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Civilization: A RNG Battle Game for supremacy! China wins!


Malfatron

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Round 6 starts now!!

 

 

@bcb1213

Empire: Persia

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 3

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

 

 

 

@Pickle Rick

Empire: Greece

Units: 1

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 8

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 3

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 3

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

 

 

@Dome

Empire: Canada

Units: 1

Diplomacy 25%

Defense: 20%

Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round.

Mass Production

Nuclear Power

 

@Ragnarok

Empire: Roman

Units: 2 (one of these units is dwights spy)

Diplomacy 25%

Defense: 25%

Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus

Mass production

 Explosives

status: brazil spy in the army

 

@Dwight_Schrute

Empire: Brazilian

Units: 4

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

 

@kingseanjohn

Empire: English

Units: 5

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

@Matts4313

Empire: Aztecs

Units: 1

Diplomacy 0

Defense: 30%

Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn.

Nuclear Power

 

@rackcs

Empire: Arabian

Units: 5

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

status: roleblocked next round

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round 6 updates

https://discord.gg/323cdU8

france fails to hit russia. france will have diplomacy and defense reduced to 0 next rd

russia cant hit china

china destroys the aztecs

matts kills himself againwhen trying to fight brazil

Brazil destroys canada! Brazil is roleblocked next round

canada hits persia

persia hits romans

Romans are wiped out by the Brazilian spy. The spy rejoins the Brazil army +1 unit

romans cant hit america

america hits england

england hits zulu

zulu hits arabia

arabia no move

greece hits france

 

Edited by Malfatron
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round 6 status update

 

@bcb1213

Empire: Persia

Units: 3

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 2

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

status: diplomacy at 0 next round

 

 

@Pickle Rick

Empire: Greece

Units: 1

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 8

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 3

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 3

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

 

 

 

@Dwight_Schrute

Empire: Brazilian

Units: 5

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

status: roleblocked next rd

 

@kingseanjohn

Empire: English

Units: 4

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 2

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

 

@rackcs

Empire: Arabian

Units: 4

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

 

Edited by Malfatron
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