NYRaider Posted March 10, 2023 Share Posted March 10, 2023 I'd love to do this sim with the team I built in TCMD. 1 Quote Link to comment Share on other sites More sharing options...
RTTRUTH Posted March 10, 2023 Share Posted March 10, 2023 I will at some point this weekend Mike get back to you in response to the big post you made. Just don't have time to really think on it yet. 1 Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 12, 2023 Author Share Posted March 12, 2023 On 3/10/2023 at 5:46 PM, RTTRUTH said: I will at some point this weekend Mike get back to you in response to the big post you made. Just don't have time to really think on it yet. Looking forward to reading. Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 12, 2023 Author Share Posted March 12, 2023 On 3/10/2023 at 4:21 AM, NYRaider said: I'd love to do this sim with the team I built in TCMD. You referring to the current mock we are doing now? If so, yeah I'd love to at least run the sim with our current rosters. If you have some time I could definitely use the help to set it up. Quote Link to comment Share on other sites More sharing options...
NYRaider Posted March 12, 2023 Share Posted March 12, 2023 13 minutes ago, ny92mike said: You referring to the current mock we are doing now? If so, yeah I'd love to at least run the sim with our current rosters. If you have some time I could definitely use the help to set it up. I'll help you just let me know. Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 12, 2023 Author Share Posted March 12, 2023 Just now, NYRaider said: I'll help you just let me know. What's your time look like tonight? Figure we could start working on new team workbooks to set up the game plan options and schemes. Quote Link to comment Share on other sites More sharing options...
Ghostnote Posted March 12, 2023 Share Posted March 12, 2023 On 3/8/2023 at 7:40 PM, ny92mike said: I should have some time tonight and tomorrow to post more details on this. I'll attempt to explain my vision of this and see if we can't start getting some structure to this discussion, we seem to be all over the place with this atm. I picture this like tcmd when we first started doing that in this forum. We created a pretty solid concept and each year we seem to add or structure things to make improvements. Definitely sounds like something I would be interested in. 1 Quote Link to comment Share on other sites More sharing options...
LAOJoe Posted March 12, 2023 Share Posted March 12, 2023 Interesting 1 Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 12, 2023 Author Share Posted March 12, 2023 You guys got time this evening to discuss any of this stuff? Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 12, 2023 Author Share Posted March 12, 2023 https://docs.google.com/spreadsheets/d/1u-73G2NAuYDcbnd9BjA_vyWJIX44LuGsdPMIQb7mLAA/edit?usp=sharing I'm currently working on the game planning feature of this sim. I could use some help with determining how you set your offensive line focus (pass protection, run block, or balanced) effects the stat lines of other positions. Balanced is the easy one, it simply doesn't change the stats. Pass protection and run blocking is where I could use more than one set of eyes. The concept is if you opt to focus on pass protection it's going to hurt the stats that focus on rushing and increase the stat lines related to passing. I don't think anymore than a +/- 5 to 10% change is needed, if we get too high it will make stats less relevant which isn't what I'm trying to achieve here. I'll add some sample player stats so that you can see what these percentage changes would do to the irl stat lines to give you a better idea of what these percentages would do. I've could also use some help with creating schemes and how those schemes should be displayed. I'm currently using the following but if any of you guys have recommendations on a better set up please let me know. Offensive Schemes Air Raid Multiple Power Run Multiple Zone Run Pistol/Option Power Run Pistol/Option Spread Pistol/Option Zone Run Vertical Power Run Vertical Zone Run West Coast Power Run West Coast Spread West Coast Zone Run Air Raid Multiple Power Run Multiple Zone Run Pistol/Option Power Run Pistol/Option Zone Run Pistol/Option Spread Vertical Power Run Vertical Zone Run West Coast Power Run West Coast Spread West Coast Zone Run QB QB QB QB QB QB QB QB QB QB QB RB FB RB FB RB RB FB RB RB RB FB WR RB WR RB WR WR RB WR WR WR RB WR WR WR WR WR WR WR WR WR WR WR WR TE TE TE TE TE TE TE TE TE TE LT LT LT LT LT LT LT LT LT LT LT LG LG LG LG LG LG LG LG LG LG LG C C C C C C C C C C C RG RG RG RG RG RG RG RG RG RG RG RT RT RT RT RT RT RT RT RT RT RT WR TE TE WR TE WR WR WR TE WR WR Not really a fan of the layout. Actually, not even sure how relevant it is outside of the number of players at each position. Added FB, having 2 TE or 3 to 4 wideouts. This is really all I need to know not where they'll be lined up. Defense Base 34 / Cover 2 Base 34 / Cover 3 Base 34 / Man to Man Base 34 / Quarters Base 34 / Under Base 43 / Cover 2 Base 43 / Cover 3 Base 43 / Man to Man Base 43 / Quarters Base 43 / Under Disguise 34 / Cover 2 Disguise 34 / Cover 3 Disguise 34 / Man to Man Disguise 34 / Quarters Disguise 34 / Under Base 34 / Cover 2 Base 34 / Cover 3 Base 34 / Man to Man Base 34 / Quarters Base 34 / Under Base 43 / Cover 2 Base 43 / Cover 3 Base 43 / Man to Man Base 43 / Quarters Base 43 / Under Disguise 34 / Cover 2 Disguise 34 / Cover 3 Disguise 34 / Man to Man Disguise 34 / Quarters Disguise 34 / Under LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE LDE NT NT NT NT NT LDT LDT LDT LDT LDT NT NT NT NT NT RDE RDE RDE RDE RDE RDT RDT RDT RDT RDT RDE RDE RDE RDE RDE LOLB LOLB LOLB LOLB LOLB RDE RDE RDE RDE RDE LOLB LOLB LOLB LOLB LOLB LILB LILB LILB LILB LILB LOLB LOLB LOLB LOLB LOLB LILB LILB LILB LILB LILB RILB RILB RILB RILB RILB ILB ILB ILB ILB ILB RILB RILB RILB RILB RILB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB ROLB CB CB CB CB CB CB CB CB CB CB CB CB CB CB CB SS SS SS SS SS SS SS SS SS SS SS SS SS SS SS FS FS FS FS FS FS FS FS FS FS FS FS FS FS FS CB CB CB CB CB CB CB CB CB CB CB CB CB CB CB Quote Link to comment Share on other sites More sharing options...
