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Mortal Kombat Mafia: TOWN WINS. KSJ/Counselor lose. Malf is still crying.


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10 minutes ago, Blue said:

@Matts4313, I thought it was a fun setup and the multiple/bastard roles element was a good idea. The only criticism I have is that I think you went a bit overboard with the manipulative roles, specifically allowing scum to both hide their own flip and frame someone else in the N4 writeup. It's one thing to force people to trust their reads and rely on threadplay instead of Night abilities, but when Town can't even tell whether they were right on their reads until the game is over, it takes away one of the most important elements of that style of play.

Admittedly, there's a bit of a sour grapes feeling over here because I was the victim of that ability.

The idea was that both Dome, watcher and UNT were supposed to be counters to that. But I think there was so much hectic confusion that it was kinda hard to figure that out. 

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Just now, Matts4313 said:

The idea was that both Dome, watcher and UNT were supposed to be counters to that. But I think there was so much hectic confusion that it was kinda hard to figure that out. 

in the end, good ole fashioned scim hunting won

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