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FF Big Brother 7: Whicker wins! Diary Sessions now!


Malfatron

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HOH 9: Big Brother MMORPG madness

ONLY WORK ON THIS HOH WITHIN YOU ASSIGNED TEAMS. NO LEAKING INFO OR YOU WILL BE EVICTED

Team 1:
 Flux
 Shady
 Lucky
 gopher
 JBURGE

Team 2:
 mission27
 Whicker
 utley4568
 ipwn
 Ragnarok

Team 3:
 EliteTexan80
 domepatrol91
 RuskieTitan
 Famous Jameis
 LetTheBallFly


RULES:

One player on each team MAY send in moves for everyone.
HOWEVER, if a player sends in their own moves, that takes priority over what someone else sends in for them.
So communication is key.


GAME:

This is a battle royale.
Everyone starts with 5 HP (MAX HP CANNOT EXCEED THIS)
Your goal is to eliminate every member of each other opposing team.
Even if you die in this challenge, it's ok, as long as your team wins.
The winning team will move on to the next round, and will compete individually for the HOH.
Chances are, not everyone will die, so pay attention to the tiebreakers.
This game is first and foremost a strategy game.

 

This game will be 12 rounds. EACH TEAM WILL SUBMIT ALL 12 ROUNDS AT ONCE, which involves each player on the team putting in a move.
So, there will be a total of 60 moves per team in the whole game.
(AGAIN, one person can be designated to send in all moves if you like).
All moves in a round occur simultaneously.


Key Notes:
If you attack a dead person, you literally attack his dead body, and no harm done.
If you are dead, you cannot make moves, and you cannot be healed.
Since all moves happen at once, you can channel mana for your team the same round that another member uses it.


SPELLS:
Here are the spells that can be used. Each player will use one spell per round.
The mana that you need to cast the spell is listed by the spell

Your team starts with no mana, so someone should definitely be channeling round 1.
If (0) is listed, that means the spell is free.


Neutral (O mana cost)

Channel: Gains 1 fire, earth, air, or fire mana for your team to use (specify which mana you want. you only get one per move.)

Protect: You absorb all the damage that a random teammate takes this round


Earth Spells:

Healing Wave (1 earth mana needed): Heal a teammate 1 HP. Cannot heal yourself. (Specify who you want to heal)

Nature's Wrath (2 earth mana needed): Deal 1 damage to everyone in the game except for yourself (even your teammates will be damaged)


Air Spells:

Lightning Bolt (1 air mana needed): Target an enemy. If they channel this turn, deal 2 damage. (specify who you want to target)

Tornado (2 air mana needed): Redirect all incoming damage that is going toward you to a target of your choice. (specify the target)

 

Water Spells:

Meditate (1 water mana needed): Gain 1 fire, 1 earth, and 1 air mana for your team to use.

Ice Wall ( 1 water mana needed): Target an enemy. If they deal damage to you this turn, the damage is redirected to themselves instead. (Specify target)

Frost Bolt (2 water mana needed): Deal 1 damage. The target deals 2 less damage to you this turn.  (specify your target)


Fire Spells:

 Fireball (1 fire mana needed): Deal 1 damage. (specify a target)

Inferno (2 fire mana needed): Deal 2 damage. (specify a target)


Mixed spell:

Purify (1 water and 1 earth needed): Gains 2 HP to a teammate. Cannot heal yourself. Specify a teammate.

 

TIEBREAKERS:

If players from more than 1 team are still alive at the end of the game (very possible!), here are the tiebreakers:


TB1: Whichever team killed the most players from another team will win.

TB2: If still tied, whichever team has the most surviving team members will win.

TB3: If still tied, whichever team has the highest total HP will win.

 

 

If you have questions, please ask!!!

 

DEADLINE for MOVES is Tuesday 5 PM CST

 

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