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Nacho Simulation Football League (Season 22 - Taco Bowl XXII POSTED!)


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1 minute ago, TL-TwoWinsAway said:

Setting to 120 means that your team will start at the 2 minute warning before each half."

I understand the first half problem. Some teams/coaches simply run out the half or take a knee. Aggressiveness should probably dictate that.

But with the game on the line at the end, nobody's running the ball at the 50 yard line with like a minute left in the game and no timeouts.

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1 minute ago, El Ramster said:

That’s crazy.. 

 

ggs @TL-TwoWinsAway

you’re tough man. All my other wins seem closer but that’s just because I kneeled and didn’t score. Like against my son @RandyMossIsBoss I took a knee at his 3-4 yard line.. and so on. But my god our game was a nail bitter. What an extremely close and tough game.. Rodgers destroyed me. I’ve never seen my d get lit. And by wack Wrs lol. You get him a elite weapon and ooof.

 

Kyle Pitts: 6 receptions for 112 yards (18.67 YPR, 27 LNG), 0 touchdowns. Larry Fitzgerald: 7 receptions for 114 yards (16.29 YPR, 25 LNG), 0 touchdowns. D.J. Chark: 7 receptions for 97 yards (13.86 YPR, 21 LNG), 2 touchdowns.

Thanks man. It definitely had my wife and I on the edge of our seats. (She was so pissed at Rodgers and his incompletions. I had to tell her that you have a good defense.)

Really good game man. And, hey, is Gus Edwards on the block?

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I opened Simulator.java scrolled down a bit and im still looking where it is.

But behold! the premature field goal method!

public boolean prematureFieldGoal() {
		if (ot && (!FootballSimulatorGUI.NEW_OT_RULE || (ot_possessions >= 1 && defense.getScore() == offense.getScore()))) {
			// I am in OT and I'm in comfortable field goal range, or time is
			// running out and I'm in FG range
			return (yardLine <= offense.fgTry / 2)
					|| ((time <= 30) && (yardLine <= offense.fgTry));
		} else {
			// if I am in field goal range AND (1st half is about to end OR (2nd
			// half is about to end AND i'm losing or tied AND a field goal can
			// win or tie the game for me))
			return ((((time <= (TIME / 2 + 30)) && (time > (TIME / 2))) || ((time <= 30)
					&& ((offense.getScore() + FGP) >= defense.getScore()) && (offense
					.getScore() <= defense.getScore()))) && (yardLine <= offense.fgTry));
		}
	}

 

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1 minute ago, bucsfan333 said:

I understand the first half problem. Some teams/coaches simply run out the half or take a knee. Aggressiveness should probably dictate that.

But with the game on the line at the end, nobody's running the ball at the 50 yard line with like a minute left in the game and no timeouts.

Good call. Edited to reflect that it should only affect the end of the game.

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5 minutes ago, TL-TwoWinsAway said:

Thanks man. It definitely had my wife and I on the edge of our seats. (She was so pissed at Rodgers and his incompletions. I had to tell her that you have a good defense.)

Really good game man. And, hey, is Gus Edwards on the block?

Offer away. 

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Just now, TheKillerNacho said:

GOOD NEWS

I didnt comment anything basically in the AI play selection routine.

also i have a bunch of variables i have no idea what they do anymore.

one is literally named

"ballsMod"

 

others include "sev", "intensity", and "cowardMod"

....???? Young Nacho what does this MEAAAN??

 

Oh wait I remember this one...

"jetsSuckMod"

Makes the Jets do dumb things if I have JETS_SUCK setting is active.

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8 minutes ago, TheKillerNacho said:

I opened Simulator.java scrolled down a bit and im still looking where it is.

But behold! the premature field goal method!


public boolean prematureFieldGoal() {
		if (ot && (!FootballSimulatorGUI.NEW_OT_RULE || (ot_possessions >= 1 && defense.getScore() == offense.getScore()))) {
			// I am in OT and I'm in comfortable field goal range, or time is
			// running out and I'm in FG range
			return (yardLine <= offense.fgTry / 2)
					|| ((time <= 30) && (yardLine <= offense.fgTry));
		} else {
			// if I am in field goal range AND (1st half is about to end OR (2nd
			// half is about to end AND i'm losing or tied AND a field goal can
			// win or tie the game for me))
			return ((((time <= (TIME / 2 + 30)) && (time > (TIME / 2))) || ((time <= 30)
					&& ((offense.getScore() + FGP) >= defense.getScore()) && (offense
					.getScore() <= defense.getScore()))) && (yardLine <= offense.fgTry));
		}
	}

 

Not too late to delete this mystery 

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1 minute ago, TheKillerNacho said:

also i have a bunch of variables i have no idea what they do anymore.

one is literally named

"ballsMod"

 

others include "sev", "intensity", and "cowardMod"

....???? Young Nacho what does this MEAAAN??

 

Oh wait I remember this one...

"jetsSuckMod"

Makes the Jets do dumb things if I have JETS_SUCK setting is active.

Glad I only have one Jet

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1 minute ago, TheKillerNacho said:

also i have a bunch of variables i have no idea what they do anymore.

one is literally named

"ballsMod"

 

others include "sev", "intensity", and "cowardMod"

....???? Young Nacho what does this MEAAAN??

 

Oh wait I remember this one...

"jetsSuckMod"

Makes the Jets do dumb things if I have JETS_SUCK setting is active.

Poor jets. Not even the pats get this treatment. 

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