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FF Big Big Brother 8: Finn wins! Postgame show NOW


Malfatron

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8 hours ago, ET80 said:

@TheVillain112 - My other brother in Gen. Did you know that he and I are from the same part of India!? Small world, right? Kerela has the highest literacy rate in the world, but we also have some of the highest suicide rates in the world. TV and I mod Gen... so we are smarter than the average folk, and we want to kill ourselves at times. So, it checks out.

idk what I'm being signed up for but if it's the opposite side of JFin, I'm in...

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15 hours ago, Malfatron said:

HOH: Monster Melee DRAFT

no working together or you will be evicted

DEADLINE: Thursday 7 PM CST

TLO, as outgoing HOH, you will not compete.

 

Another survivor cross-over game, this time with a twist!

How to Play:
In this game you pick a monster and devise a Strategy (by deciding what criteria to chose to attack like Battlebots) then I run it through a battle royale. Last monster alive wins!

The catch, you will send me your Big Board of Monsters that you want. There will be no duplicate monsters in the game! You will also send me your strategy right away. Your strategy cannot be contingent on which monster you are.  The draft order will be determined by your answers to these Thursday sports questions.  You can fill your big board which as many or as little monsters as you care to. If you don't submit moves, you'll get a monster that nobody wants and attack randomly if it doesnt have a set attack pattern.

Use this template for help knowing what to submit

Template Begin:

1. Who wins? Pirates vs Rockies

2. Will the Utah/BYU game be decided by 10 points or less?

3. Will there be over 50 points scored in the Texas State - Texas A&M game?

4. Will there be more than 7 total runs in the Mariners - Rangers game?

5. Tiebreaker: Total points scored in the Georgia Tech/Clemson game

 

Monster Big Board

1

2

3

4

5

6

7

8

9

10

 

Strategy:

 

 

End Template

 

Here are the monsters: 

The Thing - Has a 5% chance to assimilate its target on each turn.  If it assimilates its target, that target is OUT of the challenge, but keeps fighting for The Thing.  Has a very low health, but its hiding (dodge) ability is unparalleled.  Assimilation is also contingent on a SUCCESSFUL attack.  If the player dodges, it is not an assimilation

Health - 5
Attack - 2
Aim - 3
Dodge - 6
Defense - 5
Speed - 2

 

Godzilla - Has a 15% chance to apply a finishing move to its target.  Each time it is Godzilla’s turn, there is a roll to see if it has a finishing move.  If it gets the finishing move, its attack goes to 10.  

Health - 11
Attack - 4 
Aim - 4 
Dodge - 1 
Defense - 6
Speed - 0

 

Gremlin - Has a 20% chance to have water spilled  on it or get fed after midnight (just one roll).  If it’s a 20% hit, it multiples and attacks every remaining player. 

Health - 9
Attack - 2
Aim - 2
Dodge - 5
Defense - 2
Speed - 5

 

King Kong - Beauty killed the beast.  It is highly vulnerable to females.  Females (T-Rex, Raptor, Alien Queen) attacking it double their attack.  High starting points.  

Health - 17
Attack - 5
Aim - 3
Dodge - 2
Defense - 5
Speed - 1

Alien Queen - Acid blood takes a health point away from any successful attack against it.  

Health - 11
Attack - 3
Aim - 3
Dodge - 3
Defense - 4
Speed - 2

 

Predator - Is invisible until spotted, and takes 2 points away from whomever kills it.  If it is killed in the final two and the player who kills it dies from the explosion, both players start over with 1 HP each.  It takes a roll of 70% to find the Predator and destroy the invisibility mechanism before an attack attempt. The predator cannot be targeted before that.

Health - 9
Attack - 4
Aim - 3
Dodge - 4
Defense - 2
Speed - 2

 

Graboid - Tough to find and hit.  Low health.  Precise aim.  Very fast.  

Health - 7
Attack - 5
Aim - 5
Dodge - 4
Defense - 1
Speed - 4

 

Raptor - Clever girls.  Very fast.  

Health - 11
Attack - 3
Aim - 1
Dodge - 4
Defense - 2
Speed - 7

 

T-Rex - Vision tied to movement.  Does NOT get to provide a strategy.  Attacks only the last player to attack it.  otherwise random

Health - 11
Attack - 6
Aim - 4
Dodge - 1
Defense - 4
Speed - 1

The Entity (from It Follows) - No strategy to decide. Will always attack the last target who screwed ("killed") another player. Otherwise attacks randomly.

Health - 11
Attack - 3
Aim - 3
Dodge - 3
Defense - 3
Speed - 2

 

Tar Man (from Return of the Living Dead) - Gains 3 HP for successful kill it makes(eats brains).

