Malfatron Posted May 12 Share Posted May 12 We wont be immediately coming out tonight though so no need to stress. Gotta practice to find our boss hog 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 I’d be ok with first to 3 or first to 5. Either one really. I’d lean towards towards 3 but could understand 5. The games don’t take too long and the entire thing would probably still be under 5 minutes total. Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 1 hour ago, Malfatron said: Lets do this. And in case anyone gets any funny ideas NO USING ANY SOLVERS OR ANY CRAP LIKE THAT. IF WE CAN MAKE THIS WORK, IT CAN BE A PERMANENT PART OF COMP GAMES GOING FORWARD. DONT BE A TURD Player List: 1. @Daboyle 2. @Whicker 3. @Malfatron 4. @The Orca 5. @Pickle Rick 6. @theuntouchable 7. @Forge 8. @Slappy Mc 9. @TOUCAN 10. @skywindO2 11. @TedLavie 12. @FinneasGage 13. @bcb1213 14. @ET80 15. @Scoundrel I had no idea there was AI solvers out there. We will have to restrict the time heavily between moves. 10 seconds? 5? Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 1 minute ago, theuntouchable said: I’d be ok with first to 3 or first to 5. Either one really. I’d lean towards towards 3 but could understand 5. The games don’t take too long and the entire thing would probably still be under 5 minutes total. Its your game brah Call it, but call it before the draft Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 5 minutes ago, Malfatron said: Remember its snake so you guys go twice in a row out first after Oh, I remember. 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 5 minutes ago, Malfatron said: We wont be immediately coming out tonight though so no need to stress. Gotta practice to find our boss hog Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 Just now, theuntouchable said: I had no idea there was AI solvers out there. We will have to restrict the time heavily between moves. 10 seconds? 5? No, we just need to trust the players Otherwise no point in playing them anyway Theres solvers for every possible game like this. If we see a player taking too long with every move, take a note of it This would be bigger than the challenge itself, this is for the future of these things. Remember, people could have easily cheated on the first challenge and that didnt happen I do think people would play straight up and 20 seconds does give a good incentive to not do that too (and its supposed to be fun) 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 2 minutes ago, Malfatron said: Its your game brah Call it, but call it before the draft If I’m calling it, I’d say 3. That being said, it’s a thing we’ve put together on the fly so I’m ok if people want to reflect on that aspect. I don’t think that really affects the draft tho. 1 Quote Link to comment Share on other sites More sharing options...
theuntouchable Posted May 12 Share Posted May 12 1 minute ago, Malfatron said: No, we just need to trust the players Otherwise no point in playing them anyway Theres solvers for every possible game like this. If we see a player taking too long with every move, take a note of it This would be bigger than the challenge itself, this is for the future of these things. Remember, people could have easily cheated on the first challenge and that didnt happen I do think people would play straight up and 20 seconds does give a good incentive to not do that too (and its supposed to be fun) @MacReady Could create the room and share the code. That way he’d be able to observe. 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 1 minute ago, theuntouchable said: If I’m calling it, I’d say 3. That being said, it’s a thing we’ve put together on the fly so I’m ok if people want to reflect on that aspect. I don’t think that really affects the draft tho. Lets go 3. Im down. 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 5 is just too drawn out and 3 is more intense. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 Glad you solved this thing as far as comp selection goes @theuntouchable Its def a comp worthy of having a lot of fun and subsequent dialouge/ratings/etc Pokeman would have just been a forfiet and a lot of disapointed fans 1 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 Just now, Malfatron said: Glad you solved this thing as far as comp selection goes @theuntouchable Its def a comp worthy of having a lot of fun and subsequent dialouge/ratings/etc Pokeman would have just been a forfiet and a lot of disapointed fans And i do think your team is generally better at connect 4 as well, so theres your advantage If we won, i would have picked an effort based comp like bad movie descriptions, not time based so i could noodle on all the answers in my free time So yall def have your advantage Quote Link to comment Share on other sites More sharing options...
Slappy Mc Posted May 12 Share Posted May 12 1 minute ago, Malfatron said: And i do think your team is generally better at connect 4 as well, so theres your advantage If we won, i would have picked an effort based comp like bad movie descriptions, not time based so i could noodle on all the answers in my free time So yall def have your advantage Quote Link to comment Share on other sites More sharing options...
Malfatron Posted May 12 Share Posted May 12 Just now, Slappy Mc said: Well your advantage was that i didnt destroy you in bad movie descriptions had we won Quote Link to comment Share on other sites More sharing options...
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