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Magic: the Gathering - War of the Spark Mafia -GAME OVER - The Gatewatch defeats Nicol Bolas!


Whicker

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Not much had been know about Matts. He had answered the distress call from the Interplanar Beacon like so many of the other planeswalkers in this war, but this was his first encounter with the Gatewatch. All that was known was that he was adept at controlling magic. 

Unfortunately Matts let an opportunity slip by him. Missing a move early on in the war, he set himself up for failure. Like so many others, he fell into Bolas’ trap. 

@Matts4313 has been killed! He was 

Kasmina, Enigmatic Mentor (Gatewatch aligned)

Kasmina.jpg

You begin the game with 4 loyalty counters 

(+1) Choose a player. You will learn how many loyalty counters that player has. 

(0) Choose a player. That player will gain a loyalty counter 

(-3) Create a Wizard creature. This creature has “Each night, this creature’s controller chooses a player. That player will be protected from all non-killing moves that night. 
 

Touch had come a long way since his childhood. He will always remember that moment. Of being scared and alone. Not knowing what was going on. But then also having to accept your responsibility in it all. His parents and his home. Just gone forever.

But over the years, he had grown to be in control of his fire. Through rigorous training and force of will, he had grown into a very powerful planeswalker. Ravnica and the War of the Spark presented that opportunity to him. The opportunity to show all of the Gatewatch that he was among their strongest.

This time, however, it all circled back to his childhood. Where one uncontrolled emotional outburst burned a whole city to the ground. He did it again. He saw what he felt was a golden opportunity, and he couldn't wait to pounce. It was a trap, however, and soon Touch's spark had been harvested along with the others.

@theuntouchable was exiled! He was 

Chandra, Awakened Inferno (Gatewatch aligned)

images?q=tbn:ANd9GcQoxxhfIeK2AIQ-RUjwexQ

You begin the game with 1 loyalty counter  

(+2) Choose a player. That player will lose a loyalty counter (after costs are paid)

(0) You will attempt to kill all marked players 

(-1) Choose a player. That player will be marked. If you target a player that’s already marked, you will attempt to kill that player. 

Edited by Whicker
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3 Rackcs - [Zombie], Daboyle, squire

(-1) Nazgul - (Spirit) 

There are two Elf creatures on the battlefield. They each have “Each night, this creature's controller chooses a player. That player's vote will carry a weight of 2 for the following day phase”

There are two Zombie creatures on the battlefield. They each have “Each night, this creature's controller chooses a player. That player will begin the next day with (+1) votes”

There is a Vampire creature on the battlefield. It has “This creature has a vote with a weight of 1. Its controller controls its vote via PM”

There are two Spirit creatures on the battlefield. They each have “Each night, this creature's controller chooses a player. That player begins the next day with (-1) votes”

There is a Soldier creature on the battlefield. It has “Each night, this creature's controller chooses a player. If that player would be killed, this creature is destroyed instead”

There are two Thopter creatures on the battlefield. They each have “Each night, this creature's controller chooses a player. That player will lose a loyalty counter (after costs are paid)”

There are three Wolf creatures on the battlefield. They have have “Each night, this creature’s controller chooses a player. Its controller will learn the target(s) of the chosen player that night”

Edited by Whicker
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