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STAR WARS Prequel Trilogy Mafia (Galactic Republic and Jango Fett wins!)


TheKillerNacho

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VC

bcb1213 - 3 - squire12, Daboyle, [11sanchez11]

squire12 - 1 - [bcb1213]

 

Cannot vote: Droid A, Droid D

The day can now be hammered early if enough votes are [locked] to clinch a lynch. The night can also be processed early if all living players send me their moves (or intent to not make a move).

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Need @squire12 to lock to finish this day.

VC

bcb1213 - 3 - squire12, [Daboyle], [11sanchez11]

squire12 - 1 - [bcb1213]

 

Cannot vote: Droid A, Droid D

The day can now be hammered early if enough votes are [locked] to clinch a lynch. The night can also be processed early if all living players send me their moves (or intent to not make a move).

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1 minute ago, TheKillerNacho said:

Need @squire12 to lock to finish this day.

VC

bcb1213 - 3 - squire12, [Daboyle], [11sanchez11]

squire12 - 1 - [bcb1213]

 

Cannot vote: Droid A, Droid D

The day can now be hammered early if enough votes are [locked] to clinch a lynch. The night can also be processed early if all living players send me their moves (or intent to not make a move).

BCB lock

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Republic forces surrounded @bcb1213 after her claims that another was a Separatist assassin proved unreliable. Indeed, it seems she was that assassin, Asajj Ventress, after all. "I will not fall! I will not let the Separatist Alliance end here after all of the hardships we all endured... What was it for?" she screeched. While she fought valiantly, she was eventually gunned down.

Spoiler

Asajj Ventress
Assassin, Zabrak
d2s66PSUpk3V4pjBtlJ1ZNZTcIAvdidQErK4VhYFDdhtwsIwYlEJcFU-qd2dPU595q8_rWQR6P3dT-96dBpL_0lkSodI4d9De3m1IQeQQxqtDhaRLKzeGiOW85Vq3ibwkGr6CJoN
"Enjoy your retreat, General. It seems to be what you do best." - Asajj Ventress

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Force Subterfuge: Once per night, target a player to receive a report on all players they visited during the night (both via items and abilities), and all players that visited them.
  • Revenge (Passive): On the night following the death of a player aligned with you, you can use your factional item to kill, even if another member of your faction also uses theirs.
  • Sith Connections (Passive): You begin the game in an anonymous private chat with Count Dooku, who is Sith Order aligned. If Count Dooku is ever killed, you are roleblocked the following night and cannot vote the following day.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Red Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. You can only choose to block or parry once each per game.
  • Red Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. You can only choose to block or parry once each per game.

@squire12 @11sanchez11 @Daboyle I need all of your night moves (or intent to not make a move) before I can process night. The game is not over.

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1 hour ago, TheKillerNacho said:

Republic forces surrounded @bcb1213 after her claims that another was a Separatist assassin proved unreliable. Indeed, it seems she was that assassin, Asajj Ventress, after all. "I will not fall! I will not let the Separatist Alliance end here after all of the hardships we all endured... What was it for?" she screeched. While she fought valiantly, she was eventually gunned down.

  Reveal hidden contents

Asajj Ventress
Assassin, Zabrak
d2s66PSUpk3V4pjBtlJ1ZNZTcIAvdidQErK4VhYFDdhtwsIwYlEJcFU-qd2dPU595q8_rWQR6P3dT-96dBpL_0lkSodI4d9De3m1IQeQQxqtDhaRLKzeGiOW85Vq3ibwkGr6CJoN
"Enjoy your retreat, General. It seems to be what you do best." - Asajj Ventress

You are aligned with the Separatist Alliance: Your faction must match or outnumber all other living players.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Force Subterfuge: Once per night, target a player to receive a report on all players they visited during the night (both via items and abilities), and all players that visited them.
  • Revenge (Passive): On the night following the death of a player aligned with you, you can use your factional item to kill, even if another member of your faction also uses theirs.
  • Sith Connections (Passive): You begin the game in an anonymous private chat with Count Dooku, who is Sith Order aligned. If Count Dooku is ever killed, you are roleblocked the following night and cannot vote the following day.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Red Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. You can only choose to block or parry once each per game.
  • Red Lightsaber (Faction, Melee): Only one member of the faction can use a factional item each night to kill, but factional weapons are not expended on use. Can be used to parry, block, or kill a target player. If you choose to parry, you will be immune to melee items during the night. If you choose to block, you will be immune to ranged items during the night. If you successfully defend against an item, you will be informed what the item was. You can only choose to block or parry once each per game.

@squire12 @11sanchez11 @Daboyle I need all of your night moves (or intent to not make a move) before I can process night. The game is not over.

KILL HIM WITH FIRE

 

I mean... er... zombie post 

Episode1Zlo.jpg&w=579

Edited by Matts4313
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After the defeat of Asajj, the tired group still had some sort of threat to deal with. "Nothing personal, @11sanchez11," said @squire12, donning his Mandalorian armor.

"W...wha-" he began to respond, but he had already taken a point-blank blaster to the face. After giving a nod to his clone (the only other person left alive), the killer blasted off into the air and onto his ship, fleeing the planet, as his job had been done. He had killed his last mark, the Scoundrel, Zam Wesell.

