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Ghosts of Meme Mafia Mafia - GAME CANCELLED. HOST WAS TOO INFECTED


Whicker

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Dome – Bcb (11), Mwil (12)
Forge – Dome (14)
Mwil23 – KSJ (12)
Pickle Rick – Forge (15)
Slapatron – No Lynch (3), Pickle (4), KSJ (4), Bcb (7), Squire (10), Forge (11), Mwil (12), KSJ (14), Mwil (14)
squire12 – Gopher (4), Slapatron (10), Mwil (13)
TheKillerNacho – Forge (13)
The Orca – Nacho (5)
gopherwrestler -
Bcb1213 -
Joshstradaymus – KSJ (13)
kingseanjohn – Pickle (13)

 

Vote Count

3 MWil – Dome, Squire, Slapatron
2 KSJ – Mwil, Josh
2 Forge – Nacho, Pickle
1 Nacho – Orca
1 Pickle – KSJ
1 Dome – Forge

 

Available Town Roles 

 

2-Shot Cop (4) – Twice during the game, at night, choose a player. You will learn that player's alignment. You will receive results in the form of "aligned with the forum," "aligned with Meme Mafia," or "No Results"

Jack-of-All-Trades (3) – You may use one of the following abilities each night. Each move can only be used once:

  • Once during the game, at night, choose a player. You will learn which player(s), if any, that player visited that night. You will receive results in the form of "X visited Y" or "No Results"

  • Once during the game, at night, choose a player. You will learn which player(s), if any, that visited that player that night. You will receive results in the form of "X and Y visited Z" or "No Results"

  • Once during the game, at night, choose a player. That player will be protected from killing actions that night. You may NOT choose yourself. You will receive results in the form of "You successfully visited X" or "You failed to visit X." You will not be told if you successfully protected against a kill. 

2-shot Watcher (2) – Twice during the game, at night, choose a player. You will learn which player(s), if any, that visited that player that night. You will receive results in the form of "X and Y visited Z" or "No Results"

Odd night Tracker (2) – Each odd night, choose a player. You will learn which player(s), if any, that player visited that night. You will receive results in the form of "X visited Y" or "No Results"

2-shot Doctor (2) – Twice during the game, at night, choose a player. That player will be protected from killing actions that night. You may NOT choose yourself. "You successfully visited X" or "You failed to visit X." You will not be told if you successfully protected against a kill. 

1-shot Bulletproof (1) – You will survive the first killing action that targets you. You will be informed privately if/when your bulletproof is used. It will not be reflected in the write-up.

Non-Consecutive Commuter (1) – At night, you may choose to leave the forum. If you do so, any actions targeting you, including all kills (including strongman), will fail. You may not commute on consecutive nights. You will not be told if anyone attempted a visit on you. 

Motion Detector (1) – Each night, choose a player. You will learn how many moves in total were used by or on that player. You will receive the results in the form of "X moves were used on or by player Y" or "No Results"

Vanilla Townie (0) – You have no moves. Just your vote.

 

 

 

Available Scum Roles

 

1-shot Strongman (9) – Once during the game, at night, choose a player. You will attempt to kill that player. This kill is not affected by any protective roles.

Godfather (7) – If investigated, you will return “aligned with the forum.”

Ninja (5) – Any actions you perform will not show up on watcher/tracker reports.

Roleblocker (5) – Each night, choose a player. That player will be roleblocked for that night.

Framer (4) – Each night, choose a player. If that player is investigated that night, they will return “aligned with Meme Mafia”

Rolecop (2) – Each night, choose a player. You will learn that player's role.

Mafia Goon (0) – You have no moves outside of factional hit and factional chat.

 

 

Each town player should let me know via PM which role they'd like to take before the Day 1 deadline. Multiple town players can select the same role. The number next to each role represents the amount of "Mutation Points" that the scum team will receive during Night 1. 

On night 1, the scum players will then use their Mutation Points to select their abilities. The number next the role represents the cost of each ability. Each ability can be given to more than one player provided costs are met. 

On the start of day 2, I will announce to town how many Mutation Points the scum team received in total.

 

 

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On 11/15/2021 at 6:36 PM, Malfatron said:

never mind, NL is a bad idea. thats one more player to contribute to scum moves. if scum gets 18 or higher pnts, they can use 2 strongman one shots in addition to their factional

pickle

 

23 hours ago, Malfatron said:

the better the town roles, the better the scum roles.

 

 

23 hours ago, Slappy Mc said:

The least amount of points for Mafia should be our #1 goal IMO. If all town members decided they "had" to have an ability, but stuck to the 1 point kind Mafia would only have 9 points. On the flip side if people get greedy, we could be looking at 36 points (4*9 for the mathmatically challenged) and we would be in some bad shape. Definitely food for thought before splurging for that power role that you "have" to have.

We also get to know the number of points allocated to the mafia after night 1 so that should be a big indication about which direction people went.

 

23 hours ago, Slappy Mc said:

In addition, if people can resist the urge to get ANY role other than VT, the mafia will have no choice but to be vanilla with us.

Here ya go @squire12

slappy and I were hashing this out in our hydra discord as well. we are the same player

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