wednesday 4 PM CST

 

How to Play:
In this game you design a robot (using Stats), and you devise a Strategy (by deciding what criteria to chose to attack) then I run it through a battle royale. Last robot alive wins!

Feel free to name your robot!

Stats:
You have fifteen points to spend on the bot.
X indicates the amount you are spending on each stat.

HP: 6 + 2*X
HP falls as the battle royale goes on. If reduced to zero then you're eliminated.

Attack: 2 + X
This is the amount of damage that can be done on a successful hit.

Aim: 1 + X
The higher it is then the greater the chance of scoring a hit.
This will be compared with your opponent's Dodge.

Dodge: X
For each point higher than or equal to your opponent's aim, there will be an additional 10% chance that your opponent will miss.
(For instance, if your opponent's aim is 3, and your dodge is 5, there's an 80% chance your opponent will hit).
(if your opponent's aim is 3 and your dodge is 3, there's a 90% chance your opponent will hit)
(If your opponent's aim is 4 and your dodge is 3, there's a 100% chance your opponent will hit).

NOTE: the percentage chance can't go lower than 60%.

Defense: X
Reduces the impact of being hit by the value you select. It can not reduce something to less than one.

Speed: X
The higher one's speed the earlier in the turn order they get to attack.
The player(s) (if any) who have the highest speed in the round have a 70% chance to get an extra attack at the end of the round.


Strategy:
This is where you'll program your robot as to which OTHER robots it will attack.
The publicly available information for your robot to make choices about are:

* Stats (Attack, Aim, Dodge, Speed, Defense, etc)
* The robot's current HP,
* the attacks made by the robots earlier in the round or in the previous round
*any other discrete information you can think of.

You will basically choosing which robots to attack based on certain information about the robots. You CANNOT decide to attack based on the robot's owners. Your program will ALWAYS attack Alive robots, so you don't need to program that part. You robot will never attack itself, so you don't need to worry about that either. Remember, it's up to you to program the robot to your liking.

Strategy Examples:
 

Quote:

Strategy: (in order of tiebreakers)
1. Attack any bot that has attacked my bot earlier in the round
1. Attack the bot with the lowest remaining HP
2. Attack the bot with the lowest dodge
3. Attack the bot with the lowest defense

Quote:

1.attack bot with lowest hp
2. if tie, attack one with lower dodge

 

Quote:

Attack the lowest dodge
if a tie attack lowest HP
if still a tie, highest Attack.

 

Quote:

Strategy:
1. Attack lowest dodge
2. If tied attack highest aim
3. If tied attack highest attack

 

Quote:

Code:
1. Attack Robot with lowest dodge.
2. If a tie, attack the Robot with the lowest defense.
3. If a tie, attack the robot with the lowest health.
4. If a tie, randomize target

 

. @ET80

2. @Outpost31

3. @Pickle Rick

4. @theuntouchable

5. @Nazgul

6. @Counselor

7. @Adrenaline_Flux

8. @Dwight_Schrute

9. @FinneasGage

10. @bcb1213

11. @mission27

@Hockey5djh

Edited by Malfatron
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...