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Civilization: A RNG Battle Game for supremacy! China wins!


Malfatron

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round 7 begins

 

@bcb1213

Empire: Persia

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 2

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

status: diplomacy at 0 next round

 

 

@Pickle Rick

Empire: Greece

Units: 1

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 8

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 3

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 3

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

 

 

 

@Dwight_Schrute

Empire: Brazilian

Units: 5

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

status: roleblocked next rd

 

@kingseanjohn

Empire: English

Units: 4

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 2

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

@rackcs

Empire: Arabian

Units: 4

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

Edited by Malfatron
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rd 7 updates

america hits france

france cant hit china

china hits england

england hits brazil

brazil no move

zulu cant hit greece

greece hits arabia twice

arabia cant hit persia

persia hits russia

russia hits america

Edited by Malfatron
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round 7 results

 

@bcb1213

Empire: Persia

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 1

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

status: diplomacy at 0 next round

 

 

@Pickle Rick

Empire: Greece

Units: 1

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 8

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 2

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 2

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

 

 

 

@Dwight_Schrute

Empire: Brazilian

Units: 4

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

status: roleblocked next rd

 

@kingseanjohn

Empire: English

Units: 3

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 2

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

@rackcs

Empire: Arabian

Units: 2

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

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round 8 is now.

last round of the day

https://discord.gg/323cdU8

 

russia missed arabia

arabia hits america. america enters alliance with arabia. next time arabia is supposed to attack america, they will go to next country on list

 

america hits england

england misses persia

persia misses brazil

brazil put a spy in greece (success). hits greece. greece is dead

greece cant kill the spy. it comes back to dwight.

greece misses france

france hits zulu

zulu hits china

china hits russia

 

Edited by Malfatron
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Round 9 will continue on Monday

 

@bcb1213

Empire: Persia

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 1

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

 

 

 

@daboyle250

Empire: China

Units: 7

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 2

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 1

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

 

 

 

@Dwight_Schrute

Empire: Brazilian

Units: 4

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

 

@kingseanjohn

Empire: English

Units: 2

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 1

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

@rackcs

Empire: Arabian

Units: 2

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

status: next time slated to attack america, will attack the empire next down list

Edited by Malfatron
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Round 9 starts now!

https://discord.gg/323cdU8

 

china fails to hit england. china roleblocked next round

england fails to hit persia

persia kills russia

russia kills france

france missed zulu

zulu hits america

america cant hit brazil

brazil puts a spy in arabia. brazil HITS arabia.

spy does 1 damage to arabia. Arabia is DEAD. Arabia KILLS dwights spy.

Arabia misses china

 

Edited by Malfatron
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