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Malfs Choose your Character/Role/Alignment Mafia game: Mafia and Shady win!


Malfatron

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3 hours ago, DrDoomIQ said:

I don't THINK werewolves are the big bad (Might be wrong)

I have nothing in my wincon about werewolves, so I'm guessing independent instead of true enemy :)

Didn’t realize there was a big bad. 

If he was aligned with town, his alignment would have been called “town.”

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13 hours ago, Malfatron said:

There have been 4 deaths in the night

 

@SwAg

placeholding cult leader and aligned with cult

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Passive ability:

Place Now Held: [Passive] You are not affected by the first action in the game to target you. You are informed when this triggers. Athis is a onetime action

Active Abilities (can only use one per night)
Recruit: Each night, you may attempt to recruit someone to your faction. They will retain any abilities, if successful. Your ability will fail on groupscum with living partners.

Re-Do: [Night Action] Use a copy of the action you blocked with PLACE NOW HELD.

Factional Abilities:

<redacted>

Victory Condition:
~ You win when there are no longer any threats to the Cult, and at least one Cultist is still alive.

 

@TheKillerNacho

1 shot hostile jester

Nacho has lost the game!

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Abilities:
~ Once per game, you may target someone and attempt to tell them you are not aligned with The Town.

Victory Condition:
~ You win when you are voted out

 

@Deadpulse

Town inverse cop

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Welcome! You are a Town Inverse Cop, and aligned with The Town.

Abilities:
~ Each night, you may target a player. You will attempt to learn if they are Not Mafia or Mafia.
~ Your results will be inverted, so any targets that should appear to be Not Mafia will appear to be Mafia, and vice versa.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

@MWil23

 Werewolf sentry and aligned with The Werewolves.

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Abilities:
~ You will reflexively kill anyone who targets you, even if you are roleblocked.(passive)

Factional Abilities:
<redacted>

Victory Condition:
~ You win when all the threats to the Werewolves are gone and at least one Werewolf is still alive, or when nothing can prevent this from occurring.

 

 

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