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STAR WARS Prequel Trilogy Mafia (Galactic Republic and Jango Fett wins!)


TheKillerNacho

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The hunt for the corrupted Chancellor's newest apprentice led the Republic forces to @Slappy Mc's doorstep. Indeed, it seems that Anakin Skywalker, the once heroic Knight of the Jedi Order had given into his hate. He was no longer Anakin, but rather, a Dark Lord of the Sith Order, Darth Vader.

"You underestimate my power!" he boasted as he tried to leap over his pursuers. Unfortunately for the newly appointed Sith Lord, he was blasted to a singled corpse before landing the jump.

Autopsy:

Spoiler

Darth Vader
Lord, Human
GdaSwlcFS2RsHJmohDAeFUImR-NxGJXkpcVPQsnk9O3k_zIyxta7mYNXR5FE7ZIxoBqvIlVpYJJbGACEpBK1OT0V7Q75OHrxiJ28NMeaKZMKGrOoRlmaMH3WSApz4ec1BqJw24Ur
"You underestimate my power!" - Darth Vader

You are aligned with the Sith Order: Your faction must outnumber the Jedi Order at the end of the game. You are not considered a threat to the Galactic Republic (your presence does not prevent the game from ending), but neither the Galactic Republic or Separatist Alliance actually win the game if at least one member of your faction remains alive with your win condition met.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Force Choke: Thrice per game, you may roleblock another target player. If this ability is used two nights in a row on the same player, that player is killed.
  • Force Rage: Once per night, kill target player who was voting for a player aligned with you at the end of the previous day. You cannot use this ability two nights in a row.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blue Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player on odd nights. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was.
  • Armor (Passive): Protects the wearer against a single non-Force attack before breaking. Does not protect the wearer from being lynched.

Anakin Skywalker
Apprentice, Human
-s8Hc-0BBeS-lWXRTN1H3YkQQ4gOYkoh6-QMso-x5Ua6fZw9qzASuEPbyssC2_5283Dz_zHK_X5KyMgon2m8SM1dTIfAybU-eF1ZdvpvCbuxVDok49-ScM5Px2B4C1Of3fiiz3cC
"I'm not the Jedi I should be. I want more, and I know I shouldn't." - Anakin Skywalker

You are aligned with the Jedi Order: Eliminate the Sith Order and all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Galactic Republic, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Force Push: Once per night, you may disarm another target player, removing all items from their inventory until the end of the next night. This doesn't block the target from using an item that same night, and you cannot disarm that same player again this game.
  • Force Riposte: Once per game, at night, kill target player who was voting for you at the end of the previous day. You cannot use this ability the first night of the game.
  • Search Your Feelings: Once per game, if either Padmé Amidala or Obi-Wan Kenobi are dead, target 3 other players. Other targets are chosen randomly to bring the total to 5 (you are told who the randoms are). You receive a report containing a list of distinct alignments among those players. When the number of other players in the game is 5 or less, this ability targets all other players, instead.
  • Forbidden Love (Passive): You begin the game in a private chat with Padmé Amidala, who is Galactic Republic aligned.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blue Lightsaber (Melee): Can be used to parry or block on odd nights. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. Additionally, the night after a successfully defending against an item, you may use the lightsaber to attempt to kill a target player, instead.

 

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With Vader defeated, all eyes turned to repelling the Separatists, instead. @Raveslifted his blaster to try to make a play but as he pulled the trigger, he was blasted dead himself. Thankfully, he was found to be the head of the Banking Clan himself, San Hill, who had signed a treaty with the Separatist Alliance! With no further deaths, only five non-Droids remained. Who will be victorious in this final showdown?

Autopsy:

Spoiler

San Hill
Chairman, Muun
hxQlOMP3KuZsdK7hWWT-Lw3BhGuxgQtV-s4gOaCMZwqvhr0XKKkNKfg4JcPc7nDCZt-Lj7OJcSyIENfsX99OwyIE_V-z7kuKZ4SF6Qoo7lUawmItayxQQfHmeM7Zcj5WX3Jj7Hw9
"The Banking Clan will sign your treaty." - San Hill

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Intelligence Network: Once every odd night, target a player to get a report containing their Role PM.
  • Buzz (Droid): Once per night, target a player to roleblock them. You cannot target the same player two nights in a row with this ability.
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Faction, Ranged): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Kill a target player.

ANNOUNCEMENT:
I will now allow the day to end early if enough votes are [locked] to clinch a lynch. The night can also be processed early if all living players send me their moves (or intent to not make a move).

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