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STAR WARS Prequel Trilogy Mafia (Galactic Republic and Jango Fett wins!)


TheKillerNacho

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@Matts4313

here is the player list from the star wars mafia the original version

5 main scum group (rebel)

2 support scum group (jedi)

3 scoundrel

1 bounty Hunger

Quote

Players:

  1. Forge: Killed on Night 2. Kendal Ozzel, Galactic Empire aligned.
  2. Malfatron: Lynched on Day 2. Jabba Desilijic Tiure, Scoundrel aligned.
  3. RuskieTitan: Survived until Game End. Stormtrooper, Galactic Empire aligned.
  4. rackcs: Killed on Night 3. Maximilian Veers, Galactic Empire aligned.
  5. ET80: Survived until Game End. Imperial Officer, Galactic Empire aligned.
  6. Blue: Killed on Night 4. Darth Vader, Galactic Empire aligned.
  7. Matts4313 (replaced by kingseanjohn 2.0): Survived until Game End. Mas Amedda, Galactic Empire aligned.
  8. kingseanjohn: Lynched on Day 1. TIE Pilot, Galactic Empire aligned.
  9. Tugboat: Killed on Night 2. Imperial Officer, Galactic Empire aligned.
  10. MWil23: Survived until Game End. Sheev Palpatine, Galactic Empire aligned.
  11. Counselor: Lynched on Day 7. Obi-Wan Kenobi, Jedi Order aligned.
  12. JoshstraDaymus: Killed on Night 4. Imperial Guard, Galactic Empire aligned.
  13. Pickle Rick: Killed on Night 3. Han Solo, Rebel Alliance aligned.
  14. Hockey5djh: Killed on Night 5. Firmus Piett, Galactic Empire aligned.
  15. Daboyle: Survived until Game End. Stormtrooper, Galactic Empire aligned.
  16. The Orca: Killed on Night 6. Boba Fett, Bounty Hunter aligned.
  17. Daniel: Killed on Night 1. Scout Trooper, Galactic Empire aligned.
  18. bcb1213: Survived until Game End. Wilhuff Tarkin, Galactic Empire aligned.
  19. AFlaccoSeagulls: Lynched on Day 6. Gial Ackbar, Rebel Alliance aligned.
  20. Dome: Killed on Night 1. Scout Trooper, Galactic Empire aligned.
  21. Tk3: Lynched on Day 5. Chewbacca, Rebel Alliance aligned.
  22. squire12: Lynched on Day 4. Luke Skywalker, Rebel Alliance aligned.
  23. bigbadbuff: Lynched on Day 3. Yoda, Jedi Order aligned.
  24. Glen: Killed on Night 3. Greedo, Scoundrel aligned.
  25. SwAg: Survived until Game End. Lando Calrissian, Scoundrel aligned.
  26. SirA1: Killed on Night 3. Leia Organa, Rebel Alliance aligned.
  27. Droid 1: Joined the game Night 3. Lynched on Day 7 with Counselor. Battle Droid, Neutral-aligned.

 

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The heated battle rages onward, with major casualties from both sides. Battling from the trenches, the most infamous general-turned-senator was defeated in combat. "Weesa in trouble!" were @kingseanjohn 's last words, according to some spectators. Heralded as a genius by his peers, Jar-Jar Binks will be remembered as a major loss to the Galactic Republic.

Rallying around Jar-Jar's sacrifice, the Republic led a counter-attack, blasting through a legion of Separatist droids. In the aftermath, @MWil23 was found cut down. It turns out he was Poggle the Lesser, one of the Separatist Alliance's most valuable leaders.

Unfortunately, two more Galactic Republic Clone Troopers were found among the dead after the assault. @Matts4313and @JoshstraDaymus were dumped in the mass grave the Republic uses to dispose clones in.

Overall, this would be a mixed night... if not for what they discovered when they tried to give the report to the Republic's Chancellor, @Jlash. What they discovered was him gunned down. After some investigation, however, it seems that Sheev Palpatine was actually the mastermind behind the Sith Order! His dreams about ruling the galaxy as Emperor will never be realized.

Droid D appears to try to aid the Republic in these dark times.

Autopsies:

Spoiler

Jar-Jar Binks
General, Gungan
Pn6AZRYjZmdzZBfqJCRXU2uORDc0h6fwpSlA18xwBCGf1O_wii0EYLzqkEUST5w_qCYQN9hSz14j7bPy9MZL5jF_FDcgyI7omIySuFIsqQpVSA2NgX-gyk8D4FvrpVo1jgaDaRTf
"Monsters out there, leaking in here. Weesa all sinking and no power!" - Jar-Jar Binks

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Track: Once per night, target a player to receive a report on all players they visited during the night (both via items and abilities).

