Jump to content

FF Survivor 4 FURY ROAD: IMMORTAN ET CONTROLS THE AQUACOLA!


Recommended Posts

57 minutes ago, adamq said:

Just have to slow down, could be split into two segments if this will run like the animal battle 

Don't give him constructive criticism. You need to insult him

  • Like 2
Link to comment
Share on other sites

3 hours ago, skywindO2 said:

Jeff is doing a wonderful job running this competition. He must have learned a lot in kindergarten this year. 

7lLO.gif

7bQc.gif

  • Like 2
Link to comment
Share on other sites

Posted (edited)

I will add the first three monsters suggested in thread with my own specials. There will be no duplicates. 

Krampus
Health - 12
Attack - 6
Aim - 6
Dodge - 4
Defense - 5
Speed - 0
Does not attack anyone who hasn’t been naughty, but zeroes in on the first monster to kill another. His target list always follows first, second, third… to kill. 

 

Clover
Health - 20
Defense - 10
Special - Does not attack individuals, is just trying to get out of here. Starts every round by taking a few steps towards getting away from everything. At the start of each turn, there’s a 30% chance his footsteps take a health point away from one other monster. 20% chance he takes a health point away from 2 monsters. 10% chance he takes a health point from three monsters. 

Nosferatu
Health - 8
Attack - 5
Aim - 4
Dodge - 4
Defense - 3
Speed - 4
Special - Its shadow also attacks, so two attacks each round.
Its shadow lives on after its death with half its original health points, but only regains its ability to attack if it makes it to the final two.

Pennywise
Health - 10
Attack - 4
Aim - 3
Dodge - 5
Defense - 5
Speed - 3
Special - Randomly gains the special ability of a different monster at the beginning of each turn. 

Pazuzu
Health - 12
Attack - 2
Aim - 3
Dodge - 4
Defense - 4
Speed - 5
Special - Has a 10% chance to possess someone at the start of each turn. If it succeeds, a random monster becomes possessed by Pazuzu and attacks Pazuzu’s targets for one turn. If Pazuzu possesses someone in the final two, Pazuzu automatically wins. 

The Tall Man
Health - 12
Attack - 1
Aim - 3
Dodge - 4
Defense - 5
Speed - 0
Special - 20% chance at the start of each round to unleash his silver balls and his minions. He has one silver ball and three minions. His minions have a 25% chance to take a point off a random monster. His ball has a 50% chance to take 2 points off a random monster. 

Pinhead
Health - 13
Attack - 0
Dodge - 6
Defense - 6
Speed - 0
Special - Not really much for killing, more so for suffering. Likes suffering. At the start of each round, there’s a 10% chance all specials are removed for that round and everyone else loses a health point. In the event of a final two appearance, Pinhead will start attacking. His attack will go up to 3 and his aim will go up to 3 in the final two. 

Blob
Health - 100
Attack - 0
Dodge - 0
Defense - 0
Speed - 0
Special - A roll of 1 or 2 ONLY. That is The Blob’s only chance at successfully attacking, but a successful attack and the Blob absorbs its targets STARTING health. It has zero defense, zero attack, and if it hits on a 1 or a 2, its target is randomized. 

Ravenous Wendigo
Health - 8
Attack - 3
Aim - 3
Dodge - 4
Defense - 4
Speed - 4
Adds a health point and gets stronger after every successful bite. A bite is not an attack. A bite is a second chance after a successful hit. 60% chance to bite after a successful hit.

