Malfatron Posted October 2, 2019 Author Share Posted October 2, 2019 11 minutes ago, Nazgul said: On a different website, Dwight and I held pretty crazy Hunger Games games. They were intense. We had multiple Google Spreadsheets keeping track of everything. So I know how it is. sounds good. you get to host the FF Hunger Games game next 2 Quote Link to comment Share on other sites More sharing options...
Nazgul Posted October 2, 2019 Share Posted October 2, 2019 Just now, Malfatron said: sounds good. you get to host the FF Hunger Games game next Oh God. We had an entire forum to use. We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc. They way we did it; being held to a single thread for everything would be chaos. It also would take us hours (early game w/ 24 people) to update everything. And we would update twice a day. This is the main reason we basically stopped doing them. That and we wanted to come up with a better way to play out the Tribute fights than randomized dice for hits or not. Granted, we included various weapons each with differing attack percentages, different armors with varying defensive numbers, allowed Bow & Arrow (for example) to attack from one grid over [we created a Map separated by grids for each Tribute to freely move upon to hide or collect resources like water and food (which were only available in certain grids)]. And we would gradually shrink the grid down as the Tributes numbers decreased. 2 Quote Link to comment Share on other sites More sharing options...
ET80 Posted October 2, 2019 Share Posted October 2, 2019 21 minutes ago, Nazgul said: Oh God. We had an entire forum to use. We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc. They way we did it; being held to a single thread for everything would be chaos. I might be able to help with this. After I kill you, of course. Quote Link to comment Share on other sites More sharing options...
MacReady Posted October 2, 2019 Share Posted October 2, 2019 27 minutes ago, Nazgul said: Oh God. We had an entire forum to use. We had 11 threads for rules, Tribute information & Backpacks, an updated Map, for Sponsors, Announcements, etc. They way we did it; being held to a single thread for everything would be chaos. It also would take us hours (early game w/ 24 people) to update everything. And we would update twice a day. This is the main reason we basically stopped doing them. That and we wanted to come up with a better way to play out the Tribute fights than randomized dice for hits or not. Granted, we included various weapons each with differing attack percentages, different armors with varying defensive numbers, allowed Bow & Arrow (for example) to attack from one grid over [we created a Map separated by grids for each Tribute to freely move upon to hide or collect resources like water and food (which were only available in certain grids)]. And we would gradually shrink the grid down as the Tributes numbers decreased. I’ve wanted to create something epic that could be run without a host. Something like just a quorum needed to make moves. Don’t have the time now though. I have also wanted to plan an epic The Thing game, Quote Link to comment Share on other sites More sharing options...
FinneasGage Posted October 2, 2019 Share Posted October 2, 2019 25 minutes ago, Outpost31 said: I’ve wanted to create something epic that could be run without a host. Something like just a quorum needed to make moves. Don’t have the time now though. I have also wanted to plan an epic The Thing game, John Carpenter’s 1982 rendition of the thing? Quote Link to comment Share on other sites More sharing options...
MacReady Posted October 2, 2019 Share Posted October 2, 2019 2 minutes ago, FinneasGage said: John Carpenter’s 1982 rendition of the thing? There is no other version. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 2, 2019 Author Share Posted October 2, 2019 All moves are in. Players....ready yourself for battle!! most of the moves will be in thread. when i need to randomize, we go to chatty @Nazgul @FinneasGage @Adrenaline_Flux @Outpost31 /17513997469213#0 Quote Link to comment Share on other sites More sharing options...
Nazgul Posted October 2, 2019 Share Posted October 2, 2019 1 hour ago, Outpost31 said: There is no other version. Isn't John Carpenter the first guy to ever win Who Wants to be a Millionaire? Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 2, 2019 Author Share Posted October 2, 2019 Order of battle: 1. Outpost 2. Flux 3. Finn 4. Naz Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 2, 2019 Author Share Posted October 2, 2019 (edited) real time HP/MP: Outpost Warrior: 23 HP - Black Mage: HP: 20 MP: 6 Stone Walled White Mage: HP: 14, MP: 3 Rogue: HP: 25 MP: 3 Arrow:4 Stone Walled, Surged Flux: Warrior: 26 HP Black Mage: HP: 20 MP: 6 White Mage: HP: 15, MP: 15 Rogue: HP: 21 MP: 3 Arrow: 5 Finn: Warrior: 29 HP Black Mage: HP: 20 MP: 8 White Mage: HP: 15, MP: 12 Rogue: HP: 25 MP: 5 Arrow: 5 Nazgul: Warrior: 30 HP (stonewalled) Black Mage: HP: 20 MP: 10 White Mage: HP: 15, MP: 7 Rogue: HP: 25 MP: 5 Arrow: 5 Edited October 3, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 2, 2019 Author Share Posted October 2, 2019 (edited) Round 1 Outpost rogue cast invisibility mp-3 flux rogue cast invisibility mp-3 finn rogue dagger attacks Outpost Warrior (HIT -1 Damage) naz rogue dodges white mage naz : Stone Wall Warrior - 4mp fin - heal warrior - 1mp flux - channel Outpost - stone wall Rouge - 4mp black mage: outpost: Surge Rogue - 2mp flux: Inferno Warrior -2MP Cast inferno on Outpost Warrior. Missed! Finn: Fireball Outpost warrior -1MP HIT outpost Warrior -1HP Naz: Tries to use curse, but didn't Focus the round before. Channels instead Warrior: Naz: attacks Outpost Warrior. Hit -2HP finn: attacks Outpost Warrior. Hit -2HP Flux: Attacks Naz warrior. Missed Outpost: attacks Flux Warrior. missed Round 2: Rogue: Outpost: Bow Attacks Flux Rogue. Hits for 4 HP Flux: Attacks Outpost White Mage. Hits -1HP Fin: attack Flux Warrior. Hits -1HP Naz: Dodge White Mage: Naz: Tried to case sacrifice but didn't focus first. Fin: Heal Warrior. - 1 MP Flux: channel (does nothing. MP cannot go over original amt. Outpost: Stone Wall Warrior - 4MP Black Mage: Outpost: Surge Rogue -2MP Flux - Inferno Fin Warrior miss -2MP Fin: Fireball flux warrior -1MP Hits. -1HP naz: cant cast curse Warrior: Naz: attacks Outpost Warrior. Hits (Takes full Stonewall away) Fin: attacks flux warrior. Hit -2HP flux: attacks Outpost Warrior for 1 damage (stonewall is now gone) Outpost: attacks Finn Warrior Hits. -2HP Round 3: Rogue Outpost channels. +1 MP Flux: channel +1MP Finn: attack Naz Warrior. HITS. Stonewalled Naz: dodges White Mage: Naz: Stone Wall (Warrior) -4 MP fin (heal warrior) -1MP flux: channel Outpost: Stonewall Black Mage - 4MP Black Mage: Edited October 3, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
Nazgul Posted October 3, 2019 Share Posted October 3, 2019 Lol, I did so many things wrong. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 3, 2019 Author Share Posted October 3, 2019 This was a huge mistake. 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted October 3, 2019 Author Share Posted October 3, 2019 (edited) Suffice it to say that this isn't going to end. Expect the damage totals to increase and the healing/blocking spells to be nerfed on the next barrage of moves. Edited October 3, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
MacReady Posted October 3, 2019 Share Posted October 3, 2019 1 minute ago, Malfatron said: Suffice it to say that this isn't going to end. Expect the damage totals to increase and the healing/blocking spells to be nerfs on the next barrage of moves. Does it look like I’m going to lose? If so, I will support a 24 hour reset where the rules change to be faster Quote Link to comment Share on other sites More sharing options...
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