Game Design The game design was built so that all the typical "crutches" of a game were not reliable. Making thread play much more important.  Write ups could be completely altered. Something @Malfatron picked up on and repeatedly stated. But didnt become widely adopted.  Characters were unreliable. There were 2 good guys on scum and 2 bad guys. On the town side I made sure to include some bad guys as well. Roles were not a way to scum hunt. Instead of having a typical
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