showtime Posted September 12, 2019 Share Posted September 12, 2019 This game is actually pretty fun. I like it. Hope they keep it like this with no mini map. Quote Link to comment Share on other sites More sharing options...
showtime Posted September 12, 2019 Share Posted September 12, 2019 I saw a clip of some dude who got a nuke in his first game. It ends the game just like it did in MW2. Quote Link to comment Share on other sites More sharing options...
flyers0909 Posted September 12, 2019 Share Posted September 12, 2019 10 minutes ago, showtime said: I saw a clip of some dude who got a nuke in his first game. It ends the game just like it did in MW2. Karma the GOAT. 1 Quote Link to comment Share on other sites More sharing options...
showtime Posted September 12, 2019 Share Posted September 12, 2019 Just now, flyers0909 said: Karma the GOAT. How many kills do you have to get for it? I was watching from a distance and couldn't see how many he had. Quote Link to comment Share on other sites More sharing options...
flyers0909 Posted September 12, 2019 Share Posted September 12, 2019 4 minutes ago, showtime said: How many kills do you have to get for it? I was watching from a distance and couldn't see how many he had. Pretty sure 25 but I could be wrong. Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 After ~10 games, my initial impression is that this game is going to be the slowest, campiest COD ever. The combination of slow sprint out times, fast time to kill, no radar, killstreaks instead of scorestreaks, and maps with lots of corners, buildings and verticality means you are HEAVILY punished for moving. Almost every design decision they've made is to slow the game down. I'd say 80% of the times I die or get a kill are because one person blindsides the other. Almost no head-to-head gunfights due to the map design. Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 14 minutes ago, flyers0909 said: Pretty sure 25 but I could be wrong. It is 30. 1 Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 I'm super happy they fixed the footstep audio now. Much more clear both in terms of volume and direction. Quote Link to comment Share on other sites More sharing options...
JBURGE Posted September 12, 2019 Share Posted September 12, 2019 1 hour ago, Heimdallr said: After ~10 games, my initial impression is that this game is going to be the slowest, campiest COD ever. The combination of slow sprint out times, fast time to kill, no radar, killstreaks instead of scorestreaks, and maps with lots of corners, buildings and verticality means you are HEAVILY punished for moving. Almost every design decision they've made is to slow the game down. I'd say 80% of the times I die or get a kill are because one person blindsides the other. Almost no head-to-head gunfights due to the map design. Bleh It is early... have to imagine that once people get comfortable with the maps it will be different. Plus, the competitive playlist will probably be far more obj based. Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 45 minutes ago, JBURGE said: Bleh It is early... have to imagine that once people get comfortable with the maps it will be different. Plus, the competitive playlist will probably be far more obj based. It is better in 6v6 Dom, but TDM and the 10v10 modes just feel like a bleepshow. The maps feel sort of awkward where it is slow and spread out in 6v6, but chaotic in 10v10. TDM spawns on some map are REALLY broken. I've died many times within 2 seconds of spawning Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 M13 is my favorite weapon. With the vertical foregrip it is a laser beam. You couldn't tell as much on the tiny 2v2 maps, but there is a lot more recoil than most CODs. Quote Link to comment Share on other sites More sharing options...
JBURGE Posted September 12, 2019 Share Posted September 12, 2019 39 minutes ago, Heimdallr said: M13 is my favorite weapon. With the vertical foregrip it is a laser beam. You couldn't tell as much on the tiny 2v2 maps, but there is a lot more recoil than most CODs. Is the M13 an AR or sub? It had both mods in the alpha Quote Link to comment Share on other sites More sharing options...
Heimdallr Posted September 12, 2019 Author Share Posted September 12, 2019 11 minutes ago, JBURGE said: Is the M13 an AR or sub? It had both mods in the alpha It is an AR. The MP7 is my favorite sub. We only have access to like 3 AR and 3 subs because the level cap is set at 10 for this beta. One thing I learned, is that you can't see the different attachment options until you get close to unlocking them (via weapon level progression). At first I thought there were only 1-2 options for each attachment category, but now that I've leveled up a few weapons, you unlock a ton more attachments. Quote Link to comment Share on other sites More sharing options...
showtime Posted September 13, 2019 Share Posted September 13, 2019 I mean, Call of Duty is just a bad game in general and has been for a very long time. Out of all of them, though this one is pretty good. It's better than Black Ops 4, but that's not really saying much. I played for a bit and didn't find anything too surprising. I was just running around having a good time. It's pretty good for a CoD entry. The only thing is, I hate the PS4. Once the beta comes to Xbox, I will probably have more fun with the game. Quote Link to comment Share on other sites More sharing options...
JBURGE Posted September 13, 2019 Share Posted September 13, 2019 So this game is a dumpster fire without the mini-map. 1 Quote Link to comment Share on other sites More sharing options...
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