Malfatron Posted April 18 Author Share Posted April 18 All moves are in! The games will take place tomorrow! But first, lets reveal the teams and randomize the seeds Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 18 Author Share Posted April 18 (edited) On 4/16/2024 at 11:01 PM, Malfatron said: Veto 11: flag football tournament! No working together on any move choices! Select your choices by Thursday 6pm ct This game is taken from the great @Dome The game: simply choose One Stadium Bonus, One Coach Bonus, Two Elite Player Bonuses (listed below). Also, feel free to name your team as well! We will play out the tournament in discord. Seeds will be randomized. The winner wins power of veto! Note: unless touch wins the veto, the veto cermony will be automatically determined because skywind/toucan will automatically remove themselves from the block and whicker will go up if either of them wins. If whicker wins, he cannot use it so the noms remain the same. If touch wins, he will still choose whether to replace a nominee or not. Quarter 1 Quarter 2 Quarter 3 Quarter 4 Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Away Defense Home Defense Away Defense Home Offense Away Defense Home Defense Away Defense Home Defense Possession Roll 1 Possession Roll 2 Possession Roll 3 Possession Roll 4 Possession Roll 5 Possession Roll 6 Possession Roll 7 Possession Roll 8 D20 Possession Roll Rules 20 Touchdown + 2-point conversion (50%) Each game will consist of four quarters, each quarter will be made up of one offensive possession for each team. 19 Touchdown + 2-point conversion (50%) Possessions will alternate, and if after four quarters there is a tie they will continue to alternate like NCAAF OT rules. 18 Touchdown + PAT (90%) If there is still a tie after 2 OT periods (2 possessions for each team), the game will end in a tie. 17 Touchdown + PAT (90%) The outcome of each possession will be determined by the Possession Roll (see chart on left). 16 Touchdown + PAT (90%) After the Possession Roll additional roll(s) may be needed to determine the outcome. (see chart on left). 15 Field Goal (90% chance of success) Advantage and Disadvantage 14 Field Goal (75% chance of success) Advantage means two dice will be rolled and the higher number will be taken. 13 Field Goal (50% chance of success) Disadvantage means that two dice will be rolled and the lower number will be taken. 12 Field Goal (25% chance of success) Double Advantage/Disadvantage means that TWO additional dice will be rolled (triple means THREE and so on). 11 Field Goal (10% chance of success) An advantage and disadvantage on the same roll would cancel each other out. 10 No Score A Double Advantage (2) and Single Disadvantage (-1) on the same roll would result in an Single Advantage (1). 9 No Score Point After Touchdown and 2-point Conversions 8 No Score Attempting the 2-point conversion/kicking the PAT will be usually dictated by the current momentum (last possession roll). 7 No Score If you score a touchdown, the roll will determine if you go for two or kick the PAT (see chart on left.) 6 Turnover (10% chance of Touchdown + PAT) When going for the 2-point conversion (50%), you'll need to roll a 51 or better on the D100. 5 Turnover (25% chance of Touchdown + PAT) When going for the PAT (90%), you'll need to roll an 11 or better on the D100. 4 Turnover (50% chance of Touchdown + PAT) 3 Turnover (75% chance of Touchdown + PAT) 2 Turnover + Touchdown + PAT 1 Turnover + Touchdown + 2-point conversion All you have to do is pick the following: One Stadium Bonus, One Coach Bonus, Two Elite Player Bonuses. Stadium Bonus (Pick one) Loud Crowd Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus. Bad Brats Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms. Referee’s Recipe .Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage Coach Bonus (Pick one) Killer Coach You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper. Lock Down Defense Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage. Super Special Teams Field Goals and PATs get a +20% bonus to succeed (max 90%). Elite Player Bonus (Pick Two) Franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). Weapon X When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll. Blindside Protector Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2). Edge Setter Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT. Thumper The first time you stop a 2-point conversion your opponent will stop trying them. They'll kick PAT's the rest of the game. Ball Hawk When rolling to determine whether or not you score on a forced turnover, you'll get an Advantage. Kicker Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage. @skywindO2 @TOUCAN @theuntouchable @Whicker After randomizing the seeds, it will be 4. Skywind vs 1. Touch 3. Toucan vs 2. Whicker Skywind: Team name: Edina Cake Eaters Referee Recipe Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage Killer Coach You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper Franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). Weapon X When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll touch: Loud crowd Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus super special teams Field Goals and PATs get a +20% bonus to succeed (max 90%). franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). kicker Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage. Toucan: Loud Crowd Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus Super Special Teams Field Goals and PATs get a +20% bonus to succeed (max 90%). Franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). Blindside Protector Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2). Whicker: Bad Brats Any rolls you make in the 4th quarter (offense, defense and special teams) will be given an Advantage, because the other team's fans are in the bathrooms. Lock Down Defense Your opponents Possession Roll following their first offensive turnover will be rolled with a Disadvantage. Blindside Protector Get a 1 point bonus to all Possession Rolls (this means you cannot roll a 1, the minimum would be a 2). Edge Setter Turnovers will also happen when your opponent rolls a 7 or 8 for their Possession Roll. Each will have a 10% chance of resulting in a TD + PAT. Edited April 18 by Malfatron Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted April 18 Share Posted April 18 No one else named their teams? SMH my head. 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted April 18 Share Posted April 18 46 minutes ago, skywindO2 said: No one else named their teams? SMH my head. We’re about results. Not flash. though I prolly shouldn’t say that cause I suck when it comes to RNG. Quote Link to comment Share on other sites More sharing options...
