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Civilization: A RNG Battle Game for supremacy! China wins!


Malfatron

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Round 2 begins now!!!

 

@JoshstraDaymus

Empire: Japan

Units: 6

Advancement Points:  6

Diplomacy 50%

Defense: 10%

Trait: Godzilla - Before attacking, has a 5% chance to summon Godzilla and take away 1 unit from each remaining country

Leadership
Mass Production
 

 

@bcb1213

Empire: Persia

Units: 6

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 6

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

Status: roleblocked next round

 

@The Orca

Empire: Germany

Units: 6

Diplomacy 15%

Defense: 15%

Trait: Capture - Upon successfully attacking, there is a 10% chance that they will imprison the empire they attacked. If this happens, that empire cannot make any attacks until Germany is destroyed. That empire has a 40% chance of escaping the prison before their turn though

Mass Production

Nuclear Power

 

@Pickle Rick

Empire: Greece

Units: 6

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 9

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 5

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

status: trade route. 15 defense bonus next round

 

@theuntouchable

empire: Mongolian

Units: 6

Diplomacy 15%

Defense: 25%

Trait: Khaaaaan - Since Genghis Khan is the leader, there's a 40% chance to deal double damage for a successful attack

Mass Production

 

 

@ET80

empire: Russian

Units: 7

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

@TheKillerNacho

Empire: Huns

Units: 5

Diplomacy: 0%

Defense: 35%

Trait: Attila  - Upon a successful defense, deal 1 unit damage to the opposing empire

Nuclear Power

 

@Dome

Empire: Canada

Units: 6

Diplomacy 25%

Defense: 20%

Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round.

Mass Production

Nuclear Power

 

@Ragnarok

Empire: Roman

Units: 7

Diplomacy 25%

Defense: 25%

Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus

Mass production

 Explosives

 

@Dwight_Schrute

Empire: Brazilian

Units: 6

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

 

@kingseanjohn

Empire: English

Units: 7

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 7

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

@Matts4313

Empire: Aztecs

Units: 6

Diplomacy 0

Defense: 30%

Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn.

Nuclear Power

 

@rackcs

Empire: Arabian

Units: 7

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

status: trade route. 15 defense bonus next round

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Live updates for round 2

https://discord.gg/323cdU8

bcb hits russia!

pickle puts a spy in Germany (Orca). Germany is also HIT!

orca...spy HIT orca for 1 damage.  orca cant find the spy. orca HITS france

france roleblocked

America (Jason) HITS CANADA. Jason roleblocked next round

Canada missed Zulu

Zulu doing teatime with England.  Zulu roleblocked next round

England cant hit Brazil

Brazil cant hit China

China HITS aztecs

matts HITS touch

touch FAILED to hit huns and thus touch is HIT for 1 unit damage

huns fail to attack rack

rack HITS japan

japan HITS rag

rag failed to hit bcb

 

 

Edited by Malfatron
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Round 2 summary. all empires alive!

 

@JoshstraDaymus

Empire: Japan

Units: 5

Advancement Points:  6

Diplomacy 50%

Defense: 10%

Trait: Godzilla - Before attacking, has a 5% chance to summon Godzilla and take away 1 unit from each remaining country

Leadership
Mass Production
 

 

@bcb1213

Empire: Persia

Units: 6

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 5

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

 

 

@The Orca

Empire: Germany

Units: 5 (one of these is Pickles spy)

Diplomacy 15%

Defense: 15%

Trait: Capture - Upon successfully attacking, there is a 10% chance that they will imprison the empire they attacked. If this happens, that empire cannot make any attacks until Germany is destroyed. That empire has a 40% chance of escaping the prison before their turn though

Mass Production

Nuclear Power

Status: Pickles spy is in Germany

 

@Pickle Rick

Empire: Greece

Units: 5

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 9

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 5

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

status: roleblocked next round

 

@theuntouchable

empire: Mongolian

Units: 4

Diplomacy 15%

Defense: 25%

Trait: Khaaaaan - Since Genghis Khan is the leader, there's a 40% chance to deal double damage for a successful attack

Mass Production

 

 

@ET80

empire: Russian

Units: 6

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

@TheKillerNacho

Empire: Huns

Units: 5

Diplomacy: 0%

Defense: 35%

Trait: Attila  - Upon a successful defense, deal 1 unit damage to the opposing empire

Nuclear Power

 

@Dome

Empire: Canada

Units: 5

Diplomacy 25%

Defense: 20%

Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round.

Mass Production

Nuclear Power

 

@Ragnarok

Empire: Roman

Units: 6

Diplomacy 25%

Defense: 25%

Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus

Mass production

 Explosives

 

@Dwight_Schrute

Empire: Brazilian

Units: 6

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

 

@kingseanjohn

Empire: English

Units: 7

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 7

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

status: roleblocked next round

 

@Matts4313

Empire: Aztecs

Units: 5

Diplomacy 0

Defense: 30%

Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn.

Nuclear Power

 

@rackcs

Empire: Arabian

Units: 7

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

 

Edited by Malfatron
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Round 3 starts now! Then round 4 will be late tonight. 

