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Harry Potter and the Philosopher’s Stone Mafia Game Thread: Game Over - Slytherin Wins


SwAg

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Harry Potter and the Philosopher's Stone Mafia:

Rules:

1.  Each Day Phase will have a deadline posted at the onset of the phase.  It will be within 24-36 hours from the previous phase shift.  If it is outside this range, it will not be significantly extended or reduced.  (e.g., it might be 22 hours to have it end at a certain time that is generally amenable).

2.  Each Night Phase will have a thirty-minute (30) duration, starting at time the Day Write-Up is posted.  You may submit night moves within this timeframe or earlier.

3.  You must submit your actions clearly.  If the submission is unclear, it will not be counted.  I will do my best to decipher your intent, but I am not going to commit time to deciphering ambiguous submissions.  If you wish to avoid an issue, submit your night-action or target on a separate line of the PM, or in a separate PM altogether.

4.  You may communicate during the Night Phase, but there will be serious consequences if you reveal results from the current Night Phase prior to the corresponding Write-Up.  There will be no further warnings.

5.  If the deadline is reached with a tie, there will be a thirty-minute (30) overtime period.  If there is no decision by the end of that 30-minute period, then all players who are tied for the lead vote will die.

6.  Role-claiming and character-claiming are permitted at any time.

7.  Posting Role PMs is forbidden.  Posting game-related screenshots is forbidden.  Anything that a reasonable person would consider substantially similar to the previous two acts is also forbidden.  I consider playing "PM Games" substantially similar.

8.  You may not delete posts.  However, you may edit posts for a fifteen-minute period after submission to correct errors.  You may not significantly or substantively alter the content.  You may not edit votes.  There will be common sense exceptions to the general rule at my discretion.

9.  You may only communicate with other participants through this Game Thread unless otherwise informed by the Host.

10.  Your Role PMs are crafted deliberately.  I am unlikely to answer hypotheticals or anything game-related that extends beyond the four corners of a Night Action PM or Role PM, unless I believe I was unclear or committed an error.

11.  If I commit an error, then say it with me: "I take no responsibility for this," and after you apologize for my error, I will do my best to produce an equitable remedy.

12.  You must play nicely with the other kids, unless the other kids want to fight, then you have to kick the other kids' butts.  You have to follow the new rules, and I will intervene if necessary.  So, please behave.  There will be worse consequences than what I can carry out.

13.  Significant inactivity will result in replacement or modkill.  You must vote and post if you want to avoid being placed on a probation status, where you are in danger of replacement or modkill.

14.  Rule violations that I deem to be flagrant, designed to harm the integrity of the game, or harm the integrity of the game (even without intent) carry draconian consequences.

15.  You cannot post anything game-related upon your death.  Nor, can you make statements that may influence the ongoing game following your death.  See Rule 14.

16.  I reserve the right to do anything I want at any time.

Edited by SwAg
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Player List:

1.  Counselor / Forge 2.0 
2.  Dome -- Neville Longbottom, The Village Idiot, Hogwarts-Aligned.
3.  Matts -- Harry Potter, The Inhibitor, Hogwarts-Aligned.
4.  Squire -- Fred and George Weasley, Popular Self-Watcher, Hogwarts-Aligned.
5.  Hobo
6.  PuntMyLumps -- Hermione Granger, The Studious One, Hogwarts-Aligned.
7.  bcb -- Hedwig, Trusted Messenger, Hogwarts-Aligned.

8.  Josh -- Minerva McGonagall -- The Observant Cop, Hogwarts-Aligned.
9.  ET
10.  MWil -- Ron Weasley, Incompetent Jack of all Trades, Hogwarts-Aligned.
11.  Forge -- Albus Dumbledore, Omnipotent Kingmaker, Hogwarts-Aligned.
12.  Rack -- Argus Filch, Obsessed Janitor, Independent-Aligned.
13.  KSJ/Sanchez 2.0 -- Firenze, Innocent Savior, Hogwarts-Aligned.
14.  Tk3
15.  BBB -- Rubeus Hagrid, Big Man Body Guard, Hogwarts-Aligned.
16.  Sanchez -- The Sorting Hat, Purveyor of Fate, Hogwarts-Aligned.
17.  vikingfan -- Vincent Crabbe, Slytherin-Aligned.
18.  Biggio -- Peeves the Poltergeist, The Anarchist, Independent-Aligned.
19.  Malfatron -- Marcus Flint, Slytherin-Aligned.

Game Log:

Game Start
Day 1: lol
Night 1: Quidditch!
Day 2: lol
Night 2: Squire dies twice.
Day 3: Vikes dies.
Night 3: Josh and Sanchez meet their maker.
Day 4: Believe it or not, Malfatron actually survived this long somehow.
Night 4: Another great night for Town.
Day 5: Game Over.

