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FF Big Brother X: THEUNTOUCHABLE WINS!!!


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@TOUCAN vs @Whicker to kick off now!

Toucan:

Loud Crowd

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus

Super Special Teams

Field Goals and PATs get a +20% bonus to succeed (max 90%).

Franchise QB

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).

Blindside Protector

Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).

Whicker: 

Bad Brats

Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms.

Lock Down Defense

Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage.

Blindside Protector

Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).

Edge Setter 

Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT.

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Quarter 1 Quarter 2 Quarter 3 Quarter 4
Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense
Away Defense Home Defense Away Defense Home Offense Away Defense Home Defense Away Defense Home Defense
Possession Roll 1 Possession Roll 2 Possession Roll 3 Possession Roll 4 Possession Roll 5 Possession Roll 6 Possession Roll 7 Possession Roll 8
                 
D20 Possession Roll   Rules
20 Touchdown + 2-point conversion (50%)   Each game will consist of four quarters, each quarter will be made up of one offensive possession for each team.
19 Touchdown + 2-point conversion (50%)   Possessions will alternate, and if after four quarters there is a tie they will continue to alternate like NCAAF OT rules.
18 Touchdown + PAT (90%)   If there is still a tie after 2 OT periods (2 possessions for each team), the game will end in a tie.
17 Touchdown + PAT (90%)   The outcome of each possession will be determined by the Possession Roll (see chart on left).
16 Touchdown + PAT (90%)   After the Possession Roll additional roll(s) may be needed to determine the outcome. (see chart on left).
15 Field Goal (90% chance of success)   Advantage and Disadvantage
14 Field Goal (75% chance of success)   Advantage means two dice will be rolled and the higher number will be taken.
13 Field Goal (50% chance of success)   Disadvantage means that two dice will be rolled and the lower number will be taken.
12 Field Goal (25% chance of success)   Double Advantage/Disadvantage means that TWO additional dice will be rolled (triple means THREE and so on).
11 Field Goal (10% chance of success)   An advantage and disadvantage on the same roll would cancel each other out.
10 No Score   A Double Advantage (2) and Single Disadvantage (-1) on the same roll would result in an Single Advantage (1).
9 No Score   Point After Touchdown and 2-point Conversions
8 No Score   Attempting the 2-point conversion/kicking the PAT will be usually dictated by the current momentum (last possession roll).
7 No Score   If you score a touchdown, the roll will determine if you go for two or kick the PAT (see chart on left.)
6 Turnover (10% chance of Touchdown + PAT)   When going for the 2-point conversion (50%), you'll need to roll a 51 or better on the D100.
5 Turnover (25% chance of Touchdown + PAT)   When going for the PAT (90%), you'll need to roll an 11 or better on the D100.
4 Turnover (50% chance of Touchdown + PAT)    
3 Turnover (75% chance of Touchdown + PAT)    
2 Turnover + Touchdown + PAT    
1 Turnover + Touchdown + 2-point conversion    
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touch:

Loud crowd 

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus

super special teams 

Field Goals and PATs get a +20% bonus to succeed (max 90%).

franchise QB 

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).

kicker 

Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage.

 

Whicker: 

Bad Brats

Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms.

Lock Down Defense

Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage.

Blindside Protector

Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).

Edge Setter 

Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT.

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