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NCAA football


Ty21

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11 hours ago, Tyty said:

The best part about NCAA is it never shoved MUT crap up anyone's *** ever. And if it came back it probably still wouldn't be able to go that route 

NCAA 14 had an ultimate team mode.  I was one of those that got sucked into it and paid (regretfully) A LOT of money.  NCAA 14 was probably THE greatest game of the series.  I really wish they would bring it back...

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24 minutes ago, Remixxxxxxx said:

Just an example

 

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Many a hundreds of dollars got me Tommy Frazier 97 OVR, Bo Jackson 99 OVR, Charles Woodson 99 OVR, and Sean Taylor 96 cards lol.  Dangit, now I'm going to have to dust off the 360 tonight and reminisce about the glory days haha.

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Just now, carrolljcmc said:

Many a hundreds of dollars got me Tommy Frazier 97 OVR, Bo Jackson 99 OVR, Charles Woodson 99 OVR, and Sean Taylor 96 cards lol.  Dangit, now I'm going to have to dust off the 360 tonight and reminisce about the glory days haha.

I'm going to do the same lol - i know i had a good team but i don't remember who I had. 

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  • 1 month later...
1 hour ago, MikeT14 said:

I'd like to hear you all's recruiting tips.

For me, if I have a recruit that I am in the lead for, I don't give them any points and just ride out whatever the bonus is.

For me, it's the opposite. I keep the pressure up high and try to get him to commit as early as possible. It works most of the time. I can get them to commit early, usually by Week 5 or 6. Then, I pour those points on my 2nd tier guys.

 I recruit based off of my style of play, which includes fast QBs, dynamic RB, TE, and mauling OL. My double TE sets are huge mis-match issues for people because I can do so much with them. I run the ball down people's throats, so the WR spots aren't as big for me, although I value height at the WR position more than speed. If people start selling out against  the run, my tight ends take over the game.

Defensively, I value dynamic CBs that can play man coverage more than anything else, other than perhaps explosive DE that can get to the quarterback. You get exposed in zone defense, and good man CB can lockdown opponents WR and create INT, but if you can't get to the QB with a four man rush you're in TROUBLE. I get one stud MLB, a good FS, and a GREAT SS that can cover TE and also is a lockdown box defender.

I have major success doing this, but that's just me. It will take 2-4 years for you to be able to get this working, but once you do, you'll be able to reload year after year effectively. 

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3 hours ago, MikeT14 said:

I'd like to hear you all's recruiting tips.

For me, if I have a recruit that I am in the lead for, I don't give them any points and just ride out whatever the bonus is.

I recruit offensive linemen, tight ends, linebackers, early.   CPU teams seem to go in on them heavy early, so if you don't get a jump, you'll lose too much ground to make up.  I don't target any WR's, until later in the season, unless they are a physical freak that I want.  I love to load my board with athletes.  I want versatility.   You can target 4* receivers later in the process, and still get them. Same with a lot of the ATH's, who can play WR. 

For my 4-3 teams, I like big, hard hitting SS's, so I can convert them to LB, if need be.  I do the same with DE's.  Larger guys with higher strength, and then kick them inside.  I just try to get speed on the field.  My 3-4 teams, I target strong D-linemen, a LOLB with good block shed and a high finesse or power move, ROLB with high coverage/speed.  MLB's with high tackle rating.  CB's, I just go for the best athletes, with some height.  Same with my safeties.  A lot times, my safeties are either converted athletes, or hard hitting CB's.   I like my secondary to be filled with 6'2"+ guys, who can run.  I value man coverage more in the 4-3 and zone more in the 3-4. 

On the other side of the ball, I like to load up on RB's, TE's and ATH's for my offensive skill positions, and then move them around.  I've had a lot of success with converting these guys to WR, and then using their skill set to my advantage.  My 1-2 WR's are normally high in BTK and either Elusiveness or Trucking.  This creates a massive mismatch, when you get them the ball, and they are one-on-one with an opposing CB.  You can punish them all day long.  I like height at my 3-4 receivers, to give me the advantage on corner and post routes.  Converted tight ends work great for 1-4 WR's, in my offense, depending on which strength they play to.  This also gives you better blocking on the edge, when you break a run.   My RB's are typically specialists.  Either big, power backs or speed freaks.  I don't like the balanced, jack of all trade, master of none, types.  I like the guys who are great in an aspect, and then I can cater to that.  ACC is a nice attribute to have high for your RB's. 

I am currently doing a duel dynasty, that I picked back up from when I originally played the game, with one coach (Air Raid) at Ohio State and another at Maryland (Spread Option), with both teams being national powers.  It's a lot of fun. They have to go through each other every year to get a shot at the National Title.   I only play ranked home games right now, so I can get through more years.

I'm thinking about starting a new duel dynasty soon.  One with a Triple Option/3-4, and another either Pro or Spread team/with a 4-2-5 or 3-3-5, as OC's at 1 star programs.  I thought about doing one OC and one DC, but I feel like I would progress with the OC faster than I would with the DC.

As far as actual point distribution, I use the window that shows the amount of ground you are losing/gaining to other schools (I think it's LB/L1 from the first screen you get with the horizontal bar chart set up), and then either add or subtract the amount.  If I'm losing more ground than I'm willing to make up on a guy I'm indifferent on, I just bail, and use points elsewhere.  It's a good way to keep yourself in the game on guys you want, and not spend unnecessary points on a guy you're either guaranteed to get, or a guy that you're just burning points on.  I land the top classes in the country almost every year with this strategy on Heisman.    

Edited by jyod21
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So, I decided to start the duel dynasty with an OC (triple option) and a DC (3-4) at 1 stars, with coach progression on slow.  I decided to go triple option, because I've always used spread offenses NCAA games, and 3-4, because recruits are more geared toward a 4-3.  So much for my theory that the OC would progress faster.  After a 7-5 year at South Alabama, and a defensive ranking around 55th in the nation, the DC was offered the coordinator job at a struggling Penn State, lol.  I decided to decline and remain at USA for a little longer.  It felt too unrealistic.  I set Penn State as his Alma Mater, so I am sure that was the reason why.  His prestige was an entire grade lower than everybody else up for the job.  OC went 3-9 at Georgia State, with all 3 wins being over FCS schools.  Jeremy Johnson, flop qb from Auburn, did transfer in, though.  I thought that was a interesting.  He's a guy that I thought was going to break out, in real life, so it will be cool getting to use him in the game, at a different school.  

I'm going to track these guys careers in a notebook, and create their coaching trees.  It's something I've always kind of casually paid attention to, but never actually written down.  When they finally get head coaching gigs, I am going to run whatever playbook their coordinator runs, on their non specialty side of the ball.  So, the current DC will run a 3-4/whatever playbook his offensive coordinator uses, when he's the head man, and vice versa.  I thought that would be a fun way to keep everything fresh, and make recruiting more interesting, plus it will be a way for me to get back through some playbooks I would probably never use.  Also makes sure that the core of the team is built around the head coaches specialty, because that's the only thing he is knowingly recruiting players that fit the bill.   

Edited by jyod21
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