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Saw 13 Game - JoshstraDaymus WINS!!!


Pickle Rick

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6 - counselor 

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Mario Kart

Video games are addicting and you know you wanna be the best, so hop in a kart and strap in.  Once locked, you can only get out of the kart with a key.  

You will all lineup on the course and take off. You must complete 5 laps around the track. Whoever finishes in first will receive the key, last and next to last will be up for "eviction".  

Pick your kart from the ones below.  You will have until Tuesday at 8 pm to select your kart via pm to me.  Once you select your kart you will not be able to change. (NOTE: I have not tested this game so some karts may be better than others)   

 

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Mario

Lap time: 60 seconds

Special abilities: none

 

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Luigi

Lap time: 62 seconds

Special abilities: will reflect the first powerup used against him to the player behind him that is unaffected by the powerup (randomized if players are tied)

 

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Peach 

Lap time: 63 seconds

Special abilities: each glancing blow will only take 2 seconds to recover 

 

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Yoshi

Lap time: 63 seconds 

Special abilities: can turn a power up into a double once during the game. 

 

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Bowser

Lap time: 65 seconds 

Special abilities: immune to the first death each lap.  

 

The course has been laid out with 4 checkpoints on the course.  At each checkpoint there will be a widowmaker released at random heights (low, medium, high).  You will have decide whether to do nothing, eat a mushroom which shrinks you, or use your retro rockets to jump.

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Nothing - cannot dodge the widowmaker at all.  Will take 3 seconds to recover from a high or low widowmaker as they are glancing blows and 5 seconds for medium level widowmaker, because it is a full hit. 

Eat a mushroom and shrink - will dodge a high widowmaker, receives a 3 second recovery time for a medium widowmaker and 5 seconds for a low widowmaker 

Use retro rockets to jump - will dodge a low widow maker, receive a 3 second recovery time for a medium widowmaker and a 5 second recover time for a high widowmaker 

Now for the fun, there are powerups on the course that each of you will receive.  You can choose to use them or hold it. You may use the powerups at the start of each checkpoint (round) but once you use it, it will be gone until you get your next powerup.  If you have the powerup when you run over another powerup you will lose it and receive another one.

The powerups are located between the starting/finish line, so you will have them at the first checkpoint on each lap.  The powerups available are below.  The powerups will be randomized and pm'd to you after you have selected your kart.  

1. Red Shell (Triple Pack) 

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Shoot a triple pack of red shells out in front of you.  The shells are heat seaking and will blow up the first 3 players they come to on the track.  It takes 5 seconds to recover from their damage.  If in first they will shoot behind you.  If players are tied, will randomize. 

2. Blue Shell

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Shoot a heat seeking blue shell that will travel to the player in first and blow them up along with anyone within 2 seconds of them.  If in first this will head to the player in second (can blow yourself up if you are within 2 seconds of the player).  It will take 5 seconds to recover from a blue shell death 

3. Star

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The star makes you impervious to death for a short while (from 1 checkpoint to the next).

4. Mushroom

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Eating the mushroom will give you a speed of burst allowing you to gain 5 seconds

5. Giant Mushroom

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Makes you impervious to death for a short while (from 1 checkpoint to the next) and gives you a speed of burst allowing you to gain 2 seconds 

6. Lightning Bolt

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Fry ever other player in the game with a bolt of lightning. It will take 5 seconds to recover from the damage

 

Rules: 

1. No working with others at all for this comp

2. Choose your Kart (deadline Tuesday by 8 pm eastern)

3. Once your kart is chosen you will be given your powerups

4. For the checkpoints and finish line, submit whether you want to do nothing, shrink, or jump

5. Tell me when you want to use your powerups for each lap.  

 

Template:

Checkpoint 1:

Checkpoint 2:

Checkpoint 3:

Checkpoint 4:

Finish Line:

Checkpoint 1:

Checkpoint 2:

Checkpoint 3:

Checkpoint 4:

Finish Line:

Checkpoint 1:

Checkpoint 2:

Checkpoint 3:

Checkpoint 4:

Finish Line:

Checkpoint 1:

Checkpoint 2:

Checkpoint 3:

Checkpoint 4:

Finish Line:

Checkpoint 1:

Checkpoint 2:

Checkpoint 3:

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Finish Line:

__________________

Players Alive:

1. @Malfatron

3. @gopherwrestler

4. @theuntouchable

5. @The Orca

7. @JoshstraDaymus

8. @MWil23

9. @ET80

10. @rackcs

11. @Whicker

12. @TedLavie

13. @bcb1213

14. @Matts4313

Edited by Pickle Rick
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