Danger Posted July 18, 2018 Share Posted July 18, 2018 1 minute ago, showtime said: Right on schedule https://us.forums.blizzard.com/en/overwatch/t/upcoming-balance-changes-for-support-heroes/163703 Good nerf to Mercy and Brigitte. That change for Ana is huge, now she can use Nano to save a target under pretty much any circumstance. Rein is low and you're in a pinch Nano saves him and really shores up your front line. Quote Link to comment Share on other sites More sharing options...
showtime Posted July 18, 2018 Share Posted July 18, 2018 2 minutes ago, Danger said: That change for Ana is huge, now she can use Nano to save a target under pretty much any circumstance. Rein is low and you're in a pinch Nano saves him and really shores up your front line. Yeah, that change is sick. Hopefully with that change and the nerfs to some of the other supports, Ana sees a more prominent role in the meta. Quote Link to comment Share on other sites More sharing options...
Danger Posted July 18, 2018 Share Posted July 18, 2018 I like all of the changes, but I'm not sure about the Mercy healing rate nerf, seems rather unnecessary to me. Quote Link to comment Share on other sites More sharing options...
showtime Posted July 18, 2018 Share Posted July 18, 2018 Just now, Danger said: I like all of the changes, but I'm not sure about the Mercy healing rate nerf, seems rather unnecessary to me. The developer made a good point. Mercy just out heals all of the other supports and her healing is so easy to do. Slowing down her healing rate the right decision to bring her healing down to be more in line with other supports. Ana can heal a crap ton, but her healing is much more skill intensive than Mercy's is. Quote Link to comment Share on other sites More sharing options...
Herbie_Hancock Posted July 18, 2018 Share Posted July 18, 2018 Looking forward to finally playing some comp tonight and tomorrow. Only have 1 game in so far and my teams mcree had a 6 kill w his deadeye. crazy Quote Link to comment Share on other sites More sharing options...
Danger Posted July 18, 2018 Share Posted July 18, 2018 9 minutes ago, showtime said: The developer made a good point. Mercy just out heals all of the other supports and her healing is so easy to do. Slowing down her healing rate the right decision to bring her healing down to be more in line with other supports. Ana can heal a crap ton, but her healing is much more skill intensive than Mercy's is. Yes but with the proposed healing nerf to her, she would then be doing less healing than Moira across the board. If her main use is healing/rez then you take the fact that her healing is tops, then it's kind of disappointing so to speak. Moira can fend for herself better than Mercy, and also does more healing. Mercy still has more mobility I suppose. Quote Link to comment Share on other sites More sharing options...
James Posted July 18, 2018 Share Posted July 18, 2018 I wonder how many one second nerfs to Brig's stun it will take before it feels balanced. 1 Quote Link to comment Share on other sites More sharing options...
Danger Posted July 19, 2018 Share Posted July 19, 2018 2 hours ago, James said: I wonder how many one second nerfs to Brig's stun it will take before it feels balanced. TBH, I'd say one more. 8 seconds feels like a reasonable cooldown. Same as Roadhogs hook. Quote Link to comment Share on other sites More sharing options...
James Posted July 19, 2018 Share Posted July 19, 2018 2 hours ago, Danger said: TBH, I'd say one more. 8 seconds feels like a reasonable cooldown. Same as Roadhogs hook. I was thinking maybe 10 seconds, but with a slight compensation buff somewhere else. Quote Link to comment Share on other sites More sharing options...
showtime Posted July 19, 2018 Share Posted July 19, 2018 The problem with her stun is that it requires no skill. Ana and Roadhog have disables, but they're both skillful. I'm not sure how they would add a skill set to her shield bash, so the cool down should probably be like 15 seconds or something absurd like that. Quote Link to comment Share on other sites More sharing options...
James Posted July 19, 2018 Share Posted July 19, 2018 They don't have many of these types of interactions in OW, but I think raising the cooldown and adding a mechanic that conditionally reduces the cooldown could be good. Something like "refund 50% of the cooldown if the stun cancels a dash or channeled ability". That way you're rewarded for using it in more meaningful ways, and there's less of the frustrating types of plays like just chain cc'ing someone in a corner. Quote Link to comment Share on other sites More sharing options...
Jakuvious Posted July 19, 2018 Share Posted July 19, 2018 1 hour ago, showtime said: The problem with her stun is that it requires no skill. Ana and Roadhog have disables, but they're both skillful. I'm not sure how they would add a skill set to her shield bash, so the cool down should probably be like 15 seconds or something absurd like that. The equivalent to Ana and Roadhog having to aim, is that Brigitte has to be right in front of her target. It's a fair trade off. Neither hook nor sleep dart would require any skill at point blank range either. Quote Link to comment Share on other sites More sharing options...
showtime Posted July 19, 2018 Share Posted July 19, 2018 1 hour ago, Jakuvious said: The equivalent to Ana and Roadhog having to aim, is that Brigitte has to be right in front of her target. It's a fair trade off. Neither hook nor sleep dart would require any skill at point blank range either. It's not a fair trade off because she has a shield, which allows her to get in front of her target without taking any damage. CC is the strongest thing in this entire game (in nearly all games) and she has no draw back to using it. It's extremely strong and takes absolutely zero skill to execute. Ana at point blank range with someone is in her face is in danger because she doesn't have a shield that blocks her damage. Her sleep takes skill to execute. Example: A Tracer is destroying you from up close and she is blinking all over the place. It's really hard to hit a sleep on her. Brigitte shield bash is extremely easy to hit. Brigitte has a very low skill ceiling in general and she's strong as hell. That's why she continues to be picked constantly and is a problem. At least the developers recognize that the shield bash is too strong and they're trying to nerf it. Quote Link to comment Share on other sites More sharing options...
Danger Posted July 19, 2018 Share Posted July 19, 2018 (edited) I saw this recommendation for Brigitte from someone. Swap the effects of shield bash and whipshot. Whipshot is a skillshot, make that her stun and make her shield bash a knock back. Obviously cooldowns would still need to be tweaked. But Knockbacks I'm pretty sure don't effect characters like Rein through his barrier, so that's good. Whipshot should be stopped by barriers at that point, like McCree's flashbang. Edited July 19, 2018 by Danger 1 Quote Link to comment Share on other sites More sharing options...
cddolphin Posted July 20, 2018 Author Share Posted July 20, 2018 On 7/19/2018 at 9:01 AM, Danger said: I saw this recommendation for Brigitte from someone. Swap the effects of shield bash and whipshot. Whipshot is a skillshot, make that her stun and make her shield bash a knock back. Obviously cooldowns would still need to be tweaked. But Knockbacks I'm pretty sure don't effect characters like Rein through his barrier, so that's good. Whipshot should be stopped by barriers at that point, like McCree's flashbang. perfect Quote Link to comment Share on other sites More sharing options...
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