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Chrono Trigger Mafia (Lavos and Magus wins!)


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Daboyle - 12 - [kingseanjohn], [MWil23], [11sanchez11], [The Orca], [Ragnarok], [Whicker], [Scoundrel], [Deadpulse], [Daboyle], [rackcs], Xmad, Pickle Rick

Xmad - 3 - The Orca, Dome, Pickle Rick

Ragnarok - 2 - Deadpulse, MWil23

11sanchez11 - 2 - 11sanchez11, Scoundrel

The Orca - 1 - Daboyle

Mwil23 - 1 - Whicker

JoshstraDaymus - 1 - JoshstraDaymus

 

28 minutes left in the day.

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After some investigation, the party eventually determined that @Daboyle's actions in 2300 AD were causing instability to the timeline, so they ventured to the post-apocalyptic future to put an end to him.

https://static.wikia.nocookie.net/chrono/images/a/a1/WarpPortal.gif

The party had to face some lockdown shenanigans in the dome housing the rogue AI, Mother Brain, but they were eventually able to shut down the computer corrupted by Lavos for good. The Sight Scope was able to download its "autopsy":

Spoiler

Mother Brain
Origin: 2300 AD (Future)
xNQLRgM.png
"We robots will create a new order... a nation of steel, and pure logic. A true paradise!" - Mother Brain

You are aligned with Lavos: Navigate the game to 1999 AD and ensure Lavos survives that day (see your factional knowledge), or eliminate enough players that your faction matches or outnumbers all other living players.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Reprogram: Target another player to redirect that player's ability (but not item) to another specified player. If a redirected ability targets multiple players, only the first target is redirected. You cannot redirect a player to themselves, nor can you target that player with this ability again this game (there is no limit to the number of times a player can be redirected to, however).
  • Gate Scan: Once per game, specify a time period to receive a report of all living players originating from that time period.
  • Lockdown (Day Action): Once per game, through PM with the host, target a player to lock the votes of all players currently voting for that player. All votes locked by this ability maintain their current value for the rest of the day (any effect or mechanic that would cause a vote count as more or less than it currently does will not affect these votes). This must be done prior to the day's normal voting deadline (being unusable in overtime).

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Plasma Gun (Ranged, Factional): Starts with 5 charge, recharging by 1 at the end of each night that you use no item. On use, select one of the following effects. Only one member of your faction can use a factional ability or item each night:
    • Consume 1 charge and target a player to block that player's ability (but not item) that night.
    • Consume 1 charge and target a player to block that player's attempted item use (but not ability) that night.
    • Consume 2 charge and target a player to kill that player.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • Upgrade (Passive): When you receive this ability, choose one of the following to become its effect:
    • Reprogram redirects the target's item as well as their ability, except if you're in a factional chat with that player.
    • Gate Scan can be used one additional time.
    • Using your factional Plasma Gun to block a target's ability or attempted item use is not considered factional (but using it to kill still is).

What horrors stand before the party in this dying world, however? Night was coming... all players originating in 2300 AD now have their bonuses active, and moves are due at 9:30 PM ET.

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2 minutes ago, TheKillerNacho said:

Reprogram: Target another player to redirect that player's ability (but not item) to another specified player.

Well then, that explains a lot

3 minutes ago, TheKillerNacho said:

Lockdown (Day Action): Once per game, through PM with the host, target a player to lock the votes of all players currently voting for that player. All votes locked by this ability maintain their current value for the rest of the day (any effect or mechanic that would cause a vote count as more or less than it currently does will not affect these votes). This must be done prior to the day's normal voting deadline (being unusable in overtime).

LOL

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