Whicker Posted April 18 Share Posted April 18 All of you with your franchise QBs 1 Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted April 18 Share Posted April 18 8 minutes ago, Whicker said: All of you with your franchise QBs I've never had one okay? Let me dream! 1 Quote Link to comment Share on other sites More sharing options...
Whicker Posted April 18 Share Posted April 18 27 minutes ago, skywindO2 said: I've never had one okay? Let me dream! Me neither man. Me neither 1 Quote Link to comment Share on other sites More sharing options...
TOUCAN Posted April 18 Share Posted April 18 3 hours ago, skywindO2 said: I've never had one okay? Let me dream! You had Stafford... Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted April 18 Share Posted April 18 20 minutes ago, TOUCAN said: You had Stafford... I'm not a Lion's fan, lol. I think Kirk might have been a franchise guy but I think most NFL fans would argue otherwise. Going way back, Culpepper was almost that guy. Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted April 18 Share Posted April 18 2 hours ago, TOUCAN said: You had Stafford... Yes, but we also had a Matt Patricia so it’s cancelled out. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 18 Author Share Posted April 18 6 hours ago, skywindO2 said: I've never had one okay? Let me dream! Never not had one 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 18 Author Share Posted April 18 Only a couple hours until not only the most important veto of the season, but the most important football games of the year Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 19 Author Share Posted April 19 Quarter 1 Quarter 2 Quarter 3 Quarter 4 Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Home Offense Away Offense Away Defense Home Defense Away Defense Home Offense Away Defense Home Defense Away Defense Home Defense Possession Roll 1 Possession Roll 2 Possession Roll 3 Possession Roll 4 Possession Roll 5 Possession Roll 6 Possession Roll 7 Possession Roll 8 D20 Possession Roll Rules 20 Touchdown + 2-point conversion (50%) Each game will consist of four quarters, each quarter will be made up of one offensive possession for each team. 19 Touchdown + 2-point conversion (50%) Possessions will alternate, and if after four quarters there is a tie they will continue to alternate like NCAAF OT rules. 18 Touchdown + PAT (90%) If there is still a tie after 2 OT periods (2 possessions for each team), the game will end in a tie. 17 Touchdown + PAT (90%) The outcome of each possession will be determined by the Possession Roll (see chart on left). 16 Touchdown + PAT (90%) After the Possession Roll additional roll(s) may be needed to determine the outcome. (see chart on left). 15 Field Goal (90% chance of success) Advantage and Disadvantage 14 Field Goal (75% chance of success) Advantage means two dice will be rolled and the higher number will be taken. 13 Field Goal (50% chance of success) Disadvantage means that two dice will be rolled and the lower number will be taken. 12 Field Goal (25% chance of success) Double Advantage/Disadvantage means that TWO additional dice will be rolled (triple means THREE and so on). 11 Field Goal (10% chance of success) An advantage and disadvantage on the same roll would cancel each other out. 10 No Score A Double Advantage (2) and Single Disadvantage (-1) on the same roll would result in an Single Advantage (1). 9 No Score Point After Touchdown and 2-point Conversions 8 No Score Attempting the 2-point conversion/kicking the PAT will be usually dictated by the current momentum (last possession roll). 7 No Score If you score a touchdown, the roll will determine if you go for two or kick the PAT (see chart on left.) 6 Turnover (10% chance of Touchdown + PAT) When going for the 2-point conversion (50%), you'll need to roll a 51 or better on the D100. 5 Turnover (25% chance of Touchdown + PAT) When going for the PAT (90%), you'll need to roll an 11 or better on the D100. 4 Turnover (50% chance of Touchdown + PAT) 3 Turnover (75% chance of Touchdown + PAT) 2 Turnover + Touchdown + PAT 1 Turnover + Touchdown + 2-point conversion Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 19 Author Share Posted April 19 Skywind: Team name: Edina Cake Eaters Referee Recipe Your first offensive turnover will be reversed on a phantom penalty, you'll get to reroll with a Double Advantage Killer Coach You'll go for the 2-point conversion every time you score an offensive touchdown, unless it's been blocked by a Thumper Franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). Weapon X When going for a 2-point conversion after a touchdown you'll get an Advantage on the roll touch: Loud crowd Any rolls your opponent makes in the 4th quarter (offense, defense or special teams) will be given a Disadvantage, because your fans are bringing the ruckus super special teams Field Goals and PATs get a +20% bonus to succeed (max 90%). franchise QB You'll always get a chance to score on your first possession (keep rolling until you get 11 or higher). kicker Remove the cap of a 90% success rate for field goals and PATs, and roll them with an Advantage Quote Link to comment Share on other sites More sharing options...
Malfatron Posted April 19 Author Share Posted April 19 The first game will kick off at 8pm ct or if @skywindO2 @theuntouchable both check in before that so they can watch it unfold Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.