SwAg Posted November 2, 2019 Share Posted November 2, 2019 1 hour ago, Matts4313 said: I lied. I came back into this thread and I really would like to kill Canada. They are hippie communist and no matter how much points they have in this game, they rollover like panzies in real life. So please also kill them. Are all people from Texas the dumb caricature I think of them as? Quote Link to comment Share on other sites More sharing options...
MWil23 Posted November 2, 2019 Share Posted November 2, 2019 Mongols Mass production Medicine And obviously I’m going to be waging successful land wars in Asia/Russia in the winter. Quote Link to comment Share on other sites More sharing options...
rackcs Posted November 2, 2019 Share Posted November 2, 2019 With this many people switching to nuclear power, it would be dumb not to join them. Arabia doesn't need leadership, we need nuclear power! 1 Quote Link to comment Share on other sites More sharing options...
Tk3 Posted November 2, 2019 Share Posted November 2, 2019 (edited) n edit: nvm.. just saw that it was full Edited November 2, 2019 by Tk3 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) All the tribes are used up I will add a couple more if @Tk3 or @MWil23 will to try their hand! Celts Units: 7 Advancement Points: 2 Diplomacy: 0% Defense: 35% Trait: Spiced Wine - The Celts drunkeness makes them unpredictable. Before their turn, they will have the following percentages 1 - 15% - normal turn 16% - 30% - oppenent will have 15 defense and diplomacy substracted from the roll 31 - 40% - targets both the player below them and the next player down the list 41 - 50% - attempts to target themselves 51- 65% - Sleepy. cannot make a move 66 - 76% - opponent will have 15 defense and diplomacy added to the roll 77 - 80% - regains 1 unit 81 - 91% - targets the person above them instead of below 92 - 100% - a successful attack takes away 2 units Norway Units: 7 Advancement Points: 2 Diplomacy: 35% Defense: 15% Trait: Naval - 30% chance they will sail out of their assigned order and attack the empire with the highest units left (randomize ties) Edited November 2, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
Matts4313 Posted November 2, 2019 Share Posted November 2, 2019 6 hours ago, SwAg said: Are all people from Texas the dumb caricature I think of them as? If you think of the blue collar comedy tour, and imagined Jeff foxworthy having a baby with Larry the Cable Guy... You would have an accurate picture of us. Ignore the fact that our schools are awesome and we lead the world in space travel. That's all a show to cover for how stupid we are. As I wrote this post 5 tumbleweeds rolled by. I have to get on my horse and go get them. Yeehaw 1 Quote Link to comment Share on other sites More sharing options...
Dome Posted November 2, 2019 Share Posted November 2, 2019 3 minutes ago, Matts4313 said: If you think of the blue collar comedy tour, and imagined Jeff foxworthy having a baby with Larry the Cable Guy... You would have an accurate picture of us. Ignore the fact that our schools are awesome and we lead the world in space travel. That's all a show to cover for how stupid we are. As I wrote this post 5 tumbleweeds rolled by. I have to get on my horse and go get them. Yeehaw “we” Quote Link to comment Share on other sites More sharing options...
Dome Posted November 2, 2019 Share Posted November 2, 2019 I don’t know if you get to just lump yourself in with astronauts just because you can drive to where they work in less than a day. Quote Link to comment Share on other sites More sharing options...
Matts4313 Posted November 2, 2019 Share Posted November 2, 2019 4 minutes ago, Dome said: “we” 3 minutes ago, Dome said: I don’t know if you get to just lump yourself in with astronauts just because you can drive to where they work in less than a day. You are right. All I've done in life was graduate highschool in 3 years, get a college degree before I was 21, get hired by the #1 rated company in America (at the time) before I could legally drink alcohol and at that job win multiple awards. But I've never accomplished anything note worthy, like being a professional meat cutter... (This is a joke post, but it works better if I sound upset. Don't be offended) (I have no clue how this joke is going to be received and honestly it's giving me a tiny bit of anxiety) Quote Link to comment Share on other sites More sharing options...
Dome Posted November 2, 2019 Share Posted November 2, 2019 So you’re not an astronaut then? 1 Quote Link to comment Share on other sites More sharing options...