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Booma (Ranged): Target a player. If anyone else attempts to visit that player during the night, one random player visiting them will be killed (except you). If no one else visits that player, that player is killed. Can only be used once.

Poggle the Lesser
Commander, Geonosian
NEs_5-brVkB9DfilULONDfCmivoaJxRGbI2hr-sNoQc4L4DVYPyiqjdNWe-x5ukmd29lwMcUzZqnJRX4pmozBInKfTmuqKMpcNhWPb056tzqdUeloEs9Dc3awOsOlOn-DcyxsWTf
"The Jedi must not find our designs for the Ultimate Weapon." - Poggle the Lesser

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Sabotage (Droid): Once per night, target a player to sabotage one item in their inventory at random. Sabotaged items will backfire on the user if used on any future night (each item has a different effect).
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Faction, Ranged): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Kill a target player.
  • Containment Field (Melee): Target another player. That player cannot vote the following day, and is roleblocked the following night. Can only be used once.

Clone Trooper
Trooper, Human
-3WAzajbyjam5Igzn4rxHhD3D3SWcZcEaCu1pwwm8iW1UnhyzLcUIRNxff5InAQX9jD8Y71HvBxrX8IF80C-4_Ihn3EGhjz-SVvQphRyjcTJnw_hzq-X1oFp4KKO6od_1vjMdHRy
"Begun, the Clone War has." - Yoda

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Security (Droid): Once every even night, you may target a player and receive a report on their Title (located under a role's name; for example, yours is "Trooper").
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • none!

Clone Trooper
Commander, Human
-3WAzajbyjam5Igzn4rxHhD3D3SWcZcEaCu1pwwm8iW1UnhyzLcUIRNxff5InAQX9jD8Y71HvBxrX8IF80C-4_Ihn3EGhjz-SVvQphRyjcTJnw_hzq-X1oFp4KKO6od_1vjMdHRy
"Commander, contact your troops. Tell them to get to the higher levels." - Obi-Wan Kenobi

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Special Ops: Once per night, target another player. If it is an odd night, they will receive a Grappling Hook. If it is an even night, they will receive an EMP.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Grappling Hook (Melee): Target another player. One random action used on you during the night will instead be redirected to that player. You cannot use this item two nights in a row.

Sheev Palpatine
Senator, Human
lkZEonQKK5mDg6thI-x4DMAc3hCWCxgVDTcDgH9OTnFtNvL_TDG_m4MMkwD3cXLajE9sp1dqYEsDX6XPWoNKHfnEL9iYkybbxjMFLd2LKJxAjoGTmrpIvQlPSVjSzHI-VvmIWvKI
"Power! Unlimited power!" - Chancellor Palpatine

You are aligned with the Sith Order: Your faction must outnumber the Jedi Order at the end of the game. You are not considered a threat to the Galactic Republic (your presence does not prevent the game from ending), but neither the Galactic Republic or Separatist Alliance actually win the game if at least one member of your faction remains alive with your win condition met.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Force Lightning: Once per night, kill a target player. Your team cannot use a factional item in the same night you use this ability, nor can you use this ability two nights in a row.
  • Force Convert: Once per night, you may visit a player. If that player is Mas Amedda, they are converted to the Sith Order. If that player is Anakin Skywalker and both Darth Maul and Count Dooku are dead, they are converted to Darth Vader, Sith Order-aligned.
  • Chancellor of the Republic (Passive): While either Darth Maul or Count Dooku remain alive, during each night you neither use an item or role ability, any reports made against you during the night are fabricated to indicate you are Galactic Republic-aligned and any kill attempts are automatically redirected to one of your original allies (Darth Maul first, then Count Dooku). Additionally, the first time you would be lynched this game while either Darth Maul or Count Dooku remain alive and you neither used an item or role ability the previous night, the lynch is automatically overridden to one of your original allies (Darth Maul first, then Count Dooku).
  • Sense Fear (Passive): If Anakin Skywalker ever uses the "Search Your Feelings" ability, their identity will be revealed to you in a report.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Red Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. You can only choose to block or parry once each per game.

 

With two record-setting blood nights, only 10 major players remain to determine the state of the entire galaxy. Day 4 will end Friday at 9:00 PM ET.

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2 minutes ago, Matts4313 said:

The problem with what you are suggesting though is that they would have too big a voting block if more than that. 

I don't think the sith and separatist knew each other.  so 5 in separatist and 2 in the other is a good size block, but still less than 30% in a 26 player game

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As always @TheKillerNacho, your games are extremely fun and interesting. You are a fantastic host and I apologize I missed the first couple days. I hope I gave enough effort today to compensate as I am pretty sure I have more post than half the game despite missing most of it. 

Good luck Galactic Republic!

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