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Nacho Simulation Football League (S15 - Taco Bowl XV POSTED!)


TheKillerNacho

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Who will represent their conferences in the Conference Championships? The answer to that question will be discovered now!

Baltimore Ravens @ Chicago Bullets: https://youtu.be/-LUNllictIs
Tacoma Thunder @ South Africa Woolly Mammoths: https://youtu.be/FMVd9-405j4
Iowa Jagwads @ Scranton Papermakers: https://youtu.be/6wNk_WzfNGk
Motor City Machine Gunners @ Indianapolis Predators: https://youtu.be/za1jP6AiFMQ

GameDocs: https://drive.google.com/drive/folders/1YEYsvKUSeaJmAReYcPId3raJPhDw9GT3?usp=sharing

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10 minutes ago, Remixxxxxxx said:

The catch up mechanic gets me again. Gg Flux, not a game I should've lost. 

Sorry! To say I was rooting for you to go all the way would be an understatement... I really liked your squad.

Again though - there is no "catchup mechanic". And even if there were, I don't think that really applied for this game ... it was pretty much back and forth the whole way. If anything, what cost Scranton in this game was settling for field goals too many times.

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3 minutes ago, TheKillerNacho said:

Sorry! To say I was rooting for you to go all the way would be an understatement... I really liked your squad.

Again though - there is no "catchup mechanic". And even if there were, I don't think that really applied for this game ... it was pretty much back and forth the whole way. If anything, what cost Scranton in this game was settling for field goals too many times.

Would you say they were less aggressive with the lead allowing flux to catch up and win with a come behind victory?

I didn't watch the game 

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3 minutes ago, Gmen4ev said:

Would you say they were less aggressive with the lead allowing flux to catch up and win with a come behind victory?

I didn't watch the game 

I mean, the most Scranton was up by was like 12 points in the mid 3rd iirc, and Iowa immediately answered. Scranton was settling for field goals early in the game which allowed Iowa to keep it close. Since the aggression modifiers are most prevalent in the 4th quarter and the game was never more than a one-possession game in that span, any modifiers would've been extremely minimal.

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