Matts4313 Posted November 2, 2019 Share Posted November 2, 2019 7 minutes ago, Dome said: So you’re not an astronaut then? I've tried. But my horse wont take me there. I've tried both the carrot and the stick and neither works. I'm at a loss for what to do. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) Lets introduce our leaders! @JoshstraDaymus Empire: Japan Units: 6 Advancement Points: 6 Diplomacy 50% Defense: 10% Trait: Godzilla - Before attacking, has a 5% chance to summon Godzilla and take away 1 unit from each remaining country Leadership Mass Production @bcb1213 Empire: Persia Units: 7 Diplomacy 0% Defense: 35% Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage. Leadership @SwAg Empire: France Units: 7 Diplomacy 60% Defense: 0% Trait: Abscond - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight! Leadership @The Orca Empire: Germany Units: 7 Diplomacy 15% Defense: 15% Trait: Capture - Upon successfully attacking, there is a 10% chance that they will imprison the empire they attacked. If this happens, that empire cannot make any attacks until Germany is destroyed. That empire has a 40% chance of escaping the prison before their turn though Mass Production Nuclear Power @Pickle Rick Empire: Greece Units: 7 Diplomacy 35% Defense: 10% Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%. Mass Production @daboyle250 Empire: China Units: 9 Advancement Points: 4 Diplomacy 50% Defense: 50% Traits: Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round. World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is Philosophy @jasonwbantle Empire: America Units: 7 Diplomacy 50% Defense: 0% Trait: Alliance - After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list. Nuclear Power @theuntouchable empire: Mongolian Units: 8 Diplomacy 15% Defense: 25% Trait: Khaaaaan - Since Genghis Khan is the leader, there's a 40% chance to deal double damage for a successful attack Mass Production @ET80 empire: Russian Units: 7 Diplomacy 0% Defense: 55% Trait: Land war in Asia - If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round. Nuclear Power @TheKillerNacho Empire: Huns Units: 7 Diplomacy: 0% Defense: 35% Trait: Attila - Upon a successful defense, deal 1 unit damage to the opposing empire Nuclear Power @Dome Empire: Canada Units: 7 Diplomacy 25% Defense: 20% Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round. Mass Production Nuclear Power @Ragnarok Empire: Roman Units: 8 Diplomacy 25% Defense: 25% Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus Mass production Explosives @Dwight_Schrute Empire: Brazilian Units: 7 Diplomacy: 0% Defense: 60% Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack) Espionage @kingseanjohn Empire: English Units: 7 Diplomacy 50% Defense: 0% Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn. Mass production Philosophy @squire12 Empire: Zulu Units: 8 Diplomacy 0% Defense: 35% Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit. Explosives @Matts4313 Empire: Aztecs Units: 7 Diplomacy 0 Defense: 30% Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn. Nuclear Power @rackcs Empire: Arabian Units: 7 Diplomacy 30% Defense: 20% Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll. Mass Production Nuclear Power Edited November 2, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
Matts4313 Posted November 2, 2019 Share Posted November 2, 2019 5 minutes ago, Malfatron said: Lets introduce our leaders! ignups: @JoshstraDaymus Empire: Japan Advancements: Leadership Mass Production Code of Laws Medicine @bcb1213 Empire: Persia advacement: Leadership @SwAg Empire: France Advancements: Code of Laws Leadership @The Orca Empire: Germany Advancements: Mass Production Nuclear Power @Pickle Rick Empire: Greece Advancements: espionage @daboyle250 Empire: China Advancements: Philosophy Medicine Code of Laws @jasonwbantle Empire: America Advancements: Nuclear Power Code of Laws @theuntouchable empire: Mongolian advancements: Mass Production Medicine @ET80 empire: Russian Advancements: Medicine Nuclear Power @TheKillerNacho Empire: Huns Advancements: Nuclear Power @Dome Empire: Canada Advancements: Mass Production Nuclear Power @Ragnarok Empire: Roman Advancements: Medicine Code of Laws Mass production Explosives @Dwight_Schrute Empire: Brazilian Advancements: Medicine Espionage @kingseanjohn Empire: English Advancements: Code of laws Mass production Philosophy @squire12 Empire: Zulu Advancements: Explosives @Matts4313 Empire: Aztecs Advancements: Nuclear Power @rackcs Empire: Arabian Advancements: Mass Production Nuclear Power Shut up malf. @Dome and I are having a moment. Your silly game can wait. Quote Link to comment Share on other sites More sharing options...
Malfatron Posted November 2, 2019 Author Share Posted November 2, 2019 Battle starts now! https://discord.gg/323cdU8 Quote Link to comment Share on other sites More sharing options...
Malfatron Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) Round 1: Squire (Zulu) attacks Pickle(Greece) - Success Pickle down to 6 units Pickle attacks touch (mongols) twice - Success touch down to 6 units touch attacks orca - Success Orca down to 6 units orca attacks Dwight. Success. Dwight at 6 units Dwight attacks swag. Hit. Swag at 6 units swag doesn't attack ksj (English) . Swag is roleblocked next round ksj hit Canada. Success! dome at 6 units dome hits nacho (huns) . success. nacho at 6 units Edited November 2, 2019 by Malfatron Quote Link to comment Share on other sites More sharing options...
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