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Malfs Choose your Character/Role/Alignment Mafia game: Mafia and Shady win!


Malfatron

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On 3/31/2022 at 11:52 AM, Malfatron said:

1. Sign up with your character that you want to be.

2. When you sign up, you will be sent three role PMs. You will choose one to become your alignment, one to become your abilities, and one to be publically discarded by me when the game starts. I will send you a final role pm when i start the game that factors in your choices

3. The final setup will be guaranteed to have at least four town,three members of one informed scum faction, and at least one member of another faction as long as its antitown. If this number is not met, I will randomize alignment changes to guarantee such. 

4. After everyone had made their choices, i will send your final role pm and start the game.

 

 

We be waiting my friend

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Discarded roles

Welcome! You are a Shadow Counting Miller, and aligned with The Town.

Spoiler

 

Abilities:
~ You will passively return the result of a Mafia Goon to any roles that investigate you.
~ You will flip as a Mafia Goon when killed during the day in any method, but not if you die during the night.
~ Each night, you may watch over another player's location. You will not be able to recognize who's who, but you will recognize how many players visited your target and how many of them were "cloaked in black" (not aligned with the Town). Your target leaving their own home will count as a player. You may choose to watch over two players, but the visits will be combined in your result and you won't be able to tell each player's visits apart.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Town Expert Cop, and aligned with The Town.

Spoiler

 

Abilities:
~ Each night, you may target a player. You will attempt to learn their alignment.
~ Your results are guaranteed to be truthful. Town Millers will show as Town, Mafia Godfathers will show as Mafia, etc.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Alien Role-hint Cop, and aligned with The Aliens.

Spoiler

 

Abilities:
~ Each night, you may target another player in the game in an attempt to get a very long list of possible starting role PMs they might have been sent. You will not be informed of which role in the list was responsible for their alignment and their abilities.

Factional Abilities:
~ You, or any of your partners, may peform the factional kill once at night, and attempt to kill another player in the game.
~ You know that {Placeholder} are also aligned with The Aliens.
~ You have a discord located here where you and the other Aliens may speak.

Victory Condition:
~ You win when all the threats to the Aliens are gone and at least one Alien is still alive, or when nothing can prevent this from occurring. Your faction wins ties in endgame

 


Welcome! You are a Mafia D1 D4 Roleblocker, and aligned with The Mafia.

Spoiler

 

Abilities:
~ On D1 and D4 you may roleblock someone, preventing them from taking any actions that day. Please submit these actions the phase before and not during that day phase.

Factional Abilities:
~ You, or any of your partners, may preform the factional kill at night, and attempt to kill another player in the game.
~ You know that {Placeholder} are also aligned with The Mafia.
~ You have a discord located here where you and the other Mafiosi may speak.

Victory Condition:
~ You win when all the threats to the Mafia are gone and at least one Mafioso is still alive, or when nothing can prevent this from occurring.

 

Welcome! You are a Town Third-Party Cop, and aligned with The Town.

Spoiler

 

Abilities:
~ Each night, you may target a player. You will attempt to learn if they are Not Third-Party or Third-Party.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Mafia Goon, and aligned with The Mafia.

Spoiler

 

Abilities:
~ You have no special abilities apart from your voice and your vote.

Factional Abilities:
~ You, or any of your partners, may preform the factional kill at night, and attempt to kill another player in the game.
~ You know that {Placeholder} are also aligned with The Mafia.
~ You have a discord located here where you and the other Mafiosi may speak.

Victory Condition:
~ You win when all the threats to the Mafia are gone and at least one Mafioso is still alive, or when nothing can prevent this from occurring.

 

Welcome! You are a 2-Shot Roleblocking Condemner, and aligned with yourself.

Spoiler

 

Abilities:
~ Twice per game, you may roleblock someone, preventing them from taking any actions that night.

Factional Abilities:
~ You know your target is {Placeholder}.

