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Scooby Doo Mini-Mafia GAME OVER SPOOKS WIN


Blue

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Anyways, some criticisms I have of my own set-up:

1. I probably should have included a tracker role, although I'm not sure who that would have been. Scooby maybe, but I didn't love the idea of the masons having another ability. At one point they were a Lovers pair, but I felt that nerfed Town far too much.

2. It didn't matter, but Velma's ability was probably nerfed a little too much; perhaps allowing her to get name/alignment results at the start of the next Night phase automatically would have been better.

3. I considered giving Daphne an extra ability if Scrappy targeted her, but I'm not sure what that would have been.

4. The Hex Girls were maybe a bit too complex for a game this size; I had them as a roleblocker at various points, but I really liked the idea of Fred as the RBer instead, so that got scrapped.

Overall this was a fun game, and watching it play out was a real treat.

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9 minutes ago, Tk3 said:

I literally spent all game approaching Mwil 1.0 from the perspective of a townie

You were scum, you knew he was not aligned with you and therefore likely town.  Your penchant for using additional personal information in your argument is staggering. 

 

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18 minutes ago, squire12 said:

You don't.....since he didn't vote you after seemingly agreeing to vote with you most of the day time prior.  Put the pieces together from the other viewpoint for a change

 

1 minute ago, squire12 said:

You were scum, you knew he was not aligned with you and therefore likely town.  Your penchant for using additional personal information in your argument is staggering. 

 

 

Squire: "Try to put yourself in someone else's viewpoint"

Also Squire: "YOU ARE NOT ALLOWED TO TRY TO PUT YOURSELF IN SOMEONE ELSE'S VIEWPOINT"

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2 minutes ago, Blue said:

Anyways, some criticisms I have of my own set-up:

1. I probably should have included a tracker role, although I'm not sure who that would have been. Scooby maybe, but I didn't love the idea of the masons having another ability. At one point they were a Lovers pair, but I felt that nerfed Town far too much.

2. It didn't matter, but Velma's ability was probably nerfed a little too much; perhaps allowing her to get name/alignment results at the start of the next Night phase automatically would have been better.

3. I considered giving Daphne an extra ability if Scrappy targeted her, but I'm not sure what that would have been.

4. The Hex Girls were maybe a bit too complex for a game this size; I had them as a roleblocker at various points, but I really liked the idea of Fred as the RBer instead, so that got scrapped.

Overall this was a fun game, and watching it play out was a real treat.

Maybe having a limited GF role for us instead of a GF would be my only real suggestion, as I felt the balance was there overall, and goodness knows Town completely fell flat. The setup was solid IMO, but we didn’t have much of a fear factor with him in a small setup where essentially we could have a N1 kill and if he’s discovered another no vote and scum kill...that’s essentially a guaranteed 2-0 for us with a 9-3-1 setup.

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Just now, MWil23 said:

Maybe having a limited GF role for us instead of a GF would be my only real suggestion, as I felt the balance was there overall, and goodness knows Town completely fell flat. The setup was solid IMO, but we didn’t have much of a fear factor with him in a small setup where essentially we could have a N1 kill and if he’s discovered another no vote and scum kill...that’s essentially a guaranteed 2-0 for us with a 9-3-1 setup.

I would tend to agree with this

I can definitely see how things play out different N1 and we are looking at a totally different game, but wow did it seem like we had all the cards

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6 minutes ago, MWil23 said:

Maybe having a limited GF role for us instead of a GF would be my only real suggestion, as I felt the balance was there overall, and goodness knows Town completely fell flat. The setup was solid IMO, but we didn’t have much of a fear factor with him in a small setup where essentially we could have a N1 kill and if he’s discovered another no vote and scum kill...that’s essentially a guaranteed 2-0 for us with a 9-3-1 setup.

Matts could simply roleblock Tk3 for the rest of the game and scum couldn't do anything about it unless they used their one-shot ability on him--assuming they even knew who to target with it.

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2 minutes ago, Blue said:

Matts could simply roleblock Tk3 for the rest of the game and scum couldn't do anything about it unless they used their one-shot ability on him--assuming they even knew who to target with it.

Very fair/true considering he was our only killer. Good point.

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1 minute ago, kingseanjohn said:

The lesson to take away is that I always seem scummy, no matter what my alignment is. So it's best to just never vote me.

That was my policy before; you're not a lurker the way some are, especially early in games. So it always seems like you're scum or at least Indy. I think you burned me once, though; don't remember which game. All I know is that I have in my catalogue that your silence doesn't tell much and is fairly common, but that doesn't mean you aren't scum.

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27 minutes ago, Tk3 said:

 

 

Squire: "Try to put yourself in someone else's viewpoint"

Also Squire: "YOU ARE NOT ALLOWED TO TRY TO PUT YOURSELF IN SOMEONE ELSE'S VIEWPOINT"

Where have I not allowed someone else's viewpoint?

You were scum, you had more insight into mwil 1.0 alignment.   How hard is that to comprehend?

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