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Chrono Trigger Mafia (Lavos and Magus wins!)


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After a couple victories against the rulers of Antiquity, the group was eager to leave the barbaric distant past to return to a more civilized age. Opening a portal back to the present era of 1000 AD, the party decided they should take the opportunity to knock off @gopherwrestler while they were here.

https://static.wikia.nocookie.net/chrono/images/a/a1/WarpPortal.gif

Entering their laboratory, they saw a shadowed figure holding what appeared to be a weapon over their head, and the group wasted no time to shoot down the assumed threat. Unfortunately, the object was nothing more than a wrench being used by Lucca to repair some of her equipment. The party felt horrible about what they just did to their dependable ally of Earth, as her very own Sight Scope identified her lifeless body:

Spoiler

Lucca
Origin: 1000 AD (Present)
8CU5om2.png
"Machines aren't capable of evil... humans make them that way." - Lucca

You are aligned with Earth: Eliminate all threats to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Hypnowave: Target two other players. Anyone visiting either of those players will be redirected to the other player. You cannot target either of those same players with this ability two nights in a row.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Plasma Gun (Ranged): Starts with 0 charge, recharging by 1 at the end of each night that you use no item. On use, select one of the following effects:
    • Consume 1 charge and target a player to block that player's ability (but not item) that night.
    • Consume 1 charge and target a player to block that player's attempted item use (but not ability) that night.
    • Consume 2 charge and target a player to kill that player.
  • Gate Key: Once per game, you may specify the next time period (taking effect at the end of the upcoming day) instead of it being determined by the lynch. You cannot select the End of Time or 1999 AD, and this effect will fail if another effect or mechanic also alters the next time period.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • Build Robot (Day Action, Passive): You control the pseudoplayer Gato (who joins the game by the name of "Monster C"). Gato is Neutral-aligned and may be visited or voted for normally. You can at any time except during the final 30 minutes of the day, through PM with the host, ask Gato to change its vote to a specified player. You may also specify a short line or reasoning for voting that way, but it will paraphrase anything into its own words. If Gato is not voting by the final 30 minutes of the day, it will automatically place his vote on who you're voting for (if you haven't placed a vote by that time, it'll vote for a no lynch). If you are ever killed, Gato also dies.
    • If you already have a copy of this ability, you receive another copy of Gato (who joins the game as "Monster D").

With its master's life maliciously cut short, Gato (going by the name Monster C) also shut down, no longer wanting to hand out 15 silver points or to sing his cheerful songs:

Spoiler

Gato
Origin: 1000 AD (Present)
saRTjj5.png
"They call me Gato, I have metal joints. Beat me up and earn 15 Silver Points!" - Gato

You are aligned as Neutral: Ensure the player controlling you wins the game. You are not a threat to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Punching Glove (Passive): Your vote counts as 0.5, but the value of votes on you count as half of what they normally would.
  • Song of Love (Passive): All players visiting you during the night for the first time receive a Silver Point.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • None!

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • None!

Night moves are due 9:35 PM ET... you murderers.

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