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Assassins Creed Valhalla

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1 hour ago, Fresh Prince said:

Don’t mind playing the side missions. Just hate when they make you have to do so many of them just to be at the right level to do the next main mission.

The missions should scale to you, and not the other way around.  Mass Effect got it right.  

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Side quests either need to have fun and interesting stories, like in the Witcher 3, or they need to be truly optional. 

My problem with Odyssey was that most of the quests weren't really all that interesting, but the game definitely forced you to do a bunch of them in order to level up enough to advance the main quest. I had fun with some of them, but at a certain point I just wanted to finish the story. I had to spend 3 or 4 hours grinding levels to do that, and it just felt like they artificially found ways to make the game longer. 

As others mentioned, Mass Effect 2 did a great job with side quests. They were interesting, there weren't too many, and they impacted the main quest. 

Edited by Lions017
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On 10/19/2020 at 7:14 PM, Lions017 said:

Side quests either need to have fun and interesting stories, like in the Witcher 3, or they need to be truly optional. 

My problem with Odyssey was that most of the quests weren't really all that interesting, but the game definitely forced you to do a bunch of them in order to level up enough to advance the main quest. I had fun with some of them, but at a certain point I just wanted to finish the story. I had to spend 3 or 4 hours grinding levels to do that, and it just felt like they artificially found ways to make the game longer. 

As others mentioned, Mass Effect 2 did a great job with side quests. They were interesting, there weren't too many, and they impacted the main quest. 

Apparently the side quests have undergone specific change to make them more memorable

https://www.youtube.com/watch?v=Hv6TrOlxMLc&t=582s

from 5:30 

High profile reviewer gives one small specific example of stumbling across something that's memorable 

 

https://www.youtube.com/watch?v=OJLo2PyUjyM

'new side quest system'

- no side quests, basically. 

"the game will no longer have side quests. There are no contracts you pick up and stack up"

"it is now a dynamic system align with open world random interactions"

"It's more like RDR2 than Witcher 3. All those side activities you just stumble across"

"An example...children steal your money...you can chose to follow them and take it back, or leave it. If you follow them back to their home, you find other stuff, and you can then chose to help them, which opens up more exploration" etc.

 

So yeah, it seems it's been totally revamped. 

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On 10/22/2020 at 6:20 AM, Hunter2_1 said:

Apparently the side quests have undergone specific change to make them more memorable

https://www.youtube.com/watch?v=Hv6TrOlxMLc&t=582s

from 5:30 

High profile reviewer gives one small specific example of stumbling across something that's memorable 

 

https://www.youtube.com/watch?v=OJLo2PyUjyM

'new side quest system'

- no side quests, basically. 

"the game will no longer have side quests. There are no contracts you pick up and stack up"

"it is now a dynamic system align with open world random interactions"

"It's more like RDR2 than Witcher 3. All those side activities you just stumble across"

"An example...children steal your money...you can chose to follow them and take it back, or leave it. If you follow them back to their home, you find other stuff, and you can then chose to help them, which opens up more exploration" etc.

 

So yeah, it seems it's been totally revamped. 

This sounds great. On one hand, I don't love that I can miss moments by simply not seeing someone. On the other hand, I hope it will feel a lot less like just checking boxes. 

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