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STAR WARS Prequel Trilogy Mafia (Galactic Republic and Jango Fett wins!)


TheKillerNacho

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The Republic task force burst into a local diner, suspecting that the Separatists were hiding therein. They decided to spare the presumed owner, for now, to focus on a patron who was acting suspiciously, @RandyMossIsBoss. "You Republic scum are so persistant. One would think that Dooku's head would satisfy you. I will not go down without a fight!"

While it was difficult to bring down the fiendish general, wielding his four lightsabers, Grievous was eventually brought to justice. He was, of course, the General of the invading Separatist Alliance army.

As the Republic faithful celebrate their victory, one of them collapse spontaneously. "Not another one," sighs a another, "I thought the Kaminoans fixed the spontaneous death defect in the latest batch... oh well."

It was later confirmed that @Malfatron was a Galactic Republic-aligned Clone Trooper.

Droid B also spontaneously explodes. It was a Guard Droid.

Spoiler

Grievous
General, Kaleesh
IOaEL7DmHdvWpbk-hLZqoO8zdxjHsU6bGJDaK3PpO16fVml9yaGxGjoppSKxoofAY8kobLVaBRUGR0Rs-Ou_lYYTHyBmjWHJ4P3AB8K0PYJQPsknHc6jB1Vv4lFM1sTsgB5QpNAv
"Your lightsabers will make a fine addition to my collection." - General Grievous

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Guard (Droid): Once per night, target a player. If anyone else was attempting to target that player, their actions will fail and this ability will be automatically deployed as if Deploy Droid were used on it.
  • Battle (Droid): Once per game, at night, target a player. If that player attempts to kill someone during the night, that killing ability cannot be redirected or prevented (even if the killer is roleblocked).
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Quadruple Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Kill a target player. If that player is successfully killed this way, you obtain any items that player had in their inventory.
  • Armor (Passive): Protects the wearer against a single non-Force attack before breaking. Does not protect the wearer from being lynched.

Clone Trooper
General, Human
-3WAzajbyjam5Igzn4rxHhD3D3SWcZcEaCu1pwwm8iW1UnhyzLcUIRNxff5InAQX9jD8Y71HvBxrX8IF80C-4_Ihn3EGhjz-SVvQphRyjcTJnw_hzq-X1oFp4KKO6od_1vjMdHRy
"They are totally obedient, taking any order without question." - Lama Su

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Quartermaster: Once per night, target another player. If it is an odd night, they will receive a Blaster. If it is an even night, they will receive an Armor.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Ranged): Kill a target player. Can only be used once.

Night 2 ends at 9:35 PM ET.

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4 minutes ago, TheKillerNacho said:

The Republic task force burst into a local diner, suspecting that the Separatists were hiding therein. They decided to spare the presumed owner, for now, to focus on a patron who was acting suspiciously, @RandyMossIsBoss. "You Republic scum are so persistant. One would think that Dooku's head would satisfy you. I will not go down without a fight!"

While it was difficult to bring down the fiendish general, wielding his four lightsabers, Grievous was eventually brought to justice. He was, of course, the General of the invading Separatist Alliance army.

As the Republic faithful celebrate their victory, one of them collapse spontaneously. "Not another one," sighs a another, "I thought the Kaminoans fixed the spontaneous death defect in the latest batch... oh well."

It was later confirmed that @Malfatron was a Galactic Republic-aligned Clone Trooper.

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Grievous
General, Kaleesh
IOaEL7DmHdvWpbk-hLZqoO8zdxjHsU6bGJDaK3PpO16fVml9yaGxGjoppSKxoofAY8kobLVaBRUGR0Rs-Ou_lYYTHyBmjWHJ4P3AB8K0PYJQPsknHc6jB1Vv4lFM1sTsgB5QpNAv
"Your lightsabers will make a fine addition to my collection." - General Grievous

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Guard (Droid): Once per night, target a player. If anyone else was attempting to target that player, their actions will fail and this ability will be automatically deployed as if Deploy Droid were used on it.
  • Battle (Droid): Once per game, at night, target a player. If that player attempts to kill someone during the night, that killing ability cannot be redirected or prevented (even if the killer is roleblocked).
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Quadruple Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Kill a target player. If that player is successfully killed this way, you obtain any items that player had in their inventory.
  • Armor (Passive): Protects the wearer against a single non-Force attack before breaking. Does not protect the wearer from being lynched.

Clone Trooper
General, Human
-3WAzajbyjam5Igzn4rxHhD3D3SWcZcEaCu1pwwm8iW1UnhyzLcUIRNxff5InAQX9jD8Y71HvBxrX8IF80C-4_Ihn3EGhjz-SVvQphRyjcTJnw_hzq-X1oFp4KKO6od_1vjMdHRy
"They are totally obedient, taking any order without question." - Lama Su

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Quartermaster: Once per night, target another player. If it is an odd night, they will receive a Blaster. If it is an even night, they will receive an Armor.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Ranged): Kill a target player. Can only be used once.

Night 2 ends at 9:35 PM ET.

that's the way we hunt the big fish!!!!!!!!!

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