Victory Condition:
~ You win and exit the game if your target is eliminated by vote

 


Welcome! You are a Town Siren, and aligned with The Town.

Spoiler

 

Abilities:
~ Each night, you must pick one player. All actions they commit will be redirected to you.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Alien Traitor, and aligned with The Aliens.

Spoiler

 

Abilities:
~ Each night, you may attempt to target another player in the game, and try to learn if they are of your faction. If they are, you will get access to a discord with them. If they are not, you will be informed they are not of your faction.
~ All members of your faction are informed of your identity, but not any abilities you possess.
~ Pre-game, you will be given the choice between the following abilities: Alignment Cop for your first ability, or a 1-Shot Strongman, 1-Shot Strongwilled Vigilante ability.

Factional Abilities:
~ You lack your factional abilities until one of two events occur:
1) You are the sole member of your faction left.
2) You find a member of your faction, and gain access to its discord

Victory Condition:
~ You win when all the threats to the Aliens are gone and at least one Alien is still alive, or when nothing can prevent this from occurring. Your faction wins ties in endgames

 

Welcome! You are a Mafia 1-Shot Flip Obscurer, and aligned with The Mafia.

Spoiler

 

Abilities:
~ Once per game, you may attempt to obscure someone's flip. If that player dies the phase you use it, they will not flip anything, and you will learn what the target's role was. You may use this at any point during the game, provided you are still alive.

Factional Abilities:
~ You, or any of your partners, may preform the factional kill at night, and attempt to kill another player in the game.
~ You know that {Placeholder} are also aligned with The Mafia.
~ You have a discord located here where you and the other Mafiosi may speak.

Victory Condition:
~ You win when all the threats to the Mafia are gone and at least one Mafioso is still alive, or when nothing can prevent this from occurring.

 

Players choice

Spoiler

 

Welcome! You are a ???, and aligned with ???.

Abilities:
~ In pre-game, you must submit what your role is. If you do not submit within 24 hours of getting this role PM, you will default to being a Vanilla Townie.
~ Your submitted role has some stipulations:
~ Your role cannot have more than 3 modifiers for the entire role.
~ Your role cannot have more than 2 distinct abilities, unless it is a JOAT. In which case, the JOAT ability may have up to 3 distinct abilities, for a total of 4 distinct abilities.
~ Any horrendously OP roles will automatically be replaced with a Vanilla Townie.
~ If it is unclear what your role is trying to do, I will attempt to resolve it with what I can gather.
~ If you submit a faction that is not listed in the standardized win-conditions, you must state what the factional abilities are. You are allowed one modifier to any factional abilities. If you submit no factional abilities with an atypical faction, I will default to the factional abilities of a Mafia Goon.

Victory Condition:
~ ???

 

Welcome! You are a Black Goo, and aligned with The Town.

Spoiler

 

Abilities:
~ Anyone who targets you will automatically have their role changed to be a Cultist.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Town Innocent Child, and aligned with The Town.

Spoiler

 

Abilities:
~ Once per game, during the night, you may ask for the mod to reveal yourself as a member of The Town at the start of the next day. This ability is susceptible to manipulative actions.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

Welcome! You are a Dark Horse Rolecop, and aligned with ???.

Spoiler

 

Abilities:
~ Each night, you may attempt to target another player in the game, and learn their role PM, minus alignment and factional abilities if present.

Factional Abilities:
~ At the start of the game, you will automatically join the faction with the least number of players. You will gain access to any factional abilities that faction has.
~ You will not flip as your joined faction when you die. You will flip as a Dark Horse Rolecop.

Victory Condition:
~ ???

 

Welcome! You are a Town NK-Immune Miller Vig, and aligned with The Town.

Spoiler

 

Abilities:
~ You will passively return the result of a Serial Killer to any roles that investigate you.
~ Each night, you may attempt to kill another player in the game.
~ You are bulletproof, and will passively survive any kills performed on you.

Victory Condition:
~ You win when there are no longer any threats to the Town, and at least one Townie is still alive.

 

 

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