Jump to content

Chrono Trigger Mafia (Lavos and Magus wins!)


Recommended Posts

When the heroes of Earth heard an explosion in Lucca's old lab, they feared the worst, but they were relieved to discover that @skywindO2 was the one killed in the blast. It seems the naughty Azala had cunningly followed the party through the gate from Prehistory, but the Lavos-aligned dinosaur monarch clearly was confused by the modern technology. The Sight Scope confirmed she was indeed the Reptite leader:

Spoiler

Azala
Origin: 65,000,000 BC (Prehistory)
XGwabAg.png
"Today there shall be a conclusion. Will it be the Reptites or you silly apes who end up ruling the world?" - Azala

You are aligned with Lavos: Navigate the game to 1999 AD and ensure Lavos survives that day (see your factional knowledge), or eliminate enough players that your faction matches or outnumbers all other living players.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Command (Factional): Target a pseudoplayer under your control to have them use their claws to kill a specified player. This ability fails if the target somehow isn't a pseudoplayer under your control. Only one member of your faction can use a factional ability or item each night.
  • Telepathy: Target a player to receive two reports, the first containing all players that player visited during the night, and second containing all players who visited them.
  • Henchman (Day Action, Passive): You control the pseudoplayer Nizbel (who joins the game by the name of "Monster A"). Nizbel is Neutral-aligned and may be visited or voted for normally. You can at any time except during the final 30 minutes of the day, through PM with the host, ask Nizbel to change its vote to a specified player. You may also specify a short line or reasoning for voting that way, but it will paraphrase anything into its own words. If Nizbel is not voting by the final 30 minutes of the day, it will automatically place its vote on the player you're voting for (if you haven't placed a vote by that time, it'll vote for a no lynch). If you are ever killed, Nizbel also dies.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Fists (Melee): Target a player. If that player has no melee items in their inventory that they weren't attempting to use that night, voteblock that player for the upcoming day. You cannot use this item two nights in a row. This item cannot be removed from your inventory.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • Tyranno Lair (Day Action, Passive): You control the pseudoplayer Black Tyranno (who joins the game by the name of "Monster B"). Black Tyranno is Neutral-aligned and may be visited or voted for normally. You can at any time except during the final 30 minutes of the day, through PM with the host, ask Black Tyranno to change its vote to a specified player. You may also specify a short line or reasoning for voting that way, but it will paraphrase anything into its own words. If Black Tyranno is not voting by the final 30 minutes of the day, it will automatically place its vote on the player you're voting for (if you haven't placed a vote by that time, it'll vote for a no lynch). If you are ever killed, Black Tyranno also dies.
    • If you already have a copy of this ability, it does does not grant an additional Black Tyranno. Instead, upon receiving this ability, it immediately revives one dead pseudoplayer that was previously under your control (favoring Nizbel). If there are none, this ability does nothing.

Her dinosaur minions, Monster A and Monster B, also bit the dust:

Spoiler

Nizbel
Origin: 65,000,000 BC (Prehistory)
TwYyIlE.png
"Well, well! Out for a little stroll, are we? Hold it... this is a special place." - Nizbel

You are aligned as Neutral: Ensure the player controlling you wins the game. You are not a threat to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Electric Discharge (Passive): Your vote counts as 2 while there's exactly one player voting for you, but counts as 0 while there's two or more players voting for you.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Claws (Melee): Target a player to kill that player. This item cannot be removed from your inventory.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • None!

Black Tyranno
Origin: 65,000,000 BC (Prehistory)
dbnY4K0.png
"Go to Tyrano lair?! That Reptite's place. Dangerous! Ayla want die?" - Laruba Chief

You are aligned as Neutral: Ensure the player controlling you wins the game. You are not a threat to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Firebreath (Passive): Your vote counts as 0.5, but you can have three votes on separate players. When attempting to vote for a player that you're not currently voting, your oldest unlocked vote is changed to that player (attempting to vote for a player you're already voting for is ignored, except to lock it). Attempting to unvote removes the oldest unlocked vote (requiring you to do it multiple times to remove all votes). Only one of these votes has to be used to satisfy the game's voting rule.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Claws (Melee): Target a player to kill that player. This item cannot be removed from your inventory.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • None!

While Lucca's tragic death were still at the forefront of their minds, at least she didn't die in vain. With that, the party turned its attention to figuring out what exactly just happened. Day 5 is now open, and will end on Sunday, January 15th at 9:00 PM ET.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...