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Ghosts of Meme Mafia Mafia - GAME CANCELLED. HOST WAS TOO INFECTED


Whicker

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24 minutes ago, Whicker said:

So I've decided to run an original game. I've been conceptualizing this mechanic for a while now, but I don't know how it'll play out in practice. Consider this a test run for a potentially bigger game down the road. Balance is not guaranteed. 

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It was good times for the quaint little community known as the Football's Future Forum. The regulars were all happy, and the mafia games they played were all steady, consistent, and fun. However, they were wholly unpreprared for what happened on a particular Thursday. Matts and his girl had been slaving away for months to create the perfect game, and it was time for them to show the world their greatness. Soon, "You Mafia" was born. It began innocently enough, but it soon transformed into the incredible "Josh Mafia." This game spread like a cancer throughout the Football's Future Forum, soon infecting all but the bravest of souls.

It was then one of those brave souls revealed himself to be Whicker. Mustering all of his strength, he took one big shot at the now run away game, and fortunately, was able to bring it down. He stood over his work and gave a wide smile as he saw the game got locked for the final time. As he turned to walk away, however, he heard a terrible sound behind him. He turned and looked in horror as three ghosts arose from the ashes. "No! This can't be!" Whicker shouted as the ghosts descended upon him. "Mafia games are supposed to be fun, well balanced, and most importantly, well hosted!" Those were his final words as he was soon overwhelmed by the ghosts, who were now dead set on ruining mafia on the Football's Future Forum forever. 

Whicker has been killed! He was a 1-shot vigilante aligned with the Football's Future Forum

 

With Whicker gone, it is now up to the rest of the mafia regulars to cleanse the forum of these evil memories...

Edited by Whicker
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Available Town Roles 

 

2-Shot Cop (4) – Twice during the game, at night, choose a player. You will learn that player's alignment.

Jack-of-All-Trades (3) – You may use one of the following abilities each night. Each move can only be used once:

  • Once during the game, at night, choose a player. You will learn which player(s), if any, that player visited that night.

  • Once during the game, at night, choose a player. You will learn which player(s), if any, that visited that player that night.

  • Once during the game, at night, choose a player. That player will be protected from killing actions that night. You may NOT choose yourself.

2-shot Watcher (2) – Twice during the game, at night, choose a player. You will learn which player(s), if any, that visited that player that night.

Odd night Tracker (2) – Each odd night, choose a player. You will learn which player(s), if any, that player visited that night.

2-shot Doctor (2) – Twice during the game, at night, choose a player. That player will be protected from killing actions that night. You may NOT choose yourself.

1-shot Bulletproof (1) – You will survive the first killing action that targets you. You will be informed privately if/when your bulletproof is used. It will not be reflected in the write-up.

Non-Consecutive Commuter (1) – At night, you may choose to leave the forum. If you do so, any actions targeting you, including all kills (including strongman), will fail. You may not commute on consecutive nights.

Motion Detector (1) – Each night, choose a player. You will learn how many moves in total were used by or on that player.

Vanilla Townie (0) – You have no moves. Just your vote.

 

 

 

Available Scum Roles

 

1-shot Strongman (9) – Once during the game, at night, choose a player. You will attempt to kill that player. This kill is not affected by any protective roles.

Godfather (7) – If investigated, you will return “aligned with the forum.”

Ninja (5) – Any actions you perform will not show up on watcher/tracker reports.

Roleblocker (5) – Each night, choose a player. That player will be roleblocked for that night.

Framer (4) – Each night, choose a player. If that player is investigated that night, they will return “aligned with Meme Mafia”

Rolecop (2) – Each night, choose a player. You will learn that player's role.

Mafia Goon (0) – You have no moves outside of factional hit and factional chat.

 

 

Each town player should let me know via PM which role they'd like to take before the Day 1 deadline. Multiple town players can select the same role. The number next to each role represents the amount of "Mutation Points" that the scum team will receive during Night 1. 

On night 1, the scum players will then use their Mutation Points to select their abilities. The number next the role represents the cost of each ability. Each ability can be given to more than one player provided costs are met. 

On the start of day 2, I will announce to town how many Mutation Points the scum team received in total.

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It is now day 1. Everyone should have their alignments. If you don't please PM me.

The starting ratio is 9:3. There will not be any conversions of any kind. 

The town role PM is posted on the first page. 

Night 1 will be tomorrow, Tuesday, at 8PM CST

@Dome @Forge @MWil23 @Pickle Rick @Slappy Mc @Malfatron @squire12 @TheKillerNacho @The Orca @gopherwrestler @bcb1213 @JoshstraDaymus @kingseanjohn

Edited by Whicker
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