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FF Big Big Brother 8: Finn wins! Postgame show NOW


Malfatron

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11 minutes ago, Nazgul said:

On a different website, Dwight and I held pretty crazy Hunger Games games. 
They were intense. We had multiple Google Spreadsheets keeping track of everything. So I know how it is.

sounds good. you get to host the FF Hunger Games game next

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Just now, Malfatron said:

sounds good. you get to host the FF Hunger Games game next

Oh God. 
We had an entire forum to use. 
We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc.
They way we did it; being held to a single thread for everything would be chaos.

It also would take us hours (early game w/ 24 people) to update everything.
And we would update twice a day. This is the main reason we basically stopped doing them.
That and we wanted to come up with a better way to play out the Tribute fights than randomized dice for hits or not. Granted, we included various weapons each with differing attack percentages, different armors with varying defensive numbers, allowed Bow & Arrow (for example) to attack from one grid over [we created a Map separated by grids for each Tribute to freely move upon to hide or collect resources like water and food (which were only available in certain grids)]. And we would gradually shrink the grid down as the Tributes numbers decreased. 

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21 minutes ago, Nazgul said:

Oh God. 
We had an entire forum to use. 
We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc.
They way we did it; being held to a single thread for everything would be chaos.

I might be able to help with this. 

After I kill you, of course.

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27 minutes ago, Nazgul said:

Oh God. 
We had an entire forum to use. 
We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc.
They way we did it; being held to a single thread for everything would be chaos.

It also would take us hours (early game w/ 24 people) to update everything.
And we would update twice a day. This is the main reason we basically stopped doing them.
That and we wanted to come up with a better way to play out the Tribute fights than randomized dice for hits or not. Granted, we included various weapons each with differing attack percentages, different armors with varying defensive numbers, allowed Bow & Arrow (for example) to attack from one grid over [we created a Map separated by grids for each Tribute to freely move upon to hide or collect resources like water and food (which were only available in certain grids)]. And we would gradually shrink the grid down as the Tributes numbers decreased. 

I’ve wanted to create something epic that could be run without a host.  Something like just a quorum needed to make moves.  Don’t have the time now though.  

I have also wanted to plan an epic The Thing game, 

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25 minutes ago, Outpost31 said:

I’ve wanted to create something epic that could be run without a host.  Something like just a quorum needed to make moves.  Don’t have the time now though.  

I have also wanted to plan an epic The Thing game, 

John Carpenter’s 1982 rendition of the thing? 

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real time HP/MP:

Outpost

Warrior: 23 HP -

Black Mage: HP: 20   MP: 6 Stone Walled

White Mage: HP: 14, MP: 3

Rogue: HP: 25 MP: 3 Arrow:4  Stone Walled, Surged

 

Flux:

Warrior: 26 HP

Black Mage: HP: 20   MP:  6

White Mage: HP: 15, MP: 15

Rogue: HP: 21  MP: 3 Arrow: 5

 

Finn:

Warrior: 29 HP

Black Mage: HP: 20   MP: 8

White Mage: HP: 15, MP: 12

Rogue: HP: 25 MP: 5 Arrow: 5

 

Nazgul:

Warrior: 30 HP  (stonewalled)

Black Mage: HP: 20   MP: 10

White Mage: HP: 15, MP: 7

Rogue: HP: 25 MP: 5 Arrow: 5

 

 

 

 

Edited by Malfatron
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Round 1

Outpost rogue cast invisibility  mp-3

flux  rogue cast invisibility  mp-3

finn rogue dagger attacks Outpost Warrior (HIT -1 Damage)

naz rogue dodges

 

white mage

naz : Stone Wall Warrior - 4mp

fin - heal warrior - 1mp

flux - channel

Outpost - stone wall Rouge - 4mp

 

black mage:

outpost: Surge Rogue - 2mp

flux: Inferno Warrior -2MP Cast inferno on Outpost Warrior. Missed!

Finn: Fireball Outpost warrior -1MP  HIT outpost Warrior -1HP

Naz: Tries to use curse, but didn't Focus the round before. Channels instead

 

Warrior:

Naz: attacks Outpost Warrior. Hit -2HP

finn: attacks Outpost Warrior. Hit -2HP

Flux: Attacks Naz warrior. Missed

Outpost: attacks Flux Warrior. missed

 

Round 2:

Rogue:

Outpost: Bow Attacks Flux Rogue. Hits for 4 HP

Flux: Attacks Outpost White Mage. Hits -1HP

Fin: attack Flux Warrior. Hits -1HP

Naz: Dodge

 

White Mage:

Naz: Tried to case sacrifice but didn't focus first.

Fin: Heal Warrior. - 1 MP

Flux: channel (does nothing.  MP cannot go over original amt.

Outpost: Stone Wall Warrior - 4MP

 

Black Mage:

Outpost: Surge Rogue -2MP

Flux - Inferno Fin Warrior  miss  -2MP

Fin: Fireball flux warrior -1MP  Hits. -1HP

naz: cant cast curse

 

Warrior:

Naz: attacks Outpost Warrior. Hits (Takes full Stonewall away)

Fin: attacks flux warrior. Hit -2HP

flux: attacks Outpost Warrior for 1 damage (stonewall is now gone)

Outpost: attacks Finn Warrior Hits. -2HP

 

Round 3:

Rogue

Outpost channels. +1 MP

Flux: channel +1MP

Finn: attack Naz Warrior. HITS. Stonewalled

Naz: dodges

 

White Mage:

Naz: Stone Wall (Warrior)  -4 MP

fin (heal warrior) -1MP

flux: channel

Outpost: Stonewall Black Mage - 4MP

 

Black Mage:

 

Edited by Malfatron
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1 minute ago, Malfatron said:

Suffice it to say that this isn't going to end.

 

Expect the damage totals to increase and the healing/blocking spells to be nerfs on the next barrage of moves.

Does it look like I’m going to lose?

If so, I will support a 24 hour reset where the rules change to be faster

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