RTTRUTH Posted March 13, 2023 Share Posted March 13, 2023 I'm here. Trying to give some serious thought. Gotta say Mike, the schemes/personnel is nice. I do like though the idea of aggressiveness sliders like in NSFL Quote Link to comment Share on other sites More sharing options...
RTTRUTH Posted March 13, 2023 Share Posted March 13, 2023 57 minutes ago, ny92mike said: Quote I've could also use some help with creating schemes and how those schemes should be displayed. I'm currently using the following but if any of you guys have recommendations on a better set up please let me know. Offensive Schemes Air Raid Multiple Power Run Multiple Zone Run Pistol/Option Power Run Pistol/Option Spread Pistol/Option Zone Run Vertical Power Run Vertical Zone Run West Coast Power Run West Coast Spread West Coast Zone Run What if we had (TRYING to keep it simple for setup) like pictures from say the Madden video game of a few packages (like 2-3 per game) that we were going to focus on that week (each could have it's own run/pass efficiency ratings)? Then to add some nuance you could have sliders built in for GM designing his offense that says, for example, pass aggressive from this package, run aggressive from this, balanced from this? I'm just thinking out loud. Too hard to set up Mike?? On defense you could have your base, and just put sliders for % prepared for WR1, %for RB, TE, etc? Might help you focus on specific opponents for that week, but it's a quick slider adjustment. Quote Link to comment Share on other sites More sharing options...
RTTRUTH Posted March 13, 2023 Share Posted March 13, 2023 And here I think is a good suggestion. We just want to nail down one idea or setting at a time. Let's start with roster size. Easiest thing to agree on IMO. And I think 90 is wildly unnecessary. I would vote for something between like 55-70 in offseason. It's just extra adding and subtracting for whoever is putting in the legwork. Starting roster is 22-30ish, and one backup for every two starters-ish. Seems like enough. I think 60 might be a solid number. Even that might be a few too many. Quote Link to comment Share on other sites More sharing options...
ny92mike Posted March 13, 2023 Author Share Posted March 13, 2023 2 minutes ago, RTTRUTH said: What if we had (TRYING to keep it simple for setup) like pictures from say the Madden video game of a few packages (like 2-3 per game) that we were going to focus on that week (each could have it's own run/pass efficiency ratings)? Then to add some nuance you could have sliders built in for GM designing his offense that says, for example, pass aggressive from this package, run aggressive from this, balanced from this? I'm just thinking out loud. Too hard to set up Mike?? On defense you could have your base, and just put sliders for % prepared for WR1, %for RB, TE, etc? Might help you focus on specific opponents for that week, but it's a quick slider adjustment. Sorry man I'm not following what you mean by the pictures of madden. You'll have to break it down more for this old brain...ha. It's been awhile since I've played madden but taking schemes from madden wouldn't be a bad idea. For what I was thinking the schemes is really just to figure out how many players at each position I need to account for when calculating. For example, 43 defense my position titles are 2 edge, 2 IDL, 3 LB, 2 S, 2 CB. 34 defense is 2 edge, 3 IDL, 2 LB , 2 S, 2 CB Could expand that to include sub packages to include Nickel back or 3rd safety etc. Quote Link to comment Share on other sites More sharing options...
RTTRUTH Posted March 13, 2023 Share Posted March 13, 2023 8 minutes ago, ny92mike said: Sorry man I'm not following what you mean by the pictures of madden. You'll have to break it down more for this old brain...ha. It's been awhile since I've played madden but taking schemes from madden wouldn't be a bad idea. For what I was thinking the schemes is really just to figure out how many players at each position I need to account for when calculating. For example, 43 defense my position titles are 2 edge, 2 IDL, 3 LB, 2 S, 2 CB. 34 defense is 2 edge, 3 IDL, 2 LB , 2 S, 2 CB Could expand that to include sub packages to include Nickel back or 3rd safety etc. I mean you're right. Your way is simpler. This picture I added has some Strong-I, Singleback, Pistol, etc. It may be more than is necessary if simplicity is truly our goal. Just thought it might add to the Gameplanning aspect without going BDL-level in depth. I was thinking if you were playing a team with say a Davante Adams, Zeke Elliott, but horrible #2 WR and average TE you might plan one way. Another team built more like Buffalo you might try another. Rather than just saying overall 53% aggressiveness changing to 55% aggressiveness. We can debate this for quite a while. But let's not rush our decision. Quote Link to comment Share on other sites More sharing options...
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