Health - 11
Attack - 3
Aim - 3
Dodge - 2
Defense - 2
Speed - 3

 

 

Strategy:
This is where you'll tell your monster as to which OTHER monsters it will attack.
The publicly available information for your monster to make choices about are:

* Stats (Attack, Aim, Dodge, Speed, Defense, etc)
* The monster's current HP,
* the attacks made by the monsters earlier in the round or in the previous round

* hierarchy of monsters to attack
*any other discrete information you can think of.

You will basically choosing which robots to attack based on certain information about the robots. You CANNOT decide to attack based on the monster's owners. Your program will ALWAYS attack Alive monsters, so you don't need to program that part. You monster will never attack itself, so you don't need to worry about that either.

 

 

Skills:

HP: 
HP falls as the battle royale goes on. If reduced to zero then you're eliminated.

Attack: 
This is the amount of damage that can be done on a successful hit.

Aim:
The higher it is then the greater the chance of scoring a hit.
This will be compared with your opponent's Dodge.

Dodge:
For each point higher than or equal to your opponent's aim, there will be an additional 10% chance that your opponent will miss.
(For instance, if your opponent's aim is 3, and your dodge is 5, there's an 80% chance your opponent will hit).
(if your opponent's aim is 3 and your dodge is 3, there's a 90% chance your opponent will hit)
(If your opponent's aim is 4 and your dodge is 3, there's a 100% chance your opponent will hit).


Defense:
Reduces the impact of being hit by the value you select. It can not reduce something to less than one.

Speed:
The higher one's speed the earlier in the turn order they get to attack.
The player(s) (if any) who have the highest speed in the round have a 70% chance to get an extra attack at the end of the round

 

Players still in the house:

1. @ET80

2. @Outpost31

3. @Pickle Rick

4. @theuntouchable

5. @Nazgul

6. @Adrenaline_Flux

7. @Dwight_Schrute

8. @FinneasGage

9. @mission27

 

@Hockey5djh

 

 

@Pickle Rick

@Hockey5djh

@mission27

 

@Dwight_Schrute

are left to submit. production apologizes for the shorter than usual deadline for moves. 

Edited by Malfatron
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Like, I'm patient this year and everything because I really am busy and I have next to zero free time right now in my life so I'm not complaining, but I really don't know why people think they need time for these things.  It literally took me 5 minutes to look at this challenge and complete it.  There were people who took time to complete the Paper, Rock, Scissors competition. 

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Just now, Outpost31 said:

Like, I'm patient this year and everything because I really am busy and I have next to zero free time right now in my life so I'm not complaining, but I really don't know why people think they need time for these things.  It literally took me 5 minutes to look at this challenge and complete it.  There were people who took time to complete the Paper, Rock, Scissors competition. 

Part of my strategy year in and year out consists of eliminating that "spur of the moment" decision.
Give some time to try and indulge people on what they want to hear.
Let that fester in a beneficial way for me, and an anti-me moment could turn into a "he could help me" situation instead.
 

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Just now, Nazgul said:

Part of my strategy year in and year out consists of eliminating that "spur of the moment" decision.
Give some time to try and indulge people on what they want to hear.
Let that fester in a beneficial way for me, and an anti-me moment could turn into a "he could help me" situation instead.
 

I don't understand how this relates to competitions.  There are maybe three competitions each season of Survivor/Big Brother that actually require more than 10 minutes of thought. 

That's ultimately why I just don't have the patience for Survivor anymore. 

Nominations, PoV decisions, votes... Waiting there makes sense to me.  But not really in challenges. 

If that was somebody's strategy to get me all worked up in previous years, yeah, that probably made sense since I was so impatient. 

I've also found that, typically, the last to submit often does the worst in these challenges.  Not saying I do much better by rapid-responding, but I see no obvious advantage to taking time on most of these challenges. 

Live football game challenge... Yeah.  Makes total sense.  Injuries happen, things happen throughout the week and change almost hourly. 

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29 minutes ago, Outpost31 said:

I don't understand how this relates to competitions.  There are maybe three competitions each season of Survivor/Big Brother that actually require more than 10 minutes of thought. 

That's ultimately why I just don't have the patience for Survivor anymore. 

Nominations, PoV decisions, votes... Waiting there makes sense to me.  But not really in challenges. 

If that was somebody's strategy to get me all worked up in previous years, yeah, that probably made sense since I was so impatient. 

I've also found that, typically, the last to submit often does the worst in these challenges.  Not saying I do much better by rapid-responding, but I see no obvious advantage to taking time on most of these challenges. 

Live football game challenge... Yeah.  Makes total sense.  Injuries happen, things happen throughout the week and change almost hourly. 

1. I also tend to wait longer in challenges (at least in BB6) because I knew it pissed you off and I found humor in that.
2. The time waiting to submit challenges isn't spent thinking about the challenge. I typically don't even look at what the challenge is until I actually do it.

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