Little Shop of Horrors Plant
Health - 10
Attack - 3
Aim - 3
Dodge - 3
Defense - 6
Speed - 3
Has a 20% chance to start singing. If it starts singing, everyone leaves until the singing is over (if it starts singing, it finishes its moves, but everyone after him has their turn skipped and we start over with a new round)

1. @Daboyle
2. @Malfatron
3. @theuntouchable
4. @adamq
5. @TOUCAN
6. @skywindO2
7. @FinneasGage

8. @ET80

9. @Scoundrel

Edited by MacReady
Link to comment
Share on other sites

3 minutes ago, skywindO2 said:

The Entity  (It Follows)

Cursing myself for not choosing the Wendigo, specifically the version from Ravenous,

Spoiler

which is mostly just a very lusty Robert Carlyle

 

Link to comment
Share on other sites

14 minutes ago, skywindO2 said:

The Entity  (It Follows)

Already used in the previous Monster Mayhem. Switch to the Wendigo if you want. Newer is funner.

I’ll post the official list tomorrow.

Haven’t decided yet if I’ll allow duplicates. I might.

  • Like 1
Link to comment
Share on other sites

1 minute ago, MacReady said:

Already used in the previous Monster Mayhem. Switch to the Wendigo if you want. Newer is funner.

I’ll post the official list tomorrow.

Haven’t decided yet if I’ll allow duplicates. I might.

Wendigo it is but only if you're using Ravenous for the inspiration. 

  • Like 1
Link to comment
Share on other sites

56 minutes ago, MacReady said:

I will add the first three monsters suggested in thread with my own specials. There will be no duplicates. 

Krampus
Health - 12
Attack - 6
Aim - 6
Dodge - 4
Defense - 5
Speed - 0
Does not attack anyone who hasn’t been naughty, but zeroes in on the first monster to kill another. His target list always follows first, second, third… to kill. 

 

Clover
Health - 20
Defense - 10
Special - Does not attack individuals, is just trying to get out of here. Starts every round by taking a few steps towards getting away from everything. At the start of each turn, there’s a 30% chance his footsteps take a health point away from one other monster. 20% chance he takes a health point away from 2 monsters. 10% chance he takes a health point from three monsters. 

Nosferatu
Health - 8
Attack - 5
Aim - 4
Dodge - 4
Defense - 3
Speed - 4
Special - Its shadow also attacks, so two attacks each round.
Its shadow lives on after its death with half its original health points, but only regains its ability to attack if it makes it to the final two.

 

Pennywise
Health - 10
Attack - 4
Dodge - 5
Defense - 5
Speed - 3
Special - Randomly gains the special ability of a different monster at the beginning of each turn. 

Pazuzu
Health - 12
Attack - 2
Dodge - 4
Defense - 4
Speed - 5
Special - Has a 10% chance to possess someone at the start of each turn. If it succeeds, a random monster becomes possessed by Pazuzu and attacks Pazuzu’s targets for one turn. If Pazuzu possesses someone in the final two, Pazuzu automatically wins. 

The Tall Man
Health - 12
Attack - 1
Dodge - 4
Defense - 5
Speed - 0
Special - 20% chance at the start of each round to unleash his silver balls and his minions. He has one silver ball and three minions. His minions have a 25% chance to take a point off a random monster. His ball has a 50% chance to take 2 points off a random monster. 

Pinhead
Health - 13
Attack - 0
Dodge - 6
Defense - 6
Speed - 0
Special - Not really much for killing, more so for suffering. Likes suffering. At the start of each round, there’s a 10% chance all specials are removed for that round and everyone else loses a health point. In the event of a final two appearance, Pinhead will start attacking. His attack will go up to 3 and his aim will go up to 3 in the final two. 

 

Blob
Health - 100
Attack - 0
Dodge - 0
Defense - 0
Speed - 0
Special - A roll of 1 or 2 ONLY. That is The Blob’s only chance at successfully attacking, but a successful attack and the Blob absorbs its targets STARTING health. It has zero defense, zero attack, and if it hits on a 1 or a 2, its target is randomized. 

1. @Daboyle
2. @Malfatron
3. @theuntouchable
4. @adamq
5. @TOUCAN
6. @skywindO2
7. @FinneasGage

8. @ET80

9. @Scoundrel

Aim is missing on some of these

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...