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FF Big Brother X: THEUNTOUCHABLE WINS!!!


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Posted (edited)
On 4/16/2024 at 11:01 PM, Malfatron said:

Veto 11: flag football tournament!

No working together on any move choices!

Select your choices by Thursday 6pm ct

This game is taken from the great @Dome

 

The game: simply choose One Stadium Bonus, One Coach Bonus, Two Elite Player Bonuses (listed below).

Also, feel free to name your team as well!

We will play out the tournament in discord. Seeds will be randomized.

The winner wins power of veto!

 

Note: unless touch wins the veto, the veto cermony will be automatically determined because skywind/toucan will automatically remove themselves from the block and whicker will go up if either of them wins. If whicker wins, he cannot use it so the noms remain the same. If touch wins, he will still choose whether to replace a nominee or not.

Quarter 1 Quarter 2 Quarter 3 Quarter 4
Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense
Away Defense Home Defense Away Defense Home Offense Away Defense Home Defense Away Defense Home Defense
Possession Roll 1 Possession Roll 2 Possession Roll 3 Possession Roll 4 Possession Roll 5 Possession Roll 6 Possession Roll 7 Possession Roll 8
                 
D20 Possession Roll   Rules
20 Touchdown + 2-point conversion (50%)   Each game will consist of four quarters, each quarter will be made up of one offensive possession for each team.
19 Touchdown + 2-point conversion (50%)   Possessions will alternate, and if after four quarters there is a tie they will continue to alternate like NCAAF OT rules.
18 Touchdown + PAT (90%)   If there is still a tie after 2 OT periods (2 possessions for each team), the game will end in a tie.
17 Touchdown + PAT (90%)   The outcome of each possession will be determined by the Possession Roll (see chart on left).
16 Touchdown + PAT (90%)   After the Possession Roll additional roll(s) may be needed to determine the outcome. (see chart on left).
15 Field Goal (90% chance of success)   Advantage and Disadvantage
14 Field Goal (75% chance of success)   Advantage means two dice will be rolled and the higher number will be taken.
13 Field Goal (50% chance of success)   Disadvantage means that two dice will be rolled and the lower number will be taken.
12 Field Goal (25% chance of success)   Double Advantage/Disadvantage means that TWO additional dice will be rolled (triple means THREE and so on).
11 Field Goal (10% chance of success)   An advantage and disadvantage on the same roll would cancel each other out.
10 No Score   A Double Advantage (2) and Single Disadvantage (-1) on the same roll would result in an Single Advantage (1).
9 No Score   Point After Touchdown and 2-point Conversions
8 No Score   Attempting the 2-point conversion/kicking the PAT will be usually dictated by the current momentum (last possession roll).
7 No Score   If you score a touchdown, the roll will determine if you go for two or kick the PAT (see chart on left.)
6 Turnover (10% chance of Touchdown + PAT)   When going for the 2-point conversion (50%), you'll need to roll a 51 or better on the D100.
5 Turnover (25% chance of Touchdown + PAT)   When going for the PAT (90%), you'll need to roll an 11 or better on the D100.
4 Turnover (50% chance of Touchdown + PAT)    
3 Turnover (75% chance of Touchdown + PAT)    
2 Turnover + Touchdown + PAT    
1 Turnover + Touchdown + 2-point conversion    

 

All you have to do is pick the following: One Stadium Bonus, One Coach Bonus, Two Elite Player Bonuses.

Stadium Bonus (Pick one)
Loud Crowd

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus.

Bad Brats Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms.
Referee’s Recipe .Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage
Coach Bonus (Pick one)
Killer Coach You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper.
Lock Down Defense Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage.
Super Special Teams Field Goals and PATs get a +20% bonus to succeed (max 90%).
Elite Player Bonus (Pick Two)
Franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).
Weapon X When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll.
Blindside Protector Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).
Edge Setter Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT.
Thumper The first time you stop a 2-point conversion your opponent will stop trying them. They'll kick PAT's the rest of the game.
Ball Hawk When rolling to determine whether or not you score on a forced turnover, you'll get an Advantage.
Kicker Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage.

