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Call of Duty: Modern Warfare (2019)


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Perks

Perk 1

  • Double Time: Triple the duration of Super Sprint and fully refresh Super Sprint on kills.
  • E.O.D.: Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines and C4.
  • Scavenger: Resupply ammo from dead players.
  • Tracker: Enemies leave behind trails and death markers. Increase crouch movement speed by 30%.
  • Tune Up: Increase the charge rate of Field Upgrades by 50%.

Perk 2

  • Ghost: Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill.
  • Hardline: Your killsteaks cost 1 less kill.
  • Kill Chain: Killstreaks earned in your current life earn kill credit for other killstreaks.
  • Overkill: Carry two primary weapons.
  • Restock: Recharge equipment over 30 seconds.

Perk 3

  • Amped: Faster weapon swap and rocket launcher reload speed.
  • Battle Hardened: Reduce strength of enemy flash, stun, and EMP effects.
  • Cold-Blooded: Undetectable by AI targeting system and thermal optics. Immune to snapshot grenades.
  • High Alert: Your vision pulses when enemies outside of your view see you.
  • Shrapnel: Spawn with and extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
  • Spotter: See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights.

Field Upgrades

Field Upgrades are essentially a mashup of normal equipment and Specialist abilities as seen in previous Call of Duty games. It's mainly just special equipment that recharges over time. There are some familiar pieces of equipment, and some new ones too.

Field Upgrade Description Recharge Rate
Munitions Box Deploy a box of ammo, grenades and weapons for you and your teammates. Shoot at your own risk. Medium
Recon Drone Remote controlled drone that marks enemies, equipment, and vehicles in the world. Slow
Stopping Power Rounds Reload your gun with stopping power rounds that deal extra damage. Slow
Trophy system Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Fast
Tactical Insertion Marks a location as your next spawn point. Fast
Deployable Cover Portable, rapidly-deployable ballistic cover. Fast
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1 minute ago, Heimdallr said:

 

Killstreak Description Kills required to earn
Personal Radar Escort drone that enables the radar for the owner, and pings nearby enemies. 3
Counter UAV A drone that constantly emits a scrambling signal, disabling enemy mini maps and incrementally disrupting their senses the closer they get to it. 4
UAV UAV recon ship that enables the map for all allies, and reveals enemy locations. 4
Care Package Call in a random killstreak care package to your location. 4
Cluster Strike Signal for a number of cluster mortars to hit the designated location. 5
Cruise Missile Control a long range cruise missile with boost capabilities. 5
Precision Airstrike Call in twin jets for a precision strike along the best available path. 5
Wheelson Remote controlled UGV with a powerful airburst turret. 5
Infantry Assault Vehicle A manned light infantry vehicle with a .50 cal machine gun on top (only available on large maps. Otherwise replaced for Wheelson) 7
Emergency Airdrop Call in 3 random killstreak care packages to your location. 8
VTOL Jet Releases an initial missile barrage before guarding a location of the player's choice 8
Chopper Gunner Control an assault chopper armed with a turret and air-to-land missiles. 10
White Phosphorus Cover the battlefield with white smoke flare canisters that will disorient the enemy, and burn any that wander too close. 10
Support Helo Call in a heavy assault helo with twin turrets to patrol the map. 11
Gunship Heavy assault gunship with three types of armaments. 12
Advanced UAV Orbital UAV that reveals the enemy's direction on the mini map. 12
Juggernaut Call in a care package that contains the Juggernaut assault gear. 15
Tactical Nuke Kaboom Unknown

Awesome.  All of that looks reasonable.  Do killstreak kills help you get other killstreaks?  So if I got the precision airstrike at 5 kills and got three kills with it, does that give me the VTOL Jet?

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1 minute ago, Heimdallr said:

Perks

Perk 1

  • Double Time: Triple the duration of Super Sprint and fully refresh Super Sprint on kills.
  • E.O.D.: Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines and C4.
  • Scavenger: Resupply ammo from dead players.
  • Tracker: Enemies leave behind trails and death markers. Increase crouch movement speed by 30%.
  • Tune Up: Increase the charge rate of Field Upgrades by 50%.

