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Chrono Trigger Mafia (Lavos and Magus wins!)


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The party knew that the key to defeating Lavos was to return to the mysterious Dark Ages of 12,000 BC, so with a little help from a Nu, they found a way to get there.

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After exiting the portal, they were immediately confronted by @ET80, better known as the captain of the Blackbird, Dalton. Calling himself the new "king" of the Kingdom of Dalton, he immediately ordered them arrested, but that didn't stop the party from boarding the Blackbird themselves and putting an end to his brief stint as rule by throwing him off his own ship. "You haven't seen the last of me!" he yelled, just before his body splat against the surface of the planet. While not strictly an ally to Lavos, the Earth is far safer without this madman - good thing the party took him by such surprise, he didn't even bother to summon his Golem! Analyzing the splatter that was his corpse with the Sight Scope was able to confirm his identity via autopsy:

Spoiler

Dalton
Origin: 12,000 BC (Antiquity)
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"I've got a bad feeling about this. All my work will be in vain if I expire before I'm immortal!" - Dalton

You are aligned with the Kingdom of Dalton: Eliminate the Zeal Kingdom and Demon King factions while surviving until the end of the game. You are a threat to Earth before the required fractions are eliminated, but not afterwards.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Sense Movement: Target a player to receive a report containing the number of distinct players that either visited or were visited by that player.
  • Sense Motivation: Twice per game, target a player and specify an alignment. If that player is of that specified alignment, you receive a report containing that alignment's win condition.
  • Sense Morality: Once per game, receive a report containing the alignment ratio among the players voting for the previous day's lynch (but not what those alignments are).
  • Summon Golem (Day Action): Once per game, through PM with the host, target a player to override the lynch to the player with the most votes excluding that player (adding an overtime period in the event of a tie, as usual). This must be done prior to the day's normal voting deadline (being unusable in overtime). If multiple overrides were attempted, the one sent in first takes priority.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Sword (Melee, Support): On use, select one of the following effects:
    • Specify a parry to defend against all melee items used on you during the night. If you successfully parry at least one item, you will be informed of what each of the attempted items were. You cannot select this effect two nights in a row.
    • Specify a guard to defend against all ranged items used on you during the night. If you successfully guard at least one item, you will be informed of what each of the attempted items were. You cannot select this effect two nights in a row.
    • If you successfully used this item to defend against an item the previous night, target a player to kill that player.
  • Armor (Passive): Protects you against a single kill attempt during the night, being removed from your inventory afterwards.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • Imprison: Once per game, target another player. That player is roleblocked, and all other actions targeting that player will fail.


The day's interesting events did not end with the defeat of Dalton, however. After setting up camp in the snowy caves below the surface, the party was surprised to see @Dome among them, apparently not dead after all, and he has returned to the game!

As the game is now shifted to 12,000 BC, all players from this time period have received their origin bonus (which they can use on the upcoming night). Night moves are due at 9:45 PM ET.

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1 minute ago, TheKillerNacho said:

The day's interesting events did not end with the defeat of Dalton, however. After setting up camp in the snowy caves below the surface, the party was surprised to see @Dome among them, apparently not dead after all, and he has returned to the game!

Ok deadpulse is back to ride or die adjacent 

Dome and malf are back to being on top of the bad guy list 

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7 minutes ago, TheKillerNacho said:

The day's interesting events did not end with the defeat of Dalton, however. After setting up camp in the snowy caves below the surface, the party was surprised to see @Dome among them, apparently not dead after all, and he has returned to the game!

Walk Out Steve Austin GIF by WWE

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