Jump to content

Chrono Trigger Mafia (Lavos and Magus wins!)


Recommended Posts

9 minutes ago, Pickle Rick said:

Anyone able to break this theme down for me? 

 

On 1/9/2023 at 2:44 PM, TheKillerNacho said:
Story:

 

Crono was a normal teen living a normal life when he set out to join the festivities at Leene Square to celebrate the turn of the first millennium. However, his life changed forever when his friend Lucca's accidental discovery of time travel sent his new friend Marle (whose actual identity was none other than the Princess Nadia), hurling backwards in time.

 

Although he volunteered and succeeded in rescuing her after she unwittingly erased herself from existence, being accused of her abduction upon returning forced the three to retreat into the unknown of yet another time gate - this one leading to the post-apocalyptic wasteland that was 2300 AD. There, they discovered a video recording of the event responsible for the collapse of humanity, the Day of Lavos:

InbornEdibleAlleycat-size_restricted.gif

 

It was at that moment when their ultimate quest began - to use their unique status as time travelers to try to prevent the Cataclysm of 1999 AD, even if it was likely futile. If they were to stand any chance whatsover, they knew they needed more information and to gather allies throughout history first. Eventually linking the creation of Lavos to a sorcerer named Magus waging war against humanity in 600 AD, the group set off to confront him before he could set the events that led to the end of the world in motion...

 

  • Like 1
Link to comment
Share on other sites

 Everyone should've gotten their role PM (if you didn't, PM me), so let's begin...

 

Having learned that Lavos, the incredibly powerful monster destined to destroy the world, was a creation of Magus in the year 600 AD, the group set their sites into stopping this event from ever occurring. After gathering allies to push back his Mystic Army waging war against humanity, they entered his castle, hoping it would be the final stage of their quest. After dispatching two of his top generals, Slash and Flea, and forcing the third to retreat, they found themselves confronting the fiendlord himself.

"The black wind begins to blow..." he began, "Okay, give me your best shot... if you're prepared for the void!"

It was a grueling battle, an even match despite being three against one. Eventually they were able to weaken Magus enough that he was forced to take the offensive, but their showdown was quickly halted when an ominous red glow illuminated the chamber.

"Bad timing! Don't wake up on me now, Lavos!" Magus barked.

The party was confused, as one questioned, "What do you mean? Didn't you create him?"

"You fools - I only summoned him!" Magus scolded, "He lives deep within the Earth, absorbing the land's power and growing ever stronger!" Before he could finish, the crimson light brightened to a blinding level as a nightmarish cry echoed throughout the room. Immediately afterwards, a massive gate opened out of thin air, pulling everyone inside.

WarpPortal.gif

The party opened their eyes to find themselves in another time period altogether, with no sign of what became of Magus. With their theory now in doubt, the group quickly decided to travel back to what had become their headquarters, the End of Time, to try to decide how to proceed next.

Day 1 (End of Time) is now open! It will end at tomorrow, Wednesday the 11th, at 9:00 PM ET. At least the Sight Scope was able to record the autopsies of the two fallen Mystic generals:

Spoiler

Slash
Origin: 600 AD (Middle Ages)
D2KSXnb.png
"Still playing the comedian, you slimy dolt? If not for Cyrus, you'd have fit right in with those bony fellows you just busted up!" - Slash

You are aligned with the Mystic Army: Ensure that at least one player of your faction survives until the end of the game. You are not a threat to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Taunt: Target a player. That player receives a report containing a witty one-liner.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • Slasher (Melee, Factional): Target a player to kill that player. Only one member of your faction can use a factional ability or item each night.

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • Super Slash: Once per game, on use, exchange your factional Slasher for a factional Slasher 2.

Flea
Origin: 600 AD (Middle Ages)
sCQnMr6.png
"Male... female... what's the difference? Power is beautiful, and I've got power!" - Flea

You are aligned with the Mystic Army: Ensure that at least one player of your faction survives until the end of the game. You are not a threat to Earth.

ROLE ABILITIES:
(In general, you may only use one of your role's abilities each night. Day Action abilities are instead used during the day, while Passive abilities are always active.)

  • Blow Kiss (Passive): All reports on your sex will be fabricated to indicate that you're of the other.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active while in the inventory, and need not be used.)

  • None!

ORIGIN BONUS:
(The first time the game enters your time period of origin at the end of a day, you obtain the following ability. It is not considered a part of your role until then.)

  • The Look: Once per game, target three other players. Additional targets will be chosen randomly to bring the total to five (you will be told who the final targets are). You receive a report containing a list of distinct alignments among those players. When the number of players in the game is five or less, this ability targets all other players.

 

  • Like 1
Link to comment
Share on other sites

A new pseudoplayer, Monster A joined the game to replace the fallen generals...

Also please be aware of this game's unique mechanic outlined here:

Quote

A special mechanic for this game, the current time period alters the game on a global scale, shifting between seven distinct eras: 65,000,000 BC, 12,000 BC, 600 AD, 1000 AD, 1999 AD, 2300 AD, and the End of Time (which is the time period that the game begins in). Each of these time periods apply their own unique voting rules to the day phase, but the details of these will not be revealed beforehand. Additionally, each character receives a special origin bonus when the game enters that character's originating time period for the first time, permanently adding the stated ability to their role. The game's time period changes at the end of each day to the majority lynch's originating time period (but some effects may exist that can force the game into a chosen time period).

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...