Perk 2

  • Ghost: Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill.
  • Hardline: Your killsteaks cost 1 less kill.
  • Kill Chain: Killstreaks earned in your current life earn kill credit for other killstreaks.
  • Overkill: Carry two primary weapons.
  • Restock: Recharge equipment over 30 seconds.

Perk 3

  • Amped: Faster weapon swap and rocket launcher reload speed.
  • Battle Hardened: Reduce strength of enemy flash, stun, and EMP effects.
  • Cold-Blooded: Undetectable by AI targeting system and thermal optics. Immune to snapshot grenades.
  • High Alert: Your vision pulses when enemies outside of your view see you.
  • Shrapnel: Spawn with and extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
  • Spotter: See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights.

With the system in this game, you can only run one perk from each perk slot, right?  So you can't pick three perks from perk 3?  Am I understanding that correctly.

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I can tell right now my go-to class setup will be EOD, Ghost and either Battle Hardened or Spotter. The rest of the perks don't really do much for me.

For Field Upgrades, I will probably go with Trophy System for objective modes, or Stopping Power for slaying modes.

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2 minutes ago, showtime said:

With the system in this game, you can only run one perk from each perk slot, right?  So you can't pick three perks from perk 3?  Am I understanding that correctly.

Correct, which is why I loved the pick-10 system. So much more room to be creative with a class.

Also, forcing everyone to use a tactical and lethal just creates SO much grenade spam. With the pick-10 system a lot of people skip those for an extra perk or attachment.

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2 minutes ago, showtime said:

Do killstreak kills help you get other killstreaks?  So if I got the precision airstrike at 5 kills and got three kills with it, does that give me the VTOL Jet?

No, it is gun kills only. Unless you run the Kill Chain perk.

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Just now, Heimdallr said:

Correct, which is why I loved the pick-10 system. So much more room to be creative with a class.

I hated the pick-10 system (I know I'm in the minority).  People weren't really creative, they just found the three best perks in the game and ran them.  Now, people aren't going to be able to do that because Perk 3 (for example), has several perks I want to run, but I can only choose one.

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My perks will be this:

E.O.D.

Hardline

Amped/Battle Hardened

 

I'm team jump on the B flag.  I only run UAV, Counter-UAV and whatever five killstreak is the best.  Hardline would make those killstreaks 2, 3, 4 kills so I can spam them over and over to help the team. 

I need to try out the perks in the third slot, but I also love shooting down enemy killstreaks, so faster rocket launcher swapping and reloading seems awesome.  But battle hardened, Cold-Blooded and Spotter all seems like I would like them as well.

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Based on what we have seen so far, these are my thoughts:

GOOD:

  •  By far the best graphics ever in COD. Everything looks amazing.
  •  I love that every gun has muzzle velocity and penetration based on the real-life bullet caliber/grain. 
  • Tons of content on day 1. Much more than recent titles. 
  • No season pass
  • Crossplay
  • Powerful streaks
  • No specialist powers (the field upgrades are pretty minor)
  • Classic guns (M4, AK47, SCAR, MP5, MP7, P90, AUG)
  • Interactive objects on maps (doors, light switches, etc)
  • Revamped attachment system so you can really customize your gun.
  • 2v2, 10v10 and 20v20 all sound like a ton of fun
  • 100+ player mode (reportedly NOT a BR mode)
  • Classic TTK and health (screw BO4)
  • Night maps that require night-vision goggles.
  • Unlimited sprint, sliding, fast mantling, and also the super sprint mechanic
  • Progress will be shared between modes (multiplayer, campain, spec ops, etc.)
  • Fast loading times and clean menus
  • You'll be able to see teammates through walls

BAD

  • No mini-map. 
  • Killstreaks instead of scorestreaks
  • No Dead Silence/Awareness perks
  • Footsteps are very hard to hear. 
  • Ghost will be active even when you aren't moving.
  • Seemingly slow SMG ADS time (these first 6 things combined will lead to a LOT of camping)
  • More recoil than previous games
  • New guns and lots of content will assuredly be hard to get without paying a ton for MTX
  • Quickscoping is still a thing
  • Only 4 SMGs at launch (that we know of so far)
  • No mini-map.
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44 minutes ago, showtime said:

Awesome.  All of that looks reasonable.  Do killstreak kills help you get other killstreaks?  So if I got the precision airstrike at 5 kills and got three kills with it, does that give me the VTOL Jet?

