Much better, but still not perfect.
The adjustment made to his 1-2-X attack makes the fight much more enjoyable for anyone not using a shield or deflecting, but the bigger improvement IMO was to the pacing and sequencing of his attacks. He frame-trapped you so often in phase 2 that even going for a standard R1 punish with most weapons was risky. He also had the one clone spam attack that immediately followed with a sword combo, which was basically a matter of luck whether you could dodge it or not (especially with the frame rate issues that the clone spam can cause).
2 big issues still remain: The hitboxes on his stomp (particularly in phase 2) and on the golden shower aftereffects can be really wonky unless you're fighting him on the flat portions of his arena because of the way AOE hitboxes work in these games, so even if you dodge something perfectly on flat terrain, you can still get clipped if you're on uneven terrain. I'm honestly not sure how this can be fixed unless they just make the whole arena flat.
Also, he will still use his gap closer attacks when he's not supposed to. He'll do Starcaller cry at point-blank range, and then do the AOE follow-up even if you dodge the initial pull, which means instant death in most circumstances.