TOUCAN Posted June 3 Share Posted June 3 57 minutes ago, adamq said: Just have to slow down, could be split into two segments if this will run like the animal battle Don't give him constructive criticism. You need to insult him 2 Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted June 3 Share Posted June 3 Jeff is doing a wonderful job running this competition. He must have learned a lot in kindergarten this year. 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted June 3 Share Posted June 3 46 minutes ago, skywindO2 said: Jeff is doing a wonderful job running this competition. He must have learned a lot in kindergarten this year. 1 Quote Link to comment Share on other sites More sharing options...
ET80 Posted June 3 Share Posted June 3 4 hours ago, theuntouchable said: Have you followed it much yet? ... followed what? 1 Quote Link to comment Share on other sites More sharing options...
ET80 Posted June 3 Share Posted June 3 3 hours ago, skywindO2 said: Jeff is doing a wonderful job running this competition. He must have learned a lot in kindergarten this year. 2 Quote Link to comment Share on other sites More sharing options...
MacReady Posted June 3 Author Share Posted June 3 (edited) I will add the first three monsters suggested in thread with my own specials. There will be no duplicates. Krampus Health - 12 Attack - 6 Aim - 6 Dodge - 4 Defense - 5 Speed - 0 Does not attack anyone who hasn’t been naughty, but zeroes in on the first monster to kill another. His target list always follows first, second, third… to kill. Clover Health - 20 Defense - 10 Special - Does not attack individuals, is just trying to get out of here. Starts every round by taking a few steps towards getting away from everything. At the start of each turn, there’s a 30% chance his footsteps take a health point away from one other monster. 20% chance he takes a health point away from 2 monsters. 10% chance he takes a health point from three monsters. Nosferatu Health - 8 Attack - 5 Aim - 4 Dodge - 4 Defense - 3 Speed - 4 Special - Its shadow also attacks, so two attacks each round. Its shadow lives on after its death with half its original health points, but only regains its ability to attack if it makes it to the final two. Pennywise Health - 10 Attack - 4 Aim - 3 Dodge - 5 Defense - 5 Speed - 3 Special - Randomly gains the special ability of a different monster at the beginning of each turn. Pazuzu Health - 12 Attack - 2 Aim - 3 Dodge - 4 Defense - 4 Speed - 5 Special - Has a 10% chance to possess someone at the start of each turn. If it succeeds, a random monster becomes possessed by Pazuzu and attacks Pazuzu’s targets for one turn. If Pazuzu possesses someone in the final two, Pazuzu automatically wins. The Tall Man Health - 12 Attack - 1 Aim - 3 Dodge - 4 Defense - 5 Speed - 0 Special - 20% chance at the start of each round to unleash his silver balls and his minions. He has one silver ball and three minions. His minions have a 25% chance to take a point off a random monster. His ball has a 50% chance to take 2 points off a random monster. Pinhead Health - 13 Attack - 0 Dodge - 6 Defense - 6 Speed - 0 Special - Not really much for killing, more so for suffering. Likes suffering. At the start of each round, there’s a 10% chance all specials are removed for that round and everyone else loses a health point. In the event of a final two appearance, Pinhead will start attacking. His attack will go up to 3 and his aim will go up to 3 in the final two. Blob Health - 100 Attack - 0 Dodge - 0 Defense - 0 Speed - 0 Special - A roll of 1 or 2 ONLY. That is The Blob’s only chance at successfully attacking, but a successful attack and the Blob absorbs its targets STARTING health. It has zero defense, zero attack, and if it hits on a 1 or a 2, its target is randomized. Ravenous Wendigo Health - 8 Attack - 3 Aim - 3 Dodge - 4 Defense - 4 Speed - 4 Adds a health point and gets stronger after every successful bite. A bite is not an attack. A bite is a second chance after a successful hit. 60% chance to bite after a successful hit. Little Shop of Horrors Plant Health - 10 Attack - 3 Aim - 3 Dodge - 3 Defense - 6 Speed - 3 Has a 20% chance to start singing. If it starts singing, everyone leaves until the singing is over (if it starts singing, it finishes its moves, but everyone after him has their turn skipped and we start over with a new round) 1. @Daboyle 2. @Malfatron 3. @theuntouchable 4. @adamq 5. @TOUCAN 6. @skywindO2 7. @FinneasGage 8. @ET80 9. @Scoundrel Edited June 4 by MacReady Quote Link to comment Share on other sites More sharing options...
adamq Posted June 3 Share Posted June 3 Cryptozoic Man Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted June 3 Share Posted June 3 (edited) The Entity (It Follows) Edited June 3 by skywindO2 Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted June 3 Share Posted June 3 3 minutes ago, skywindO2 said: The Entity (It Follows) Cursing myself for not choosing the Wendigo, specifically the version from Ravenous, Spoiler which is mostly just a very lusty Robert Carlyle Quote Link to comment Share on other sites More sharing options...