 

@skywindO2

@TOUCAN

@theuntouchable

@Whicker

 

After randomizing the seeds, it will be

4. Skywind vs 1. Touch

3. Toucan vs 2. Whicker

 

Skywind:

Team name: Edina Cake Eaters

Referee Recipe

Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage


Killer Coach

You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper


Franchise QB

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).


Weapon X

When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll

 

touch:

Loud crowd 

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus

super special teams 

Field Goals and PATs get a +20% bonus to succeed (max 90%).

franchise QB 

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).

kicker 

Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage.

 

 

Toucan:

Loud Crowd

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus

 

Super Special Teams

Field Goals and PATs get a +20% bonus to succeed (max 90%).

 

Franchise QB

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).

Blindside Protector

Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).

 

Whicker: 

Bad Brats

Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms.

Lock Down Defense

Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage.

 

Blindside Protector

Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2).

Edge Setter 

Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT.

Edited by Malfatron
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20 minutes ago, TOUCAN said:

You had Stafford...

I'm not a Lion's fan, lol.

I think Kirk might have been a franchise guy but I think most NFL fans would argue otherwise. Going way back, Culpepper was almost that guy. 

 

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Quarter 1 Quarter 2 Quarter 3 Quarter 4
Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense
Away Defense Home Defense Away Defense Home Offense Away Defense Home Defense Away Defense Home Defense
Possession Roll 1 Possession Roll 2 Possession Roll 3 Possession Roll 4 Possession Roll 5 Possession Roll 6 Possession Roll 7 Possession Roll 8
                 
D20 Possession Roll   Rules
20 Touchdown + 2-point conversion (50%)   Each game will consist of four quarters, each quarter will be made up of one offensive possession for each team.
19 Touchdown + 2-point conversion (50%)   Possessions will alternate, and if after four quarters there is a tie they will continue to alternate like NCAAF OT rules.
18 Touchdown + PAT (90%)   If there is still a tie after 2 OT periods (2 possessions for each team), the game will end in a tie.
17 Touchdown + PAT (90%)   The outcome of each possession will be determined by the Possession Roll (see chart on left).
16 Touchdown + PAT (90%)   After the Possession Roll additional roll(s) may be needed to determine the outcome. (see chart on left).
15 Field Goal (90% chance of success)   Advantage and Disadvantage
14 Field Goal (75% chance of success)   Advantage means two dice will be rolled and the higher number will be taken.
13 Field Goal (50% chance of success)   Disadvantage means that two dice will be rolled and the lower number will be taken.
12 Field Goal (25% chance of success)   Double Advantage/Disadvantage means that TWO additional dice will be rolled (triple means THREE and so on).
11 Field Goal (10% chance of success)   An advantage and disadvantage on the same roll would cancel each other out.
10 No Score   A Double Advantage (2) and Single Disadvantage (-1) on the same roll would result in an Single Advantage (1).
9 No Score   Point After Touchdown and 2-point Conversions
8 No Score   Attempting the 2-point conversion/kicking the PAT will be usually dictated by the current momentum (last possession roll).
7 No Score   If you score a touchdown, the roll will determine if you go for two or kick the PAT (see chart on left.)
6 Turnover (10% chance of Touchdown + PAT)   When going for the 2-point conversion (50%), you'll need to roll a 51 or better on the D100.
5 Turnover (25% chance of Touchdown + PAT)   When going for the PAT (90%), you'll need to roll an 11 or better on the D100.
4 Turnover (50% chance of Touchdown + PAT)    
3 Turnover (75% chance of Touchdown + PAT)    
2 Turnover + Touchdown + PAT    
1 Turnover + Touchdown + 2-point conversion    
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Skywind:

Team name: Edina Cake Eaters

Referee Recipe

Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage


Killer Coach

You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper


Franchise QB

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).


Weapon X

When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll

 

touch:

Loud crowd 

Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus

super special teams 

Field Goals and PATs get a +20% bonus to succeed (max 90%).

franchise QB 

You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher).

kicker 

Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage

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  • Malfatron changed the title to FF Big Brother X: THEUNTOUCHABLE WINS!!!

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