As @Heimdallr mentioned, there is a perk that allows killstreak kills to count towards the progression to other streaks. That is in the same perk group as hardline, so you can choose to run lower streaks with hardline  or run 5-8-11 or whatever and run the other one. 

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16 minutes ago, Heimdallr said:

Based on what we have seen so far, these are my thoughts:

BAD

  • No mini-map. 
  • Killstreaks instead of scorestreaks
  • No Dead Silence/Awareness perks
  • Footsteps are very hard to hear. 
  • Ghost will be active even when you aren't moving.
  • Seemingly slow SMG ADS time (these first 6 things combined will lead to a LOT of camping)
  • More recoil than previous games
  • New guns and lots of content will assuredly be hard to get without paying a ton for MTX
  • Quickscoping is still a thing
  • Only 4 SMGs at launch (that we know of so far)
  • No mini-map.

All of the things I italicized I don't really have an issue with, until I at least try it. The no mini-map is a disaster. 

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2 minutes ago, JBURGE said:

All of the things I italicized I don't really have an issue with, until I at least try it. The no mini-map is a disaster. 

I would be fine with not showing enemies unless there is a UAV (still show gunfire dots on the compass), but not knowing where teammates are makes any sort of tactical play extremely hard.

My entire playstyle is usually just soundwhoring and positioning based on the minimap, so those two things going away is gonna really suck. Everyone is going to play much slower.

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35 minutes ago, Heimdallr said:

Based on what we have seen so far, these are my thoughts:

GOOD:

  •  By far the best graphics ever in COD. Everything looks amazing.
  •  I love that every gun has muzzle velocity and penetration based on the real-life bullet caliber/grain. 
  • Tons of content on day 1. Much more than recent titles. 
  • No season pass
  • Crossplay
  • Powerful streaks
  • No specialist powers (the field upgrades are pretty minor)
  • Classic guns (M4, AK47, SCAR, MP5, MP7, P90, AUG)
  • Interactive objects on maps (doors, light switches, etc)
  • Revamped attachment system so you can really customize your gun.
  • 2v2, 10v10 and 20v20 all sound like a ton of fun
  • 100+ player mode (reportedly NOT a BR mode)
  • Classic TTK and health (screw BO4)
  • Night maps that require night-vision goggles.
  • Unlimited sprint, sliding, fast mantling, and also the super sprint mechanic
  • Progress will be shared between modes (multiplayer, campain, spec ops, etc.)
  • Fast loading times and clean menus
  • You'll be able to see teammates through walls

BAD

  • No mini-map. 
  • Killstreaks instead of scorestreaks
  • No Dead Silence/Awareness perks
  • Footsteps are very hard to hear. 
  • Ghost will be active even when you aren't moving.
  • Seemingly slow SMG ADS time (these first 6 things combined will lead to a LOT of camping)
  • More recoil than previous games
  • New guns and lots of content will assuredly be hard to get without paying a ton for MTX
  • Quickscoping is still a thing
  • Only 4 SMGs at launch (that we know of so far)
  • No mini-map.

Did you find footsteps hard to hear in BO4?  Previous CODs I felt were pretty good with this and made Awareness a real advantage but I feel like they're **** in BO4.  I didn't even recognize no dead silence/awareness til you mentioned it because I forgot footsteps were a thing lol. 

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1 minute ago, flyers0909 said:

Did you find footsteps hard to hear in BO4?  Previous CODs I felt were pretty good with this and made Awareness a real advantage but I feel like they're **** in BO4.  I didn't even recognize no dead silence/awareness til you mentioned it because I forgot footsteps were a thing lol. 

I thought they were really quiet in BO4, but I only played that one for a few months.

I loved BO3 because of the loud footsteps and jetpack noises. 

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