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Civilization: A RNG Battle Game for supremacy! China wins!


Malfatron

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39 minutes ago, Malfatron said:

Roman:

Units: 8

Advancement points: 5

Diplomacy 15%

Defense: 15%

Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus

 

Aztecs

 

Units: 7

Advancement points: 3

Diplomacy 0

Defense: 30%

Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn.

 

American

Units: 7

Advancement Points: 4

Diplomacy 40%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

 

Arabian

Units: 7

Advancement points: 4

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

 

 

Brazilian:

Units: 7

Advancement Points:  3

Diplomacy: 0%

Defense: 50%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

 

Canadian:

Units: 7

Advancement Points:  4

Diplomacy 25%

Defense: 20%

Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round.

 

China:

Units: 9

Advancement Points:  4

Diplomacy 40%

Defense: 40%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

 

English:

Units: 7

Advancement Points:  4

Diplomacy 40%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

 

 

39 minutes ago, Malfatron said:

 

 

 

Mongolian:

Units: 8

Advancement Points:  2

Diplomacy 15%

Defense: 15%

Trait: Khaaaaan - Since Genghis Khan is the leader, there's a 40% chance to deal double damage for a successful attack

 

Russian:

Units: 7

Advancement Points:  4

Diplomacy 0%

Defense: 45%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

 

 

Zulu:

Units: 8

Advancement Points:  2

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

 

Huns:

Units: 7

Advancement Points:  3

Diplomacy: 0%

Defense: 35%

Trait: Attila  - Upon a successful defense, deal 1 unit damage to the opposing empire

many good empires left!

but they are going fast!

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