Autopsy:

Spoiler

Zam Wesell
Assassin, Clawdite
ukJp_u9mQukuoIvWH_qyjpRk3XsorGEg5Yk94MtUnJ7vEH9uPSuxTsUEjkbSroJhcyBSLOJH9wPLanaN0kdKZZrenGxJ8PdZL9p8Bre4XhNwHvdGyJuFP7IZd_w6w3PV1HNaC8vB
"I hit the ship, but they used a decoy." - Zam Wesell

You are aligned as a Scoundrel: You must survive until the game's end. You are not considered a threat to the Galactic Republic.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Medical (Droid): Twice per game, at night, you may target a player. That player is protected from any attack during the night.
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.
  • Shapeshift (Passive): If you visited anyone during the night, all reports on you that same night will be fabricated to make it appear as if you were one of your targets. You must specify who you want to shapeshift into when you send in your moves. Otherwise, you will appear as yourself.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Ranged): Kill a target player. Can only be used once.
  • Kouhuns (Ranged): Target a player to poison them, which will kill them the following night (they will be informed of their impending death). This kill bypasses armor and can only be blocked the night it is used, but being protected on either night will prevent the death. After this item successfully kills its target, it can be reused (else, it is removed from your inventory).

 

 

@Daboyle collapsed on the ground, the only one left in the ordeal. The Separatist leaders were all defeated, the droid armies destroyed. The Republic had won the war, and the galaxy is once again safe - but at what cost? Most of the Republic's most influential leaders were all dead, and the Jedi Order was completely wiped out. Most of the Clone army was also eradicated, and  Courescant's most populated areas were reduced to smoldering ruins. It will take time to rebuild and heal from these wounds. Perhaps a lone clone can make a big difference during the rebuilding process.

Surviving characters:

Spoiler

Jango Fett
Bounty Hunter, Human
tcXvph29-MTqee6uYM4Z-ap_ACcHgP67AVy4T_bKrbhkaFyy5Q59rWng1xqPR9J_cdRay-d0eWpXpHzN1rNOcLRU3EhAf5AHvtgRs9YOOu83CNd8elB_kOhx149__Epmwx0Y5JNj
"I'm just a simple man trying to make my way in the universe." - Jango Fett

You are aligned as a Bounty Hunter: Five of your your six bounties must be dead by the end of the game (Obi-Wan Kenobi, Finis Valorum, Jar-Jar Binks, Asajj Ventress, Zam Wesell, Bail Organa). You are considered a threat to the Galactic Republic while this objective is incomplete, but you're not afterwards.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Identify Target: Once every odd night, target a player to receive a report on their Role Name.
  • Slave 1 (Droid): Once per night, can steal a random item that player is holding (if a player is using an item that night, it will always be that item instead of it being random). This effect occurs before most other night actions, and thus, negates the target's attempted use of the item that night. Factional items are converted to their generic version, and the target receives another unstealable version of that item at the end of the next night.
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.
  • Original DNA (Passive): All reports on you by a player you've visited with any of your role abilities this game will be fabricated to indicate you are a Clone Trooper (with a title of Trooper, Galactic Republic aligned).

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • Blaster (Ranged): Kill a target player. Can only be used once.
  • Booma (Ranged): Target a player. If anyone else attempts to visit that player during the night, one random player visiting them will be killed (except you). If no one else visits that player, that player is killed. Can only be used once.
  • Jet Pack (Defense): Any actions used on you during the night will fail. Can only be used once.
  • Grappling Hook (Melee): Target another player. One random action used on you during the night will instead be redirected to that player. You cannot use this item two nights in a row.
  • Containment Field (Melee): Target another player. That player cannot vote the following day, and is roleblocked the following night. Can only be used once.
  • Armor (Passive): Protects the wearer against a single non-Force attack before breaking. Does not protect the wearer from being lynched.

Clone Trooper
Pilot, Human
-3WAzajbyjam5Igzn4rxHhD3D3SWcZcEaCu1pwwm8iW1UnhyzLcUIRNxff5InAQX9jD8Y71HvBxrX8IF80C-4_Ihn3EGhjz-SVvQphRyjcTJnw_hzq-X1oFp4KKO6od_1vjMdHRy
"This baby belongs to them cloners. What you got here is a Kamino saberdart." - Dexter Jettster

You are aligned with the Galactic Republic: Eliminate all threats to the Galactic Republic. At least one in your faction must be alive at the end of the game. Your faction is allied with the Jedi Order, but you don't need them to win.

ROLE POWERS:
(In general, you may only use one of your role's actions each night. Passive powers are always active, and Day actions are instead used during the day.)

  • Astromech (Droid): Once per night, you may target a player and receive a report on whether they are Human or not. If that player is a Droid, you'll instead learn who their owner is. If you targeted that player previously this game, your report will instead contain what race they are specifically. You cannot use this ability the first night of the game, nor can you use it two nights in a row.
  • Pit (Droid): Once per night, target a player to give them a copy of this ability, as well as the Deploy Droid and Order Droid abilities if they don't already have it. This ability will then be automatically deployed as if Deploy Droid were used on it.
  • Deploy Droid: Once per night, you may permanently sacrifice a Droid ability (even one you can no longer use) to have them join the game as a pseudo-player called "Droid X" (X being the order in which they joined the game). Droids are considered Neutral-aligned (not counting towards ratios), of the Droid race, with their Title becoming what their Ability name was. If you ever die, all Droids you deployed die, too.
  • Order Droid (Day): At any time during the day except the final 30 minutes, via PM with the host, you may have any of the Droids you deployed change their vote to a player of your choosing. You may supply reasoning, but the Droid will paraphrase anything into its own words. Any Droids not voting by the final 30 minutes of the day automatically vote for a no lynch.

STARTING ITEMS:
(You may use one item at night in addition to one of your role's night actions. Passive items are always active, and need not be used.)

  • EMP (Defense): When used, all Droids cannot vote the following day. Can only be used once, and cannot be used on the first night of the game.

 

 

 

The game is over - the Galactic Republic and Jango Fett wins!

Congratulations, @Glen, @kingseanjohn, @Malfatron, @wolfeyestrk, @Matts4313, @JoshstraDaymus, @Whicker, @RuskieTitan, @Daboyle, and @squire12!

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