Edited by SwAg
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Post-Game Post.

Independent-Aligned

Quote

 

Peeves the Poltergeist, Anarchist, Independent-Aligned

Ability – You may choose one person to bamboozle each night.  You do not know what you will cause them to do, but it will certainly not be whatever they planned to do.

You are considered Hogwarts-Aligned for the purpose of the ratio.

You may communicate with no one.

Bamboozle six players, or survive to the end of the game.

 

Hidden:
- Bomb Effect:  Peeves will kill the individual responsible for their death if killed; if Peeves is lynched, he will kill the final voter on his lynch unless Albus Dumbledore is among those who voted for him.

Quote

 

Argus Filch, Obsessed Janitor, Independent-Aligned

Ability – You may choose one person to remove from the game at any time.  This ability can only be used once.

You may communicate with no one.

You must outlast Fred and George Weasley and Peeves the Poltergeist.

 

Hidden
- Filch will be informed of Peeves identity if Peeves targets him.
- Only Filch would know the identity information of his kill target.

 

Voldemort-Aligned

Quote

 

Professor Quirinus Quirrell, The Deceiver, Voldemort-Aligned

Ability – You may remove (“kill”) one person from the game each night phase.  Also, you have a keen eye for Slytherins, and as such, you will be informed of when you target one – and they have a chance to survive your ability.  Additionally, you are resistant (not immune) to student abilities.

You may communicate with no one.

You win when you return as Lord Voldemort, Town loses, or if you survive to the end of the game and Harry Potter is dead.

 

Hidden:
- Dumbledore and Snape have 1/3 chance for each of the following: (1) survive the night kill, (2) kill Quirrell, or (3) die.
- If Quirrell dies, player is able to attempt to possess one person, which will result in the removal the latter two win conditions.  (Convert)
 

Slytherin-Aligned:

Quote

Marcus Flint, Quidditch Captain, Slytherin-Aligned

Ability – You may cancel a night phase by scheduling an impromptu Quidditch match.  You may choose up to seven participants for the opponent’s Quidditch team and everyone else will gather to watch the game.  Someone may have an unfortunate accident during the game.

You win when you outnumber Hogwarts-Aligned.

 

Quote

Gregory Goyle, Redirector, Slytherin-Aligned

Ability – You may choose one person to redirect each night phase.  You may also select the original target’s new destination.

You win when you outnumber Hogwarts-Aligned.

 

Quote

Draco Malfoy, Framer, Slytherin-Aligned

Ability – You may change the appearance of any player’s alignment to appear as anything you choose.  Also, as long as you are alive, every member of your faction is resistant (not immune) to investigation.

You win when you outnumber Hogwarts-Aligned.

 

Quote

 

Vincent Crabbe, Roleblocker, Slytherin-Aligned

Ability – You may choose one person to roleblock each night.

You win when you outnumber the Hogwarts-Aligned.

 

Faction Hidden:
- Only character and alignment revealed upon death.
- Chance to survive kill by Voldemort.
- 100% chance to be converted by Voldemort if targeted for Voldemort's death conversion.
- Investigation Resistance set at baseline 35% and increases by 5% for each original faction member lost.
- 30% chance to learn identity of Snape if Snape gives them a potion.

Hogwarts-Aligned
 

Quote

 

Hermione Granger, The Studious One, Hogwarts-Aligned

Ability – You have a series of abilities to choose from, but are limited to one ability per night.

1.  You may insufferably correct another player, which will provide a future role enhancement for that player, dependent upon how receptive they are to learning.

2.  You may read a book, which will result in you gaining the knowledge of new spells (abilities).

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Will role block players who are not receptive to tutoring.
- Will role block Ron if targeted, Ron will not receive an enhancement, but will have his hidden incompetent trait removed.
- New abilities available by reading: pardon, target swap, petrify, and PGO.

Quote

 

Ron Weasley, Jack of all Trades, Hogwarts-Aligned

Ability – You may use each of the following abilities once: (1) Kill, (2) Roleblock, (3) Track, and (4) Alignment Investigate.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Incompetent.  Roleblock, Track, and Alignment Investigate have a 60% chance to work, 20% to fail, 20% to yield incorrect information.  Kill works normally.

 

Quote

 

Firenze, Innocent Savior, Hogwarts-Aligned

Ability – You may choose one person to protect from night kills each night.  If you do not submit a move, your protection will be defaulted to the most innocent character alive.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Harry Potter is the default move (most innocent) followed by Non-Slytherin students.
- Default move will fail if no non-Slytherin students are alive to receive it.