MacReady Posted June 4 Author Share Posted June 4 14 minutes ago, skywindO2 said: The Entity (It Follows) Already used in the previous Monster Mayhem. Switch to the Wendigo if you want. Newer is funner. I’ll post the official list tomorrow. Haven’t decided yet if I’ll allow duplicates. I might. 1 Quote Link to comment Share on other sites More sharing options...
skywindO2 Posted June 4 Share Posted June 4 1 minute ago, MacReady said: Already used in the previous Monster Mayhem. Switch to the Wendigo if you want. Newer is funner. I’ll post the official list tomorrow. Haven’t decided yet if I’ll allow duplicates. I might. Wendigo it is but only if you're using Ravenous for the inspiration. 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted June 4 Share Posted June 4 56 minutes ago, MacReady said: I will add the first three monsters suggested in thread with my own specials. There will be no duplicates. Krampus Health - 12 Attack - 6 Aim - 6 Dodge - 4 Defense - 5 Speed - 0 Does not attack anyone who hasn’t been naughty, but zeroes in on the first monster to kill another. His target list always follows first, second, third… to kill. Clover Health - 20 Defense - 10 Special - Does not attack individuals, is just trying to get out of here. Starts every round by taking a few steps towards getting away from everything. At the start of each turn, there’s a 30% chance his footsteps take a health point away from one other monster. 20% chance he takes a health point away from 2 monsters. 10% chance he takes a health point from three monsters. Nosferatu Health - 8 Attack - 5 Aim - 4 Dodge - 4 Defense - 3 Speed - 4 Special - Its shadow also attacks, so two attacks each round. Its shadow lives on after its death with half its original health points, but only regains its ability to attack if it makes it to the final two. Pennywise Health - 10 Attack - 4 Dodge - 5 Defense - 5 Speed - 3 Special - Randomly gains the special ability of a different monster at the beginning of each turn. Pazuzu Health - 12 Attack - 2 Dodge - 4 Defense - 4 Speed - 5 Special - Has a 10% chance to possess someone at the start of each turn. If it succeeds, a random monster becomes possessed by Pazuzu and attacks Pazuzu’s targets for one turn. If Pazuzu possesses someone in the final two, Pazuzu automatically wins. The Tall Man Health - 12 Attack - 1 Dodge - 4 Defense - 5 Speed - 0 Special - 20% chance at the start of each round to unleash his silver balls and his minions. He has one silver ball and three minions. His minions have a 25% chance to take a point off a random monster. His ball has a 50% chance to take 2 points off a random monster. Pinhead Health - 13 Attack - 0 Dodge - 6 Defense - 6 Speed - 0 Special - Not really much for killing, more so for suffering. Likes suffering. At the start of each round, there’s a 10% chance all specials are removed for that round and everyone else loses a health point. In the event of a final two appearance, Pinhead will start attacking. His attack will go up to 3 and his aim will go up to 3 in the final two. Blob Health - 100 Attack - 0 Dodge - 0 Defense - 0 Speed - 0 Special - A roll of 1 or 2 ONLY. That is The Blob’s only chance at successfully attacking, but a successful attack and the Blob absorbs its targets STARTING health. It has zero defense, zero attack, and if it hits on a 1 or a 2, its target is randomized. 1. @Daboyle 2. @Malfatron 3. @theuntouchable 4. @adamq 5. @TOUCAN 6. @skywindO2 7. @FinneasGage 8. @ET80 9. @Scoundrel Aim is missing on some of these Quote Link to comment Share on other sites More sharing options...
Malfatron Posted June 4 Share Posted June 4 13 minutes ago, MacReady said: Haven’t decided yet if I’ll allow duplicates. I might. Duplicates are dumb imo Quote Link to comment Share on other sites More sharing options...
Malfatron Posted June 4 Share Posted June 4 @MacReady Audrey II Quote Link to comment Share on other sites More sharing options...
Malfatron Posted June 4 Share Posted June 4 Sports games predictions to determine big board monster order? Quote Link to comment Share on other sites More sharing options...
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