Round 5 will start tomorrow.

https://discord.gg/323cdU8

 

England misses China

China HITS aztecs

Aztecs MISS russia

Russia NUKES Germany (orca's empire is dead)

Germany cant hit Arabia

Arabia HITS Persia, but Persia COUNTERHITS rack

Persia misses America

America no move

Canada NUKES Mongols (touch is dead)

touch HITS japan

josh  japan unleashes GODZILLA. 1 unit damage to all players

Japan HITS Zulu twice

Zulu no move

Brazil puts a SPY in Roman army

SPY attacks ROME for 1 UNIT DAMAGE. Rome cant find the spy.

rome HITS Greece

Greece puts a SPY in the Huns! Greece HITS huns

SPY does 1 unit damage to HUNS. HUNS kill the SPY. misses france

France misses England. France is roleblocked for next round.

 

 

 

 

Edited by Malfatron
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Round 3 Summary

@The Orca and @theuntouchable got nuked

 

@JoshstraDaymus

Empire: Japan

Units: 5

Advancement Points:  6

Diplomacy 50%

Defense: 10%

Trait: Godzilla - Before attacking, has a 5% chance to summon Godzilla and take away 1 unit from each remaining country

Leadership
Mass Production
 

 

@bcb1213

Empire: Persia

Units: 4

Diplomacy 0%

Defense: 35%

Trait: Drew Blood - If successfully attacked, has a 35% chance of becoming furious and striking back against the attacking empire, dealing 1 unit automatic damage.

Leadership

 

@SwAg

Empire: France

Units: 4

Diplomacy 60%

Defense: 0%

Trait: Abscond  - Before the French attack, their opponent has an additional 15% added to their Diplomacy roll because the French don't wanna fight!


Leadership

 

status: roleblocked for next round

 

 

@Pickle Rick

Empire: Greece

Units: 2

Diplomacy 35%

Defense: 10%

Trait: Trojan Horse - Automatically starts with the Espionage advancement. The success percentage is increased to 35%.

Mass Production

 

@daboyle250

Empire: China

Units: 8

Advancement Points:  4

Diplomacy 50%

Defense: 50%

Traits:

Ban! - If an empire successfully attacks China, China will have a 20% chance to decide to ban them. If China decides to ban the empire, there's a 15% chance that the empire is successfully banned and is killed. However, there's an 85% chance that the ban fails and China is roleblocked next round.

World Pariah - Any empire that China successfully attacks will have a 50% chance to try to attack them next round no matter what the order is

Philosophy

 

 

@jasonwbantle

Empire: America

Units: 4

Diplomacy 50%

Defense: 0%

Trait: Alliance -  After a successful Diplomacy check by America, that country will have a 40% chance to join an alliance with America. That means that the next time that country tries to attack America, they will instead skip to the next country on the list.

Nuclear Power

 

 

 

@ET80

empire: Russian

Units: 5

Diplomacy 0%

Defense: 55%

Trait: Land war in Asia -  If Russia's defense is successful against an attacking empire, there is a 35% chance for that empire to have a 0% Diplomacy and Defense roll next round.

Nuclear Power

 

@TheKillerNacho

Empire: Huns

Units: 2

Diplomacy: 0%

Defense: 35%

Trait: Attila  - Upon a successful defense, deal 1 unit damage to the opposing empire

Nuclear Power

 

@Dome

Empire: Canada

Units: 4

Diplomacy 25%

Defense: 20%

Trait: Frostbite - If an empire decides to attack Canada (whether successful or not), there's a 30% chance they will be frostbitten and roleblocked next round.

Mass Production

Nuclear Power

 

@Ragnarok

Empire: Roman

Units: 5 (one of these units is dwights spy)

Diplomacy 25%

Defense: 25%

Trait: Et Tu - After Rome successfully attacks, a 5% chance of being backstabbed and immediately killed by Brutus

Mass production

 Explosives

status: brazil spy in the army

 

@Dwight_Schrute

Empire: Brazilian

Units: 4

Diplomacy: 0%

Defense: 60%

Trait: Rainforest - Because the battle will be in the Amazon, 30% chance to cause the attacking empire to attack themselves instead (takes effect if a successful attack)

Espionage

 

@kingseanjohn

Empire: English

Units: 6

Diplomacy 50%

Defense: 0%

Trait: Tea Time - After a successful diplomacy check, the English will invite the opposing empire to tea, thus roleblocking them next turn.

Mass production 

Philosophy

 

@squire12

Empire: Zulu

Units: 4

Diplomacy 0%

Defense: 35%

Trait: Conquered - If the Zulu Empire delivers the killing blow to any empire, they acquire an additional unit.

Explosives

 

 

@Matts4313

Empire: Aztecs

Units: 3

Diplomacy 0

Defense: 30%

Trait: Warrior Power - 30 percent chance you get to take an additional offensive turn.

Nuclear Power

 

@rackcs

Empire: Arabian

Units: 5

Diplomacy 30%

Defense: 20%

Trait: Trade Route - If the Diplomacy check is successful, the Arabian empire sets up a trade route with the opposing empire giving them both a bonus 15% Defense next roll.

Mass Production

Nuclear Power

Edited by Malfatron
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