 

Quote

 

Harry Potter, Inhibitor, Hogwarts-Aligned

Ability – You have no active ability, but Hogwarts-Aligned cannot be defeated as long as you are alive.  Also, every Town-on-Town death has a 40% chance to fail as long as you are alive.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- The 40% chance includes lynch results where 51% or more of the votes on the individual are from Hogwarts-Aligned players.

 

Quote

 

Rubeus Hagrid, Big Man Bodyguard, Hogwarts-Aligned

Ability – You can select one person each night phase to protect from all incoming abilities.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Abilities on the protected target do not fail, but rather affect the Bodyguard.

 

Quote

 

The Sorting Hat, Director of Fate, Hogwarts-Aligned

Ability – You may choose one person each night to redirect.  You may also choose to whom the person is redirected.  If you do not specify the latter, it will be randomized.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- You have an escalating chance to find out who your redirect target originally intended to target.  The percent escalates each time you do not receive this information.  33% -> 66% -> 99%.

 

Quote

 

Minerva McGonagall, The Elusive Cop, Hogwarts-Aligned

Ability – You are unlikely to be successfully targeted due to your prowess for camouflage as an Animagus.  You can investigate one player each night.  You will discover their alignment, occupation (student, teacher, profession, animal, object, ghost, etc.), OR both.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Baseline 50% for all abilities (except kills) to fail on you.
- 35% chance to evade kills.

 

Quote

 

Fred and George Weasley, Popular Self-Watcher, Hogwarts-Aligned

Ability – You will be informed of everyone who targets you each night phase.  Also, you will be informed of the amount of people who targeted you who are students at Hogwarts.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- One of the twins will survive their first death, but surviving death causes the loss of the ability to (1) speak OR (2) vote.  There is a 50% chance for each to occur.

 

Quote

 

Severus Snape, The Potions Master, Hogwarts-Aligned

Ability – You may choose a potion to craft each day phase.  You must specify whether you wish the potion to provide utility or cause harm.  You can distribute the potion at any time, however, it is recommended you permit the potion to finish brewing before distribution.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

Hidden:
- Potions can cause any of 29 effects, ranging from silence or compulsive gibberish to role enhancement to 
- After completing three potions, the effects of future potions are amplified as the brewer became adept at potion brewing.
- Use of a potion before the brew timer had elapsed will result in (1) death to the drinker OR (2) inverse of the original intended effect.

 

Quote

 

Hedwig, Trusted Messenger, Hogwarts-Aligned

Ability – Each day phase you may allow one person to send a message to another player.  They will be informed of the message opportunity, and can send whoever they want a single message (through the Game Host).  You will be informed of who the recipient of the message is, but not the content of the message.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.

 

 

Quote

 

Albus Dumbledore, Omnipotent Kingmaker, Hogwarts-Aligned

Ability – You will learn the total amount of abilities used each night and the amount of people who performed such abilities.  You may also anoint one person to be the sole voter (and thus decider) for the day phase.  You may not choose yourself.

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned.


 

 

Hidden:
- See Peeves.
- See Voldemort.
- Kingmaker will fail if given to Voldemort / Quirrell.  No explanation will be given for the failure.

 

Quote

Neville Longbottom, Village Idiot, Hogwarts-Aligned

Ability – You have no active ability at this time.  You have a series of tasks that you must accomplish.  If you accomplish each task, you will be awarded an ability.  Additionally, some tasks are not optional and will result in modkill for failure to comply.

Day 1:  You cannot vote.  You cannot even attempt to vote.  You will be warned by me that you did not vote, but simply ignore it, as it will not count as a true warning.  In your first post once Day 1 is over, you must make a dopey post about how you forgot to vote.

[Day 2 task:  You must emphatically push the first person to character or role claim today.  You may offer any explanation or reasoning that you wish.  If no one claims either a role or character today, then you are counted as completing this task.

Day 3 Task:  Role claim Vernon Dursley, Mean-Mugging Muggle-Aligned, and that you have won with Harry Potter dead.  You must maintain this claim for the duration of the phase.

Day 4 Task:  Task:  You must claim to be immortal, having successfully stolen the Philosopher's Stone, and will now use your remaining time to regale the remaining players with Harry Potter fan fiction.  You can use any explanation for your actions that you wish, except that you are required to do so due to your role.

Final Task:  You must claim The Bomb, and declare you have sat on a guilty investigation since an earlier phase.  This investigation is the first person to post this day phase.]

You may communicate with no one.

Eliminate all threats to Hogwarts-Aligned, or survive to achieve all of your tasks.

 

Edited by SwAg
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